wolfcat9

wolfcat9

Joined Member # 2446691
0 Posts 10 Replies 88 Reputation

This map is great, I like the way it plays and the rationale behind it. 'No phase lanes to the stars' makes sense, who would want to visit the furnace at the centre of a solar system? I'm playing / testing the '7 deadly sins Alpha E' at the moment using this map. So far I haven't come accross any funny phase lanes between planets. Will let you know if something pops up.

14 Replies 18,394 Views

From the 'other' tread ...@ wolfcat9: I have not had time to test this in RL as work has been busy, but one quick question. Are you comparing the current cost of the vessel at the time you do that, or the orginal cost? In the private beta the cost of vessels and structures goes up as the game progresses, so I am wondering if that might be what you are looking at. If it is a comparision with the current cost of the vessel, then I'm not really sure what could be causing it. Th

847 Replies 2,506,716 Views

[quote who="Kitkun" reply="9" id="2125318"] Quoting wolfcat9, reply 8 While waiting I discovered what I believe must be a bug. When left clicking on building a (say) Capital Ship Factory and then immediately right clicking on it again to cancel this build, the resources are not just restored to their previous level but restored double the original cost. Doing this a few times will raise your resource level out of all proportion. This applies to all the buids as far as I can te

17 Replies 12,487 Views

[quote who="Kitkun" reply="9" id="2125318"] Quoting wolfcat9, reply 8 While waiting I discovered what I believe must be a bug. When left clicking on building a (say) Capital Ship Factory and then immediately right clicking on it again to cancel this build, the resources are not just restored to their previous level but restored double the original cost. Doing this a few times will raise your resource level out of all proportion. This applies to all the buids as far

17 Replies 12,487 Views

Hey Ordian I said it before - great mod. Getting better by the day. Love the research layout and numbers which work well on a small map with few AI players but not so well on a large map with many AI players. On a large map the high research values tend to slow the game until it becomes almost stationery as players build star bases to defend their terretory whilst waiting for resources to continue research. I feel the increase in research values perhaps needs to be modified downward.<

17 Replies 12,487 Views

[quote who="Ordian" reply="6" id="2093822"]Well, here is my perspective, so you can better understand my method of thought. First off, I use a custom map that contains every ship and every planet structure from all races around a single planet. It is what I use to test things that I mod in game without having to play it. Second, clicking on things with my game has yet to cause any issue other then when I forget a string or something of that nature. I read the above pos

847 Replies 2,506,716 Views

[quote who="sirphoenix" reply="15" id="2065161"]there are still crashes related to entrenchment beta which have nothing to do with the mod. i too was playing a medium sized map vs. 3 unfair AIs for 6 hours without a crash but then got a minidump while the enemy tried building a starbase in my gravitiy well and my fighters attacked it while it was beeing build. this is a known error and will be fixed in the next beta. the mod is just great, es

847 Replies 2,506,716 Views

[quote who="Ordian" reply="6" id="2061069"]Astraia: Thanks for the report, as it confirms that the mod is stable in multiplayer as well as singleplayer. Lets me know that if any problems come up that they are unique and probably not due to the mod itself. Nice mod Ordain - like the new research tree. Unfortunately I get a minidump always in the same place. I have a save just before the minidump - if you're interrested I could send it where? I'm using XP with 4 Gb and a ATI RADEO

847 Replies 2,506,716 Views