mikegentry

mikegentry

Joined Member # 2389809
2 Posts 2 Replies 90 Reputation

[quote who="impinc" reply="2" id="2734079"] 1. As it is now, there's no way to find out how much money you need to hire someone until after you already have the necessary amount. 2. Whiel I'm at it, I wish you could cast a spell by double-clicking it in the spellbook. 1. That's not true. Left click on the NPC in question. Then in the bottom left of the UI, the hire button will be grayed out, either hold your mouse over that, or click it, and you will be n

4 Replies 5,300 Views

In descending order of my degree of longing: I wish you could talk to an NPCs even when you don't have enough money to recruit them. Ideally, the NPC would say, "I will join your kingdom for X gold," and the only response available to the player would be "Sorry, I don't have that much cash right now." As it is now, there's no way to find out how much money you need to hire someone until after you already have the necessary amount. I wish you could assign hotkeys

4 Replies 5,300 Views

First of all, THANK YOU for allowing core designs to be upgraded. That was at the top of my wish-list. I've found two glitches with the feature, however. 1) When I select a core design and click "upgrade," the hull appears in the ship designer with ALL components, including jewelry, stripped away. Kinda defeats the purpose. User designs behave normally -- i.e., with jewelry intact, and functional components stripped or not strippe

1 Replies 2,569 Views

In the ship designer, the mouse scroll wheel only works in one direction with the component rotator dials. In other words, iff I select a component, hover over the rotator dial, and scroll down with the mouse wheel, the component rotates clockwise. Then, if I scroll *up* with the mouse wheel... the component continues to rotate clockwise.

350 Replies 160,618 Views

For those of us without the drive or the inspiration to create all of our ships from scratch, please add a feature to make the core designs upgradeable. I'd like to be able to call up the basic "Defender," for example, and add new weapons to it. Or call up the basic Colonizer and add better engines. Make it so that the game forces you to save the design under a different name, so it's impossible to overwrite a core design. If this isn't pl

0 Replies 1,724 Views