JeBuSBrian

JeBuSBrian

Joined Member # 2383105
0 Posts 3 Replies 109 Reputation

Well, I guess all I can say is it's another thing I don't like about this game. There's plenty of things I do like, and a few that annoy the crap out of me (such as this).

19 Replies 11,029 Views

Well, I simply responded to the answer given, I didn't really answer it myself Either way, in my opinion, it's a flaw in the game, whether intentional or not. No freighter captain would say to himself 'Hey, what do you say we cut the engine power to 1/15th and take our sweet time. Sure, we risk being blown out of the sky by the enemies, but our cargo will be worth more that way

19 Replies 11,029 Views

I can see the trade being based on the distance travelled, but the time it takes to travel? That's absurd. That would be like UPS charging more for 10 day shipping than they do for 3 day shipping. The time travelled should not be a factor in trade, because then the game has to impose an artificial speed limit.

19 Replies 11,029 Views

Excuse my reasoning if I am incorrect here, please. Wouldn't the 'monthly income' be directly tied to the speed of the ship? If it takes the ship 1 month to travel to and from a planet, and it gives you 10bc for that month, wouldn't it stand to reason that a ship that can go back and forth twice a month would make more than a ship that can travel only once? All I can say is that the best defense I can think of for a freighter is to outrun the enemy. If I can travel faster than thei

19 Replies 11,029 Views

Marcathonas, the amount the domestic policy shows seems to change. So how can I trust how much I'm making? If they are 'subfreighters', why do they carry the same ship designation as the freighter I created, and why is there only 1 on each route? Clearly these are the exact freighters I built and sent out to these planets. So why can they not operate as built? Is the 'Eyes of the Universe' a 1 per civ thing, or a 1 per game thing? If it's 1 per civ, I'd say fine. If it's 1 per

19 Replies 11,029 Views

I can't say I agree with limiting the speed. Why would such an artificial limit be placed on it? If I create a freighter that moves 15p/turn, why can't it always travel that fast? It just seems like the entire trade system is shrouded in mystery. The freighters don't act the way you make them. The amount of money you get from them is anyone's guess. They're practically sitting ducks, because escorting a freighter with a fleet for 30+ turns is a waste of a fleet.

19 Replies 11,029 Views

If I create a freighter that moves 17 parsecs per turn, why, after I establish a trade route, does it only move 1 parsec per turn? Am I incorrect in assuming this is the same ship?

19 Replies 11,029 Views

I just finished the campaign and all I can say is 'bleh' I didn't feel at all involved in it. Accomplish the goal, read the next, accomplish the goal, read the next. Where was the flavor? Instead of telling me that Earth is threatened, SHOW ME! Give me a cut scene with a battle raging over Earth, some alien admirals swearing at me over the comms. ANYTHING! I felt nothing at all the whole time. Which is sad because I think this game has good mechanics.<

64 Replies 41,052 Views