This is actually something of an unfair comparison. The most obvious reason is that GalCiv II is turn based while mepire at War is real-time and has a completely different interface than seen in the Dread Lords. Empire at War also does not offer full-scale galactic control or much in the way of colonization, next to nithing in the way of a trade/merchant or diplomacy system...things that 4X strategy gamers ttrhive and depend on. Master of Orion II is a prime example of this. A more fa
Aulhel
Dread Lords...Organic starships...*Homer Simpson Drool*
I haven't pre-ordered GalCiv II, but from the dev journals and the reviews at such websites like GameSpy, I am definitely going to be first in line at my local Wal-Mart when the game is finally released. I'm looking forward to creating a Terran Empire with the leader name as "Rick James". When my enemies ask who I am, I'll respond by saying "I'm Rick James, *****."
Correct. The image is here: https://www.galciv2.com/beta/gamma1/campai13.jpg It's at the bottom of the screen with a statistical description of the vessel.
Question. Not that I'm against the "One ship fits all" thing, but will the Dread Lords have just the one variety of starship (i.e. Dreadnaught) or will they have other vessels like scouts, frigates, colonly vessels and battle transports? So far we've only seen the Dreadnaught...
Thank you all for your answers.
Hi everyone. The name's Aulhel. I'm new to the Galactic Civilizations thing, and only heard of this recently. I may have no idea what the heck I'm talking about, so if I say anything stupid, feel free to whack me over the forehead with a two-by-four. I've got a few questions: 1. If, at some point in the future, there is the demand for it, would there ever be a mini-expansion/release that would allow people to play as thje Dread Lords? Okay, okay, so I crave the ubers. Yes,