[quote who="KMickle_2" reply="24" id="3728131"] All the suggestions here are totally right from my PoV. But unfortunately, the fuel mechanics is part of the game core (design-wide). I mean, the campaign structure and pace depends on it and any changes will require a massive campaign overhaul. Plus, SC:O is a casual games, and casual games are renowned to be obsessively soft and kind to players. How would you explain running out of fuel to that guy who has lost a lander on Venu
davidwmiller
[quote who="psymin" reply="4" id="3728155"] I agree that it would be nice to have a unified / universal way to "pause" the action. It seems that with an XBox 360 controller, the "Y" button seems to suffice "most" of the time. Where are you having issues pausing? Are you using a controller for your primary input? [/quote] They might be referring to things like on planets, escape stop beings "pause / open menu" and becomes "leave planet". It's quite aggr
Do the colonies actually exist or is it just a map/story thing? I had one of them, but then after visiting the system it didn't seem like anything was there.
Well, except of course you can just skip through the fanfic. I stopped refueling elsewhere altogether once I figured out it wasn't game over when you ran out. The couple seconds to skip that dialog is just so much faster than any return trip for fuel, and it puts me right next to Earth for crew. Positives all around.
What the heck are you on about?
Sounds like somebody didn't play original Elemental. But to address your concerns no, sounds like you know what's there, don't like it, and are stuck with giving up on it or waiting for updates that may or may not help.
Personally I'd go the route of making the first button, and default, a "continue game",
[quote who="Publius of NV" reply="3" id="3727013"] I guess neither of you have figured out yet where you can get free fuel ... [/quote] If I happen to be in such a system already, great, free fuel, but cluttering up my bookmarks and taking side trips for fuel isn't much fun.
Just a dump of notes I jotted down while playing earlier, not in any particular order. Every dialog exchange ends with a "goodbye" option, then is followed by an additional "Close Communication" prompt. I'm done, don't make me click twice to close. Further on that, the lack of a shortcut to exit an exchange is annoying. Don't make me back through multiple levels of the dialog tree to exit, when I'm done I'm done, let me cut it short. Further furthe
I assume so, never played it before but I've seen an "anti gravity" module for the lander that says something about jumping. Haven't used it yet but would seem to be the case.
Do you have the module required to do it?