davidwmiller

davidwmiller

Joined Last seen Member # 2199501
3 Posts 179 Replies 5,994 Reputation

[quote who="KMickle_2" reply="24" id="3728131"] All the suggestions here are totally right from my PoV. But unfortunately, the fuel mechanics is part of the game core (design-wide). I mean, the campaign structure and pace depends on it and any changes will require a massive campaign overhaul. Plus, SC:O is a casual games, and casual games are renowned to be obsessively soft and kind to players. How would you explain running out of fuel to that guy who has lost a lander on Venu

25 Replies 100,035 Views

[quote who="psymin" reply="4" id="3728155"] I agree that it would be nice to have a unified / universal way to "pause" the action. It seems that with an XBox 360 controller, the "Y" button seems to suffice "most" of the time. Where are you having issues pausing? Are you using a controller for your primary input? [/quote] They might be referring to things like on planets, escape stop beings "pause / open menu" and becomes "leave planet". It's quite aggr

6 Replies 27,903 Views

Do the colonies actually exist or is it just a map/story thing? I had one of them, but then after visiting the system it didn't seem like anything was there.

11 Replies 64,371 Views

Well, except of course you can just skip through the fanfic. I stopped refueling elsewhere altogether once I figured out it wasn't game over when you ran out. The couple seconds to skip that dialog is just so much faster than any return trip for fuel, and it puts me right next to Earth for crew. Positives all around.

25 Replies 100,035 Views

Sounds like somebody didn't play original Elemental. But to address your concerns no, sounds like you know what's there, don't like it, and are stuck with giving up on it or waiting for updates that may or may not help.

6 Replies 19,464 Views

[quote who="Publius of NV" reply="3" id="3727013"] I guess neither of you have figured out yet where you can get free fuel ... [/quote] If I happen to be in such a system already, great, free fuel, but cluttering up my bookmarks and taking side trips for fuel isn't much fun.

4 Replies 11,157 Views

Just a dump of notes I jotted down while playing earlier, not in any particular order. Every dialog exchange ends with a "goodbye" option, then is followed by an additional "Close Communication" prompt. I'm done, don't make me click twice to close. Further on that, the lack of a shortcut to exit an exchange is annoying. Don't make me back through multiple levels of the dialog tree to exit, when I'm done I'm done, let me cut it short. Further furthe

1 Replies 20,349 Views

I assume so, never played it before but I've seen an "anti gravity" module for the lander that says something about jumping. Haven't used it yet but would seem to be the case.

5 Replies 13,004 Views