Mind if I add on here? Some of these may not be exactly QoL. 11. During long games where I'm (shockingly) at peace with the AI players, it will often be the case that treaties will expire and there isn't a cue which tells me that I can renew them. 12. Sometimes when I'm browsing the tech tree I wonder 'why is this going to take so long?' and it would be helpful to indicate things like: high base research cost for that tech, low base research output. low research spending
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