ripsql

ripsql

Joined Member # 2068535
0 Posts 14 Replies 5,670 Reputation

Companies tend to make games on SciFi/Fantasy shows but really dont look too much into games from books unless some company makes a movie out of them. I sometimes wonder why since there are lots of stories with a wealth of background material and even some books with a good following of readers in which some are gamers too :CONGRAT: . There are two series which I believe can make a very good strategy game. They have a wealth of background information and the setting is perfect for

0 Replies 3,585 Views

The AI is on the hardest setting possible. Fighting multiple AIs on FFA. The way AI handles retreats, if a fleet of ships is retreating, the ships closest together group moves. This allows a player to destroy the ships before they can jump. With a retreat feature mentioned above, that should resolve this issue or AI will have a hard time surviving any battle that goes against them.

9 Replies 3,939 Views

This is an issue more for AI. I don't have a problem retreating, but the AI does not properly remove the group jump when they retreat allowing me to take them all out. So, more of an AI issue? Of course, this shouldn't be an issue with multiplayer. Just working on large single player maps for now... getting a feel for the game.

9 Replies 3,939 Views

I am not sure if this is an issue with the AI when using group move or if this is as intended ... Group of ships about to jump, using a skill preventing one of the ships jumping stops all the ships jumping allowing the attacking ships time to destroy all of the ships. Since the timer resets when the ships can jump again, you can effectively prevent the group of ships from jumping as long as antimatter holds out. Now I'm wondering if this is a Micromanagement decision or if

9 Replies 3,939 Views

Seeing an issue similar to this.. I have reinstalled the game today. Huge map single player with full AI FFA. Occasionally, I notice ships moving between planets/stars via normal space movement. Have a huge group of ships selected with group move. Have some of the ships at different planets/stars. Move them all to one location. The ships furthest from the target location, will move normal speed to the ships closest to the target location and jump i

8 Replies 3,530 Views

I have had 10 tokens with my account. I have not purchased any games and I was just waiting for the expansion for GalCiv II. I have not logged in a while and now, my tokens are missing. Unfortunately, I dont remember my password except Stardock has it saved and my email account was changed due to comcast to TWC migration. Anyone have any idea what happened to my tokens? My Total Gaming account serial number is entered into Stardock and my account shows that I should

3 Replies 865 Views

Instead of repeating myself, here ya go. Check out the link, reply to AI cheating... Link Like Eirikr says...its like comparing a vw bug with the space shuttle... They both take you places, but there are lots more to calculate in a space shuttle than a bug.

20 Replies 10,707 Views

At challenging, the AI does not cheat. This topic has been discussed unto death, but here goes. AI on gigantic maps can be easily beaten in the colony rush phase. From Tough to Painful (forgot that one Norad), I can beat the AI in colony rush and beat them in research even though they get a bonus in Painful - yes I know a small bonus.. working my way up slowly, no time to play <br

6 Replies 7,347 Views

Research the weapon tech that no AI is researching. Still playing with a 1.1 generated game but using 1.11 patch, 9 AIs - 8 was using missile and 1 using laser... I researched Mass Drivers. The AI researches the defense tech of the weapon it uses. From there, it only researches the defense tech of a weapon it encounters. So, if you use the same weapon tech as the AI, the AI has an active defense. Or if you are using a weapon of the minority of AI, the others m

15 Replies 5,670 Views

You need to look at the different races diplomacy stance to each other. If they are cool, its easier and cheaper to buy them to attack. Its much better than before when little amounts of cash would set a race on another. Now you have to look at... Your diplomacy skill Asking races military versus target race Asking races diplomacy stance to target race.

17 Replies 10,683 Views

No reason to build a economic structure on a morale bonus. Think of it this way, a 100% morale bonus basically doubles the bonus of the morale building. You can have 2 farms with it. At end game thats 20B additional pop versus a single bonus from the econ building. I do use econ buildings on the influence tiles since stock markets have some influence.

22 Replies 10,261 Views

Trick that I'm trying to use on getting high pops.... Many posts here talk about using using transports to move pop off of a planet and keep morale high. Take those transports as you build to invade and park them in orbit around a high pop capable planet. As you build up your invasion forces, it increases the population of select planets since the increase is a percentage of the total current population. It works great if you can have several high pop worlds on yo

15 Replies 7,561 Views

Look at the hull size of the ranger That is a battleship. It's just called a ranger instead of battleship.

14 Replies 7,687 Views

Really no reason for a mobile factory. If you really want to bring a ship to a location fast, just make high speed ships. Still, you dont need defenders on planets... Just have enough fleets to control the space around the invasion zone. Fan out from there with enough fleets to invade and guard entry into newly conquered planets. Add Hunter fleets to take out any Transports. Since there is no bonus for having a ship guarding a planet (like in Civ), no re

19 Replies 10,984 Views

There are random events that occur in which a "ranger" class starship is found. (there are other designations depending on size of ship) Old precursor technology. It various from fighters to a battleship. The AI does not cheat until painful and above. Since its a random event - in which luck helps -, any of the AIs or player may get one or more during a game. Weakness - slow slow slow. High dmg with armor defense only.

14 Replies 7,687 Views

Really dont understand the hatred for the farm bonuses.... I have PQ22 and 36 planets with farm bonuses that I use and looking at 75B and some smaller planets with farm bonuses at 95B... though its still growing slowly around 22 to 40B on them. Even have a planet with 61B working its way to 75. Its not hard to manage high pop planets making lots of bc. Control the tax slider and when your making lots of bc, you dont need tax set as high for spending to be at 100%.

15 Replies 7,561 Views

Yeah, Nicely worded... I just hate that auto focus, gigantic maps, lots and lots of ships....gah!!!! Been noticing most of whats been pointed out except for rally points - dont use them. Main ones to fix for me - no auto focus and no auto scroll in planet/ship/colony management screen.

25 Replies 23,865 Views

Mindblank, You should try gigantic with abundant with 9 races. The AI works best with lots of resources versus few. Playing painul with abundant on gigantic and none of the races had any problems expanding.

16 Replies 3,567 Views

The gigantic maps are so fun but take sooo long... Giganic, abundant everything, 9 races, tech trading off, loose clusters, painful .. working my way up and this is the first painful game. Currently over 4trillion pop and have 4 enemy races left owning half the galaxy in my 6th year of conquest. Thinking that I would win via conquest only, I turned all other wins off and .... I regret it. I'm winning but it takes too long to up the pop, build transports, take over area, send

15 Replies 5,787 Views

Very bad combat bug now. My 5 ships versus enemy 10 ships and I attack first. Luckily my ships are way overpowered. Round 1 5 shots killing 5 enemy. 10 Return fire - no dmg to my ships. Round 2 2 shots killing 2 enemy. 10 Return fire - no dmg. Round 3 1 shot killing 1 enemy. 10 Return fire - no dmg Round 4 1 shot killing 1 enemy 10 Return fire - no dmg Round 5 1 shot killing 1 enem

111 Replies 74,286 Views

It really depends on the style of play.... Just like Metaphase stated - diplomacy playstyle works with trade, militaristic playstyle works better without. I'm not a type to trade but before the patch, I had to trade like mad to keep up with all the races, even making bad trades to get techs needed. After the patch, no trade... I find it easier to a degree since I dont have to worry about the races trading techs and staying ahead of the curve. Though the no trade makes d

5 Replies 4,913 Views