delta leader

delta leader

Joined Member # 1956235
13 Posts 94 Replies 11,130 Reputation

There are many of us that argue to have a phase inhibitor on the grounds that it would force the engagement of starbases. But there seem to be just as many that don't want it. But i fear i must discredit many of those who are against it for their basis of their arguement is that their are tactical structures for this. This Giant flaw for this is I want to place starbases near stars and in instellar storms and such. What about then? My starbase is worthless espcially if i have

4 Replies 2,546 Views

I guess i should put down my own vote 1. Yay 2.Yay 3. yay 4. yay 5. yay 6. Yay. as in your starbase has a shield for your planet 7. Nay. stupid idea but people keep saying it so i included them so they wouldnt say something was left out. 8. Nay 9. Yay. what individual of tatical slots means mines dont take up tatical slots but they do have a cap

37 Replies 15,826 Views

Heres how it works, im going to list things with numbers. You vote yay or nay beside the corresponding number. If you vote nay please provide a brief reason. At least answer the first few. 1. All races star bases move 2. Phase jump inhibitor built into star base. What percent should it be? Keep in mind phase jump inhibitors for planets are usually 700% 3. Revamp Mines on Advent and Vasri 4. Starbases take more money and time to construct in exchange for more fi

37 Replies 15,826 Views

Ok as for the collecting resources from the destroyed ships Vasari can do that for the most part. And really if you think about it when a ship is destroyed its final death throws are its explosive decompression shattering it from the inside out so what would there be left to collect? All the races i think have a capital ship that can drain resources from a planet. As for more than one star base in a gravity well? This would be unbalanced if you made them any more powerful whic

3 Replies 861 Views

We have a thinker! first the varsari starbase can launch an asteriod at a planet. My biggest issue which everyone can agree on is adding a phase jump inhibitor so great that you have to take on the star base. Or have it not so great and make the star base moveable. As for making them move space lanes? I think not and if so only for Vasari because they mastered phase space long ago and then only an upgradeable option. Planetary defenses are a good idea but realistically speakin

5 Replies 1,823 Views

Thats a very good point and I enjoy micromanaging battles if i can spare the focus. But theres micromanaging then theres fighting the computer. I have to repetetively give the order and make sure my Kol Battleship leaves and watch it or else it might not happen. And some times it just doesnt respond at all when i give a planet to planet move system in battle. It will either fail to move which i sometimes write off as its diasabled by an ability, but then ill tell it to move in system an

2 Replies 18,876 Views

I downloaded the 1.1 update (i check impulse for updates daily) and promptly set to playing a game as the emergency trade coalition. I have been very aggrevated by my capital ships (I have built both the one thats a main warship and the one thats a support ship) both either ignoring an order to leave an enemy filled or starting to leave then turning around. the end result is i have built many of that first main warship when i could have saved it had it followed orders. The only thing

2 Replies 18,876 Views

*this isnt so much a bug as a design flaw so this might need to be moved* I recently encountered an event that placed spies on every planet in the galaxy. while it made it interesting it also placed spies on minor race planets which seems a tad unfair considering seeing how (to the best of my knowledge) they cant create spies to defend themselves. and sense these spies are often placed on vital points this may be a large handicap for such small races. i was wondering was it intended for t

0 Replies 1,956 Views

i just used two the other day. You can build a terror star as you research the tech tree but you can only get as far as you have researched. Each attachment cost 200 BC. There are five(?). A terror can not currently receive any add ons to defend itself or other wise. It can however be put in a fleet. I think about 6 logistics points im not sure. A terror star can move one space a day. A terror star can only move after it has initialized for 8 weeks. A terror star must be beside the star to des

2 Replies 4,231 Views

thanks. the build didnt pop up till after i logged this. and im not putting you guys down or nothing but i get a ambassador, a veteran, and a senator and no one touches the upgrade thing. The build is looking sweet. keep up the good work love the spys.

6 Replies 3,754 Views

Ok before i get to the space miner question, i forget where i go to keep my parts on my ship when i got to upgrade one instead of just using that template. I want to manually remove the parts i know the feature is there i just cant remeber Real topic. The space miners seem a little limited. it seems almost as if it would be much simplier to just make the contructors build the astroid mining. Also a small glitch in the ship design screen allowed me put put a part to big on my sh

6 Replies 3,754 Views

theres pleanty wrong here my good fellow. first! dont bother with the low PQ planet in your system even if another race gets to it your own influence from your home planet (granted u make it a good one) would turn it. 2nd! use your mini map. It mostly takes expriences to know how to judge but use your influence map to decide what planets to pick. go for one close to the enemy just so they cant have it first. then work closer to home. unless your enemys are close. 3rd and MOST IMPORTANT build you

7 Replies 5,554 Views

good point. darth kyro manager alot of different sites and online activites. I think i'll drop by yours. as for helping with the mod team i was gonna start learning how(to mod) and im currently reading all the books 30 years after VI or the "Yuuzhan Vong Invasion" the new jedi order. surely some techs involving invasion tactics are in order. say research jedi academy. Or something like a spin control center except its a jedi illusion for a galactic achievemnt thats affects the building. M

77 Replies 126,701 Views

theres already a starwars empire. The Jedi Republic. you should all join it regardless of playing on the metaverse. it did have its own website where you can discuss theses things easier than sifiting through all the other GalCiv Stuff but.... the link takes you too something totally different now.

77 Replies 126,701 Views

if it was americans we would of traded it for alien beer. the british would of sold it. the russians would of traded it for bread and the japanese would of just sent whole automized ships over to explore the galaxy for everyone. must of been the french

39 Replies 67,749 Views

i think you should be given the option to recieve the ships. If your a small race just now balancing out your income and all of a sudden you get a bunch of ships. well those ships cost matinence and that can get costly with big ships and transports. It should be like "will you accept the torian ships" yes you get them where they stand and can use them. No... they become pirates attacking everything in the galaxy. or maybe they form a minor race....

11 Replies 14,802 Views