will be expansion race avoided in gc2?

i would know from beta testers or stardock if expansion race will be avoided or hindered.
there is a manteinance system which will prevent an early expansion?
for example i wouldn't want that more colony ship u build the best it is in early game, i think that would be better that colonization will be expensive and u need to strenghten the economy of your empire before u colonize every planet u want (it is more realistic too). civ4 system is very good managing it
6,574 views 8 replies
Reply #1 Top
Yes, there's a fairly hefty maintainence tag on colonies... so if you over expand before you build up your economy, you will fail.
Reply #2 Top
yeah just like in civ 4 this game has it where you expand too early itll end up doing more good than harm. thats why you need to set up a strong economy and reasearch techs to improve your economy and the production outputs of your colonies before you can really get into the expansion race
Reply #3 Top
You only start out with 3000 space dollars, standard maintenance beta wise I believe is 25 dollars per colony, until you get some economic tiles in your lucky if you break even if you have more than 5 colonies to start with.

One of the fast ways to check that is to stimulate taxation, keep population under control, build factories first, trade areas second, research facilities third, with the food and ecstasy mob pleasers last after the economy has stabilized with trade in effect with other races.

Now given all this could change in 3 weeks when the game hits prime time you have to gage how your own system will work for you. This one keeps me in the thick of it more times than not, but not necessarily gets me a win every time at the intelligent / tough level of play with the beta AI which alas has taken to a life of solitude and is being fed soft food until a time when it can be put out to pasture forever. (hehehe thats about as PC as I can get)

W/R
Suralle Straykat
Kat Lord of the Pryde
Reply #4 Top
This has been seriously tweaked in the latest version of the game. You should be able to expand at a fair clip, but if you go crazy, you'll have monetary issues.
Reply #5 Top
Even in the Beta 5 release (which has larger colony maintenance costs) I found it best to aggressively colonizes the best planets before the other races do. I research the techs that help me build up my economy (factories, research, trade) and establish trade routes as soon as I get the necessary techs. By the time I get to the -500 billion limit I have a much larger population than the other races and hence tax base. I raise taxes and cut back on spending to not exceed the limit. As my income rises from my growing population and trade, I increase my spending and pay off the debt.
Reply #6 Top
Paul, there's a "500 billion" limit to your total treasury? I sure hope there's a way to mod that.
Reply #7 Top
That's -500BC, which is the same threshold as GC1 had. Go farther in the red than that, and all non-maintenance spending stops.
Reply #8 Top
ah i know its too late now but how about like in SP2 (which was a decent game),wheras you have a debt and that debt eats up your income If you don't manage it your economy dies and you loose...possibly we could do somthing simmilar...
hmm what if maintaince increased as you expanded? (like in civ4 Sigh... oh well civ4 copied from Galciv1 anyways or ill make it so...)