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Hey guys, I'm new here but I've lurked for a while now. I had a quick question about some info I found in the PDF manual posted recently... it says that population increases per planet at a constant rate of 200,000 civilians per turn. Was it the same way in the original game (a linear growth rate.)? It seems a little strange to me that a fresh colony with a million people will produce the same number of new colonists per turn that an eighty-million person core world would. Maybe I misread what was said? I was just wondering how this played out in practice.
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Reply #1 Top
Oops... sorry about the non-specific title, I hit the enter button before I caught it,
Reply #2 Top
I cannot comment as to GC1 anymore its been way too long since I played it. Havin' too much fun with the beta.

That being said, the number is about right. You don't have a pop of 80 billion all on one planet. Population is limited by food. . I generally not build farms when I want population to stay controllable or research some of the better techs for morale improvements. In the beta, homeworlds were given a cap of 15 billion w/o any additional farming. Seems like, beta-wise anyways anything over 7-8 bill got tough to keep happy. I don't think I've been in too many situations where growth rate worried me (lack of it ) in fact it usually has been the opposite, overcrowding leads to unhappiness...
Reply #3 Top
Okay, so if your food production is limited, will the population cease to grow past the point of sustenance, or will it grow larger and unhappier? I'm just visualizing problems with old worlds whose populations continue to unendingly grow past the point of controlling morale. (And if you start running out of tiles for new construction.) I guess you could start sending them off on colony ships if overcrowding becomes an issue (you can specify the population aboard, right?)

Basically it's a feature I've never seen before and it had me curious. I'm used to the rate of growth depending on happiness and existing population. I haven't played the beta though, and only recently (about a month or so ago) began reading specific details about the mechanics of the game, so I'm really speaking from a position of ignorance here, but I thought I'd try and allay my fears.
Reply #4 Top
No worries there, if you limit food production the population will not grow beyond a certain point. Per the matter you will get a quarterly or yearly report in which the system will state how well your population grew the last year or past few years as the case maybe.

Once everything is stable (no random events) you can also keep an eye on the week to week growth in the lower left corner. I do know that at a specific low level moral around 32% or so population indicates a massive decline (however, as someone pointed out a while back, tax rates can cause a nose dive also as the numbe of folks who can not pay or will not report to pay increase) All that leads me to believe that food, taxes, morale, PQ and maybe a bit more effect your tax payers, which are the folks that your really seeing.

W/R
Suralle Straykat

PS: Ahh the sight of feathers flailing in my rear view!
Reply #5 Top
Loading 3 billion onto a troop transport (with 3 advanced troop modules) and sending them off with an armed escort to invade an enemy planet is a good way to improve moral and grow your empire.