Most effective race bonuses?
from
GalCiv2 Forums
I have tried quite a few and still haven't made my mind up what race mods to selct. I accpt that the answer is vary them and keep the game fresh
but I am intrigued about what works, what doesn't and what works a bit.
I am delaying further experimenrs till the new beta on Thirsday but I am still to see a real, obvious immediate benefit, perhaps except from range mod.
The planet class, population, culture/influence meta-mods see not to have an obvious benefit. I have tried many perms so I am saying that not glibly.
One frustration (one of the BEST bits of the new game as well
) is the shio design. Getting all you need on there is never easy and I have lost campaigns flooging the wrong techs (i.e. miniturisation) to try and get my ships up to the AI).I have tried research and military race bonuses but I cant seem to really see a difference. p.s. Someone on another thread cast suspicion on how the AI pack so much onto their ships
but I am intrigued about what works, what doesn't and what works a bit. I am delaying further experimenrs till the new beta on Thirsday but I am still to see a real, obvious immediate benefit, perhaps except from range mod.
The planet class, population, culture/influence meta-mods see not to have an obvious benefit. I have tried many perms so I am saying that not glibly.
One frustration (one of the BEST bits of the new game as well
) is the shio design. Getting all you need on there is never easy and I have lost campaigns flooging the wrong techs (i.e. miniturisation) to try and get my ships up to the AI).I have tried research and military race bonuses but I cant seem to really see a difference. p.s. Someone on another thread cast suspicion on how the AI pack so much onto their ships