Now Out: Now Available: Treasures of the Magi for Elemental: Reforged

DLC brings new items, quests, gear and monsters alongside free v1.1 update

https://store.steampowered.com/news/app/3796960/view/685254046893737287

Treasures of the Magi brings new items, quests, gear and monsters to Elemental: Reforged

Stardock Entertainment today released Treasures of the Magi, the first DLC for the fantasy turn-based strategy game Elemental: Reforged. Priced at $8.99 (enjoy the 20% launch discount through May 28!), the expansion adds new monsters, treasures, items, and quests drawn from the First Age of Elemental, the era when the Magi ruled through sorcery and their golems stood watch over the cities of Anthys.

Get Treasures of the Magi  |  Get Elemental: Reforged 

 

Treasures of the Magi Release Video

 

About the Setting

Thousands of years before the Cataclysm, the Magi were sorcerers whose mastery of magic shaped the early civilizations of Elemental. They forged golems out of stone and iron to defend their sovereignty against the feudal barons rising up around them. When the Titans came, the Magi retreated into hiding, their golems went dormant, and the Cataclysm later buried most of what they had built.

The reawakening of the Fallen Enchantress has sent a pulse of dark magic across the surface of Elemental, and the old enchantments that animated the golems have begun to stir once more. Fissures are opening across the twin subcontinents of Anthys, and the golems and the treasures they once guarded are returning to the surface.

What the DLC Adds:

  • New gear including new weapons, magic wands, unique armor and much more.

  • New monsters, including several varieties of awakened golem.

  • New treasures and items recovered from Magi-era ruins, including potions that can transform the player into magical creatures in battle.

  • New quests that send players into the fissures to uncover what the Magi left behind.

  • New encounters and lore.

Free v1.1 Update

[full changelog below]

A free v1.1 update is also available today for all Elemental: Reforged owners. Shaped largely by community feedback, the update brings a number of quality of life improvements along with a wide range of stability and performance fixes. Among the highlights, weapons, armor, accessories, and consumables that previously required the Legendary Heroes DLC are now available to all players at no cost, and crafting ingredients can be purchased directly from shops.

Treasures of the Magi Screenshots:

 

v1.1 Changelog

Key Features

Legendary Heroes DLC Items, Now Free: 12 weapons, 3 armor sets, and a dozen accessories and consumables that previously required the Legendary Heroes DLC are now available to everyone

Stability Improvements: A wide range of crashes have been fixed across all phases of play, including early turns, high unit count games, large maps, and post-battle screens

Crafting Ingredients Now Available in Shops: Players can now purchase crafting ingredients directly from shops, making the crafting system more accessible and removing friction from the crafting loop

May 21st, 2026 Update Changelog


Achievements

  • Added in Steam Achievements for players to unlock

Controls

  • Ensured hotkeys are working

    • F5 will quicksave

    • F9 will quickload

Gameplay

  • Resolved issues where player’s units would get offset from their intended tile

  • Crafting ingredients are now available for purchase and selling in shops

  • Resolved issues where some champions on the map were unrecruitable

  • Fixed issues where if a city gets razed the land attributes and resources underneath would disappear

  • Fixed missing city influence from the city of Urwenn in the Fallen Enchantress Campaign

  • Resolved a bug where enchantments can be casted on cities with no enchantment slots

  • Fixed issues with auto move not properly functioning on armies

  • Tech trees will correctly load when starting a game after previously playing a tutorial

  • Fixed quest rewards for "Ribald Banter" and "Eight Legged Troubles"

  • City totals for Food, Gold, Mana, Production, and storage now correctly match the values shown on individual improvement tooltips instead of being counted twice

  • Units no longer teleport to the end of their turn when the camera moves the unit off screen

  • Resolved some Prelude stuck turns when loading a save from in between 2 quest points

  • Added core armor to be purchased in the shop

    • Chain Armor, Chain Breast Plate, Plate Mail Armor and Champion's Armor can now be bought and sold at shops

  • Wargs are no longer able to use throwing knives

  • Resolved issues with horse and warg production for cities

  • Added in a loot rebalance

    • Reduce Tilda Herbs drop rate by 50% across all 36 monster treasures

    • Reduce Splintered Staff drop rate by 50% across all 21 monster treasures

  • Resolved an issue where if a player razes a city their sovereign and units disappear with the city resulting in a soft lock

  • Fixed some issues with treaties not showing up in the existing treaties section of the diplomacy screen

  • Fixed an issue where the technology treaty would be accessible before a player researches the literacy tech

Added in more Legendary Hero Weapons, Armor, Accessories and Consumables

  • Weapons

    • Bleeding Blade

    • Possessed Axe

    • Breathstealer

    • Enzo's Knife

    • Skath Longbow

    • Stag Longbow

    • Vorpal Blade

    • Golden Shortbow

    • Harridan Shortbow

    • Shadowbolt Staff

    • Staff of the Serpent

    • Staff of the Stag

  • Armor

    • 4 Assassin leather armor pieces

    • 4 Blood God plate armor pieces

    • 4 Lady Umber plate armor pieces

  • Accessories & Consumables

    • Pazuzu's Horn

    • Rabisu's Horn

    • Pillar of Grazna Figurine

    • Cursed Bell

    • Lucky Dice

    • Bishop's Ring

    • Revenging Ring

    • Bottled Wind

    • Quicksilver Potion

    • Battle Cry Scroll

    • Imprison Scroll

    • Silence Scroll

Stability and Performance

  • Fixed a crash caused by Fog of War map creation and DirectX 11 loading

  • Fixed a multi-threaded crash that caused scattered, hard to reproduce crashes across many screens (research, marriage, tactical, treaties, and others) that was mostly common in early turns and games with very high unit counts

  • Fixed crashes when razing a city while its panel is open

  • Fixed a crash on the post-battle screen when an AI faction was eliminated in combat

  • Fixed a crash when transitioning from tactical to strategic maps

  • Fixed crashes in the city info panel when the selected city was destroyed or its owner had been eliminated

  • Fixed late-turn crashes during AI processing related to city building updates and unit selection

  • Fixed a rare crash during world unloading

  • Fixed a memory overload crash when starting a new game on a large, huge or gigantic map

  • Reduced frame time on idle and cinematic camera frames improving graphics performance

  • Resolved issues when loading a previous save and trying to engage in a battle was causing some players' games to freeze

  • Resolved a crash that can occur when an AI is upgrading their city

Text

  • Fixed Essence tooltips to have the correct tooltip information

  • Fixed Typhoid Fever having an incorrect hp effect in the tooltip

  • Resolved Tax Office up to Treasury Vault city improvement text to show correct information in the tooltips

  • Fixed missing text when hovering on a mountainside

  • Fixed incorrect information on the Destiny Force Scroll

  • Fixed duplicate and old tooltips in the tech tree

  • Fixed a missing word in Hunter's Short Sword description

  • Fixed a typo in the builder forge for Volcano Lava tiles

  • Adjusted some confusing text in the Prelude campaign

  • Book of Defense now correctly says "+1 Defense"

UI

  • Hardware mouse cursor option has been added in the options menu

  • Added an option to hide battle advice during battle initiation in the options menu

  • Improvement tooltips for simple resource buildings (Food, Gold, Mana, etc.) now clearly show the direct "+ Resource" benefit instead of hiding it

  • Fixed a UI issue occurred when switching between city, kingdom, and unit leaving map shortcuts in the wrong state

  • Adjusted Item Popups to accommodate items with longer names to avoid text clipping

 

 

 

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