v1.6 UI Horizons Update Now Available for Sins of a Solar Empire II

https://store.steampowered.com/news/app/1575940/view/567032011043111980

The UI Horizons v1.6 Update is Now Available

UI overhaul, in-game map editor, new defensive platform abilities and more arrive in the v1.6 Update

Play Sins II Now

 

(Part 2 Coming Soon!)

 

Front-End UI Overhaul

The entire front-end UI has been rebuilt from the ground up. The new layout surfaces more information at a glance, cuts dead space, and brings a cleaner visual style throughout. A new Faction Selection screen gives you a breakdown of each faction's identity, special abilities, and units, including a live 3D Unit Preview Window where you can rotate and inspect any ship or structure, complete with any unlocked mesh upgrades. Single- and Multiplayer lobby windows have been refreshed, and the Random Map UI now lets you pick your star type and skybox before you ever hit launch. Player colors have also been expanded with a new set of team colors and sliders for saturation and brightness so you can dial in exactly the look you want.

 

In-Game Map Editor

Back by popular demand (literally), a simple, easy-to-use map editor is now built right into the game. Create a map, and it automatically imports to your local map listing. Later this year we'll add mod.io sharing so you can publish and browse community maps without ever leaving the client.

 

New Defense Platform Abilities

All three factions are getting new tools for their defensive lines:

TEC The Autocannon Defense Structure gains Flechette Blast, an arc-radius burst ability. The Gauss Defense Structure gains Meson Bolt, which debuffs target armor. The Hangar Defense Structure gains Enhanced Production to reduce strikecraft build times.

Advent The Beam Defense Structure gains Synergetic Ward, generating a protective AoE field. The Hangar Defense Structure gains Empowered Anima, boosting strikecraft weapons and shields. The Laser Defense Structure gains Psionic Burst, a penetrating beam attack that passes through targets. The Transcencia Starbase also gets two new items: Power Surge and Pulse Resonance.

Vasari The Missile Defense Structure gains Disruptor Nanites. The Pulse Defense Structure gains Phasic Trap.

 

Advent AI: Unity Ability Use

Advent AI players now have a dedicated controller for managing Unity abilities. Expect the AI to start using these strategically rather than sitting on them.

 

Lobby & Setup Improvements

You can now drag and drop player starting positions directly on the map preview screen, and map selection can be swapped from inside a multiplayer lobby. No more backing all the way out just to try a different map, and no more guessing where everyone spawns.

 

Performance & Engine Work

New game saves are now automatically compressed, reducing save file sizes by 70% or more. This update also includes a significant number of additional under-the-hood improvements: a reworked spatial grid system, optimized mesh and shader rendering, improved missile targeting precision, better unit formation handling, refactored visible object culling, and a long list of math, physics, and asset loading optimizations. The full list is in the changelog.

 

Vasari Balance

Several Vasari capital ships (Kortul Devastator, Skirantra Carrier, Vulkoras Desolator, Marauder, Jarrasul Evacuator) have had their resource costs increased. Ship Factory and Fleet Beacon costs have also been adjusted. A number of research items have moved tiers or had their effects tuned. See the full changelog for details.

 

Modding

v1.6 adds new constraint types, a new autocast type for long-range abilities (pick_unit_anywhere), research buff provider definitions, NOT constraint logic, and improved buff stacking limit support. Note: this update will break most mods until authors update them.

 

 

Release Status: *** AVAILABLE ***

Our April update contains a couple of big changes and an even larger number of under the hood improvements! Firstly, we have updated the entire front-end UI for the game. The new layout provides more information without having to scroll, eliminates dead space, and uses new visuals. Next, back by popular demand (literally) is a brand new, in-game map editor. The new editor is simple to use and even auto-imports your creations to the game’s listing. Last, not not least, there are dozens of improvements and optimizations to the game engine.


To Use Older Versions

  • On Steam

    • Select ‘Sins of a Solar Empire II’ in your Steam Library.

    • Click the gear icon in the upper right.

    • Select Properties → Game Versions & Betas

    • Select the version you want from the Beta Participation list.

    • Steam will update you to that version.


NOTE: Be aware that updates will break most mods until the mod author updates them.

We are aware of some overflow and alignment issues in some non-English languages. We’ll be hotfixing to clean these up.

Changelog v1.60.1 → v1.60.2

Gameplay

  • Updated AI behavior so that units will not attack scouts, trade or traffic ships unless they’re already in weapons' range. This also prevents units from chasing down low-value targets.

  • TEC

    • Increased Argonev’s Flak Field cooldown from 90 to 120 sec.

    • Increased Autocannon Defense structure’s Flechette Blast arc from 15 to 45 degrees.

    • Increased Gauss Defense structure’s Meson Bolt cooldown from 40 to 80 sec.

  • Advent

    • Laser Defense structure’s Kinetic Blast cooldown increased from 15 to 30 sec.

    • Transcencia Starbase:

      • Area Shield autocast trigger restructured.

      • Kinetic Surge Missile autocast trigger restructured.

  • Vasari

    • Vulkoras Desolator’s Assault Specialization now only applies bonus damage against structures and starbases, as intended.

Misc. / Bug Fixes

  • Fixed maximum values in the new map generator to avoid heavy lag when generating maps.

  • Fixed Phase Gate description.

  • Fixed Transcencia starbase Meteoroid Control description to display Pierce value.

  • Added new starbase ability icon art.

  • Fixed issue that allowed the Antorak Marauder to use Phase Out Hull on Phase Jump Inhibitors.

  • Fixed bug that would allow capture abilities to target construction ships.

  • Fixed bug that would snag construction ships from being able to move.

  • Fixed Phase Jamming stacking between factions.

  • Fixed several small UI issues reported by users.

  • Fixed various bugs reported by users.

Modding

  • Added new unit enum: target_engagement_modeonly_engage_if_in_range

    • Added new unit enum: ignore_target_engagement_mode → boolean

    • Added new enum: target_engagement_mode_range

Changelog v1.60 → v1.60.1

  • TEC

    • Added Defense Grid Command Center Blueprint Research

      • Tier 4

      • Cost: 1750/325/550/420 sec; requires Argonev Blueprint

    • Added Flak Field Blueprint Research

      • Tier 3

      • Cost: 1200/200/300; requires Argonev Blueprint

    • Added Ion Torpedo Blueprint Research

      • Tier 5

      • Cost: 2200/400/700, 525 sec; requires Argonev Blueprint

    • Added Manufacturing Support Blueprint Research

      • Tier 4

      • Cost: 1700/300/500, 360 sec; requires Remote Construction

    • Argonev Starbase - removed Indurium from cost.

    • Docking Booms Blueprint Research

      • Removed Starbase Beams pre-requisites

    • Deep Space Trade Research

      • Cost changed from: 1700/300/500/360 sec to 1750/325/550/420 sec

    • Planetary Shield Array Blueprint Research

      • Moved from Tier 4 to Tier 3

      • Cost changed from 1750/325/550/420 sec to 1250/225/350/270 sec

      • Removed Improved Shield Arrays prerequisite

    • Remote Construction Research

      • Cost changed from 1200/200/300/225 sec. to 1250/225/350/270 sec

  • Advent

    • Added Area Shield Blueprint Research

      • Tier 4

      • Cost: 1100/425/900/360 sec; requires Shield Booster Blueprint

    • Added Kinetic Surge Missile Blueprint

      • Tier 4

      • Cost: 1150/450/950/420 sec; requires Transcencia Blueprint

    • Added Lethargy Research

      • Tier 3

      • Cost: 800/250/600/225 sec; requires Transcencia Blueprint

    • Added Psi Projector Blueprint Research

      • Tier 3

      • Cost: 800/250/600/225 sec.

      • Requires Transcencia Blueprint and Novice Psi Training

    • Added Shield Booster Blueprint Research

      • Tier 3

      • Cost: 850/275/650/270 sec; requires Transcencia Blueprint

    • Meteoroid Control Research

      • Cost changed from 1100/425/900/360 sec. to 1150/450/950/420 sec.

    • Planetary Shield Array Blueprint Research

      • Removed Potent Shield Generation prerequisite

    • Deploy Transcencia Blueprint Research

      • Changed from Tier 4 to Tier 5

      • Cost changed from 1150/450/950/420 sec. to 1400/600/1200/525 sec.

    • Transcencia Blueprint Research

      • Removed Indurium requirement

  • Vasari

    • Added Charged Missile Salvo Blueprint

      • Tier 5

      • Cost: 0/810/900/525 sec; requires Armament Restoration

    • Added Unstable Wave Cannons Blueprint

      • Tier 4

      • Cost: 0/630/720/420 sec; requires Armament Restoration

    • Armament Restoration Research

      • Removed Wave Densification prerequisite

    • Assault Deployment Research

      • Cost changed from 0/630/720/420 sec to 0/600/660/360 sec.

    • Debris Reintegration Blueprint Research

      • Removed Debris Reclamation prerequisite

    • Departure Planning

      • Cost changed from 0/630/720/420 sec. to 0/600/660/360 sec.

    • Efficient Hangars Research

      • Cost changed from 0/450/480/270 sec. to 0/420/420/225 sec.

    • Friendly Jump Telemetry Research

      • Changed from Tier 5 to Tier 3

      • Cost changed from 0/810/900/525 sec. to 0/450/480/270 sec. + 2 x Kalanide

    • Planetary Shield Array Blueprint Research

      • Removed Bifurcative Shielding prerequisite

  • Added Advent Lethargy VFX

  • Added Advent Shield Projection VFX

  • Fixed Diplomacy screen’s create/cancel button styling

  • Modding: Updated new front-end UI to make it more modder friendly/accessible.

Changelog v1.55 → v1.60

Gameplay

  • TEC Argonev Starbase

    • Added Ion Missile Barrage Upgrade - fires super-heavy missiles with ion warheads.

      • Cost: 1500/640/200, 120 seconds

    • Added Flak Field Upgrade - a long lasting barrage of flak in the entire area of the starbase that destroys missiles and strikecraft.

      • Cost: 500/100/100, 120 seconds

    • Added Defense Grid Command Upgrade - improves nearby defense platforms' combat capability.

      • Cost: 900/180/180, 120 seconds

    • Added Manufacturing Support Upgrade - assists nearby shipyards to construct ships faster.

      • Cost: 900/180/180, 120 seconds

    • Added Phase Jamming Ability - passively increases phase charge time for enemy units in the gravity well.

  • Advent Transcencia Starbase

    • Added Kinetic Surge Missiles Upgrade - causes hits from missile weapons to do splash damage with a radius of 750m.

    • Added Area Shield Projection Upgrade - extends the starbase’s shield to protect nearby structures.

      • Cost: 900/180/180, 120 seconds

    • Added Psi-Projector Upgrade - passive ability upgrade that enhances Psi Power and shields for friendly units in the gravity well.

      • Cost: 900/180/180, 120 seconds

    • Added Lethargy Upgrade - slows enemy ships near the starbase.

      • Cost: 900/180/180, 120 seconds

    • Added Phase Jamming Ability - passively increases phase charge time for enemy units in the gravity well.

  • Vasari Orkulus Starbase

    • Added Unstable Wave Cannons Upgrade - causes hits from wave cannons to speed debuff targets in a 600m radius for 15 seconds.

      • Cost: 0/420/300, 120 seconds

    • Added Charged Salvo Upgrade - charges the starbase’s missile launchers with additional explosive energy.

      • Cost: 0/420/300, 120 seconds

      • Range: 36,000m, Damage: 180, Pierce: 1000, Cooldown: 90 sec

    • Added Phase Jamming Ability - passively increases phase charge time for enemy units in the gravity well.

Map Editor

  • Fixed bugs with random map generation in the new in-game editor.

    • Now uses proper game rules for generation.

    • NPC/Pirate planet placement is fixed.

  • Updated random map parameter options.

    • Added slider controls over text boxes.

    • Added zoom to map preview.

  • Added dropdown control for phase lane type in random maps.

UI

  • Refined faction selection window to improve localization overflow.

  • Added right-click option for faction quick-select.

  • Modding - Added the ability to add single-player faction screens.

  • Modding - Added six additional hidden categories to use on faction selection menu

  • Modding - Added manual references for units and structures in gui file

Changelog v1.55

Gameplay

  • NEW: In-game map editor! By popular request, we have added a simple, easy to use map editor inside the game. Generated maps will automatically be imported to your map listing locally. Later this year, we will add the ability to easily share custom maps from in-game via mod.io along with more improvements to the modding menu.

    • Starting positions can now be managed via the map preview. Just drag and drop the player icon.

  • NEW: Added new AI controller for Advent Unity ability use. Advent AI players will now strategically use Unity abilities.

  • NEW: Added one new ability for all Weapon Defense Platforms and Hangar Defense Platforms.

  • Players can now change map selection in the lobby in multiplayer games. No more having to exit out to pick a different map!

  • Improved ability active/passive autocast definitions to enhance state tracking. Autocast abilities should trigger more effectively.

  • Improved unit formation slot assignment and synchronization in fleet movement.

  • TEC

    • Autocannon Defense Structure

      • New Ability: Flechette Blast (direct damage in an arc radius)

        • Requires: Unlock Autocannon Defense Flechette Blast Research. Tier 2 (750/125/150, 150 seconds).

    • Gauss Defense Structure

      • New Ability: Meson Bolt (debuffs target armor)

        • Requires: Unlock Gauss Defense Meson Bolt Research. Tier 3 (1200/200/300, 225 seconds).

    • Hangar Defense Structure

      • New Ability: Enhanced Production (reduces strikecraft build time)

        • Requires: Unlock Hangar Defense Production Research. Tier 2 (750/125/150, 150 seconds).

  • Advent

    • Transcencia Starbase

      • New Item: Power Surge (Cost: 1500/550/400, 120 seconds)

      • New Item: Pulse Resonance (gives starbase missiles splash damage - Cost: 1500/550/400, 120 seconds).

    • Beam Defense Structure

      • New Ability: Synergetic Ward (generates protective AoE field)

        • Requires: Unlock Beam Defense Ward Research. Tier 3 (800/250/600, 225 seconds).

    • Hangar Defense Structure

      • New Ability: Empowered Anima (gives strikecraft weapon and shield bonuses)

        • Requires: Unlock Hangar Defense Anima Research. Tier 2 (500/125/300, 135 seconds).

    • Laser Defense Structure

      • New Ability: Psionic Burst (direct fire beam attack that penetrates targets)

        • Requires: Unlock Laser Defense Blast Research. Tier 2 (500/125/300, 135 seconds).

  • Vasari

    • Missile Defense Structure

      • New Ability: Disruptor Nanites

        • Requires: Unlock Missile Defense Disruptor Nanites Research. Tier 2 (0/270/240, 150 seconds).

    • Pulse Defense Structure

      • New Ability: Phasic Trap

        • Requires: Unlock Pulse Defense Phasic Trap Research. Tier 3 (0/450/480, 270 seconds).

    • Kortul Devastator Capital Ship

      • Cost increased from 0/1680/1320 to 0/1950/1440

    • Skirantra Carrier Capital Ship

      • Cost increased from 0/1680/1320 to 0/1950/1440

    • Vulkoras Desolator Capital Shp

      • Cost increased from 0/1680/1320 to 0/1950/1440

    • Marauder Capital Ship

      • Phase Out Hull Ability

        • Autocast No longer targets friendly units; added minimum target unit level (4) requirement; cannot be recast on the same target

      • Cost increased from 0/1680/1320 to 0/1950/1440

    • Jarrasul Evacuator Capital Ship

      • Gravity Warhead Ability

        • Can now target starbases capable of phase jumping.

      • Cost increased from 0/1680/1320 to 0/1950/1440

    • Ship Factory cost increased from 0/300/120 to 0/480/120

    • Fleet Beacon cost increased from 600/600/120 seconds to 900/720/150 seconds

    • Research Changes

      • Friendly Jump Telemetry research moved from Tier 2 to Tier 5

      • Sulsurak Blueprint research moved from Tier 1 to Tier 2

      • Junsurak Blueprint research moved from Tier 2 to Tier 1.

      • Mobile Resonance Capacitor Blueprint

        • Cost changed from 0/810/900, 525 seconds to 0/840/960, 600 seconds.

      • Resonance Mastery research moved from Tier 4 to Tier 5; now requires 1 quarnium.

        • Phase Resonance bonus duration increased from 120 to 240 seconds.

      • Atomic Engineering and Flawless Armor no longer provide mobility bonuses. These have been moved to Atomic Lattice Armor.

      • Phase Missile Predictors shield bypass chance increased from 20% to 24%

      • Phasic Strike Resonance bonus duration decreased from 120 to 60 seconds.

Visuals / UI

  • NEW: Front-end UI has been overhauled.

    • News window added which displays the most recent information about the game.

    • Faction selection screen added, which gives a breakdown of each faction, their special abilities, units and more.

      • Replaced all previous faction portraits with custom, 2D hand-painted versions. Also added a number of additional selections.

      • Unit Preview Window added to faction selection screen. Players can now view each 3D unit, rotate the camera, etc. including any mesh upgrades (e.g., starbases).

    • Updated Single- and Multiplayer lobby windows.

    • Updated random map UI/UX. Players can now select their star type and skybox.

    • Updated Settings window layout and options.

  • NEW: Added new Player Colors and customization options!

    • Players can now customize color saturation and brightness for each team color.

  • Added new aiming system for missile and projectile weapons. Missiles will now target aim zones instead of the unit center.

  • Projectile and beam weapons can now aim at any part of the target unit.

  • Improved unit selection box rendering.

  • Improved various UI elements:

    • Enhanced sizing and layout calculations (performance)

    • Improved text rendering with drop shadow support

    • Enhanced text entry input handling and validation

    • Improved item rendering and scrolling performance in list boxes

    • Improved window management and rendering

Misc

  • Improved spacial grid system to improve performance, query and update systems. Should improve overall game performance, camera movement and unit selection.

  • Improved physics data manager to improve calculation caching.

  • Added new system for missile targeting precision. Missiles should handle hitting fast-moving targets more accurately.

  • Improved state machine for ability usage tracking. Should improve queued ability behavior to process correctly.

  • New game saves are now automatically compressed to reduce file size. This change reduces save game file size by 70% or more.

  • Enhanced save file checksumming to better detect save files with errors.

  • Performance Related

    • Improved player mission tracking system.

    • Improved bookmark storage system.

    • Improved control group assignment and recall system.

    • Improved unit Item tracking with improved removal/addition logic.

    • Refactored visible object culling system. Should improve FPS dips when panning across populated systems.

    • Optimized entity definition load system with improved error validation.

    • Optimized mesh rendering system.

    • Improved self-shadowing volume computation.

    • Enhanced 3D primitive drawing.

    • Improved shader compilation and caching.

    • Enhanced video playback performance.

    • Improved multi-line text rendering.

    • Enhanced asset loading of UI elements with better error handling.

    • Improved various math and physics calculations/operations.

  • Fixed bug that prevented the sound system from resetting properly on mod unloading. This would cause assert/crashes on exit.

  • Improved Recorded Game Management

    • Added Delete All button for bulk removal

    • Added Open in File Explorer button for direct access. NOTE: For changes to be registered in Steam Cloud, the game must be running during any file operation.

Modding

  • Buff stacking limits now support more than one stacking limit type.

    • stacking_ownership_type and stacking_limit_met_behavior switch places in the data fields because we want different ownership types per limit, but only one limit_met_behavior.

      • If any limit is hit, then the stacking limit is considered reached

      • The old format is maintained for backwards compatibility with existing mods.

  • Added new constraint: has_missing_planet_health

    • Checks if planet unit is damaged

  • Added new constraint: is_channeling_ability

    • Checks if the unit is currently channeling

  • Added NOTconstraint. Inverts constraint logic with additional safeguards.

  • Added pick_unit_anywhere autocast type. Requires ownership filter.

    • Enables autocast on long-range abilities to any valid target on the map.

  • Added research buff provider definition support.

 

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