The classes of ships for GalCiv IV: Supernova are intended to be:
Probe. Probes are also ignored by monsters and pirates btw and this should be added to our description.
Miner. No one will really change this except for modders who want to create a custom look.
Flag. We need to add a late game tech that lets people build ships with Survey Modules.
Fighter. Fighters should be updated to get a 50% evasion bonus and they should target Bombers->Fighters->Capital Ships->Cruisers->Frigates (note that we need to update targeting priorities to get away from the old combat role naming).
Bomber. Bombers should be added to the game and also get a 50% evasion bonus. They should target in this order: Capital Ships->Cruisers->Frigates->Fighters.
Frigate. Frigates should get a 50% Accuracy bonus and target in this order. Bombers->Fighters->Frigates->Cruisers->Capital Ships.
Cruisers wouldn’t get any special bonuses but target Capital Ships->Cruisers->Frigates->Bombers->Fighters.
Capital Ships also don’t get any special bonuses but target the same as Capital Ships.
Supply Ships. Generally won’t be adjusted by players but are needed to be there for people wanting to make cosmetic changes.
Siege. Some players will want to add engines to these to make them faster.
1. I'm guessing for now Capital Ships refers to battleships and dreadnoughts
2. Currently the only difference between bombers and fighters seems to be targeting priority. While this is okay, I feel like Capital Ships will need a large HP increase to avoid being taken out relatively quickly. Fighters can already overwhelm Capital Ships pretty quickly, and bombers will be able to eliminate larger ships at range without much issue. Would love to see more differentiation in the future such as dramatically reducing the range of a bombers weapons, but increased damage as compensation so that the bombers need to be escorted to their targets while the opposing team is trying to destroy them with Frigates.
3. I like the changes to targeting priorities. I would've targeted by hull size, as it leaves room for more ship classes in the future, but this works as well.
4. In my experience Capital Ships will need another pass in the future. Namely, I'm not sure how they're supposed to function and I don't know that other players understand either. We don't have all the extra fleet bonuses equipment yet from what I can see. I need time though to put into words what I mean. I'll try to post something on this to the Combat System Discussion later in the week when I have time to do some testing.