Siege of Centauri: Beta 3 Update 1
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*** RELEASED 9/3/2019 ***
Note: Updates may break saves (but not campaign progress)
Mission changes
- Dule: Removed the no outpost damage objective
- Dule: Added a new objective for never beneath 100 metal
- Gaol: Removed the objective for upgrading your colony
- Gaol: Added a new objective for using EMP twice
- Malden: Removed the objective for not allowing the Clutch to damage your colony
- Malden: Added a new objective for killing the Clutch within 60 seconds
- Sedge: Added a new objective for building 10 Stasis Hammers
- Sord: Removed the objective for scavenging metal
- Sord: Removed the objective for Milton Kills
- Sord: Added an objective for not using any support towers
- Sord: Added an objective for winning without using Overcharge
- Caina: Added an "Australia" objective for beating this mission while drunk.
- Covey: New map and waves based on feedback from ebe-a51
- Ciacco: Added a new objective to beat it in less than 10 min
- Nahant: Reduced the amount of reapers spawned
- Rul: Increased the amount of starting metal
- Malebolge: Added an edge fog texture
Balance
- Reduced the amount of damage form the Incendiary Payload upgrade
- Increased the hit points of Harridan
- Increased the speed of Martyrs slightly
- Increased the speed of Scarabs slightly
- Improved targeting for the Eradicator
- Improved targeting for the Floating Factory
- Binding Agent upgrade reduced from +100% duration to +50%
- Fixed an issue where corrosion mortar weren't doing damage with the Infection upgrade
- Shrapnel Core upgrade reduced from +100% AOE to +50%
- Fixed an issue where the Fusion Detonator wasn't getting reduced build costs from the Colony Interface upgrade
- Increased damage slightly from colony weapons when the colony is upgraded
- Corrosion mortar damage increased
- Falcon Anti-Air AOE increased slightly
- Ion Cannon shield damage reduced slightly
- Reduced Floating Factory damage
- Decreased Shotgun Turret AOE slightly
- Floating Factory summons now lead the factory instead of following it
- Heart of the Phoenix: Reduced hp, increased shields, reduced shield regen
- Nest of the Queen: Reduced hp, increased shields, added shield regen
- Overmind: Reduced shield regen
- Retributor: Reduced shield regen
Perf
- Reduced mission load times
Fixes
- Crash fixes
- Fixed an issue where you get score from objectives completed on previous plays of the mission
- Fixed an issue where some upgrades werent working in games loaded from a save
- Fixed an issue where enemy units can get stuck and quit attacking
- Fixed an issue where the Mortar construction effect wasn't playing correctly
- Fixed an issue where the Nova cannon construction effect wasn't playing correctly
- Fixed a dialog playing at the wrong time on Malebolge
- Fixed an issue where you could select burning ground
UI
- New Martyr icon
- New Scarab icon
- Updated unit icons to be more readable
- Increased font sizes on the Scenario and Workshop screen to be more readable
- Added the ability to see updated missions in the workshop to make it easy to get the latest version
- Equip button pulses when you unlock a new tower
- Added tooltips to icons on the workshop screen