Siege of Centauri: Beta 3 Update 1

*** RELEASED 9/3/2019 ***

Note: Updates may break saves (but not campaign progress)

Mission changes

  • Dule: Removed the no outpost damage objective
  • Dule: Added a new objective for never beneath 100 metal
  • Gaol: Removed the objective for upgrading your colony
  • Gaol: Added a new objective for using EMP twice
  • Malden: Removed the objective for not allowing the Clutch to damage your colony
  • Malden: Added a new objective for killing the Clutch within 60 seconds
  • Sedge: Added a new objective for building 10 Stasis Hammers
  • Sord: Removed the objective for scavenging metal
  • Sord: Removed the objective for Milton Kills
  • Sord: Added an objective for not using any support towers
  • Sord: Added an objective for winning without using Overcharge
  • Caina: Added an "Australia" objective for beating this mission while drunk.
  • Covey: New map and waves based on feedback from ebe-a51
  • Ciacco: Added a new objective to beat it in less than 10 min
  • Nahant: Reduced the amount of reapers spawned
  • Rul: Increased the amount of starting metal
  • Malebolge: Added an edge fog texture

Balance

  • Reduced the amount of damage form the Incendiary Payload upgrade
  • Increased the hit points of Harridan
  • Increased the speed of Martyrs slightly
  • Increased the speed of Scarabs slightly
  • Improved targeting for the Eradicator
  • Improved targeting for the Floating Factory
  • Binding Agent upgrade reduced from +100% duration to +50%
  • Fixed an issue where corrosion mortar weren't doing damage with the Infection upgrade
  • Shrapnel Core upgrade reduced from +100% AOE to +50%
  • Fixed an issue where the Fusion Detonator wasn't getting reduced build costs from the Colony Interface upgrade
  • Increased damage slightly from colony weapons when the colony is upgraded
  • Corrosion mortar damage increased
  • Falcon Anti-Air AOE increased slightly
  • Ion Cannon shield damage reduced slightly
  • Reduced Floating Factory damage
  • Decreased Shotgun Turret AOE slightly
  • Floating Factory summons now lead the factory instead of following it
  • Heart of the Phoenix: Reduced hp, increased shields, reduced shield regen
  • Nest of the Queen: Reduced hp, increased shields, added shield regen
  • Overmind: Reduced shield regen
  • Retributor: Reduced shield regen

Perf

  • Reduced mission load times

Fixes

  • Crash fixes
  • Fixed an issue where you get score from objectives completed on previous plays of the mission
  • Fixed an issue where some upgrades werent working in games loaded from a save
  • Fixed an issue where enemy units can get stuck and quit attacking
  • Fixed an issue where the Mortar construction effect wasn't playing correctly
  • Fixed an issue where the Nova cannon construction effect wasn't playing correctly
  • Fixed a dialog playing at the wrong time on Malebolge
  • Fixed an issue where you could select burning ground

UI

  • New Martyr icon
  • New Scarab icon
  • Updated unit icons to be more readable
  • Increased font sizes on the Scenario and Workshop screen to be more readable
  • Added the ability to see updated missions in the workshop to make it easy to get the latest version
  • Equip button pulses when you unlock a new tower
  • Added tooltips to icons on the workshop screen

 

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