[BUG] Synthetic and Silicon based species types are broken

When selecting the Slyne or Yor the entire planetology branch (after the planetology tech itself) in the tech tree is missing. If you change either of these species to aquatic or carbon based then the planetology branch returns in full.

 

Also, creating any custom civilisation that is either silicon based or synthetic will result in the same problem.

13,940 views 7 replies
Reply #1 Top

This is indeed an issue.  You can trade for the techs in the Planetology branch, but don't get any of the benefits (extreme world colonization, terraforming).  Makes it nonviable to play these civs.  And I haven't checked, but it is very likely the silicon/synthetic AI suffer because of this as well.

This NEEDS to be fixed.  I've been playing since the start (not a founder, but got the game right away upon release), and do not generally complain about persistent bugs, but this one is pretty bad.

For the record, I have all the DLC, except for the Mecha shipsets.

Reply #3 Top

Thanks Ryat, I somehow missed that.  I'm glad it has been addressed.

Reply #4 Top

Quoting AdamMG, reply 3

Thanks Ryat, I somehow missed that.  I'm glad it has been addressed.

I second this, thanks Ryat :)  

Reply #5 Top

And 3.6 was just released with the fixes.

Reply #6 Top

Happily playing with my custom silicon race again :)

Reply #7 Top

I haven't had time to test all the civilizations yet but it looks like the tech trees are working as intended on the ones that I have, good work Stardock! :thumbsup: