I'm interested in granting access to tech trees via a new racial ability... but I want to avoid modifying techtreedefs... anyone know if that is possible?
For example, if you look at "Scavengers" the abilitydef it doesn't grant access to the related techs directly, instead, those individual techs list "Scavengers" as a pre-req.
I'd like to make a new ability, say... "Weaker Scavving" that doesn't REPLACE Scavengers, has a lesser scavenger % chance (say 10%) and STILL grants access to the Scavenger techs...
Basically is there a "Count this def as "Scavengers" field?
Another possibility I'm interested in is adding a racial ability via a trigger... so you choose "Ability 1" and ability 1 upon loading the game triggers giving you another ability. Similar to how triggers are used to add starting ships and the like.
Anyone done this or have suggestions?