Yor Tech tree [BUG]?

I've been scratching my head on what happened to the improved assembly techs in the yor tech tree & the various things that go along with them.  Tonight I finally broke down & tried using all stock xmls after steam verify integrity (something I thought I was already using) & just loading a straight default yor game to compare the tech tree to the xmls

Take Fast Assembly for example, it's gated with SparkOfLife in improvementdefs.xml
     <Prerequ>
     <Techs>
        <Option>SparkofLife</Option>
      </Techs>
    </Prerequ>

Look in YorTechDefs.xml for SparkOfLife & It's gated by PlanetarySpecialization2/3/4 like so

    <Prerequ>
      <Techs>
        <Option>PlanetarySpecialization2</Option>
        <Option>PlanetarySpecialization3</Option>
        <Option>PlanetarySpecialization4</Option>
      </Techs>
      <TechAge>
        <Option>AgeOfExpansion</Option>
      </TechAge>
   </Prerequ>

 

Look at those, and they are gated with PlanetUtilizationTech like so

    <Prerequ>
      <Techs>
        <Option>PlanetUtilizationTech</Option>
      </Techs>
      <TechAge>
        <Option>AgeOfExpansion</Option>
      </TechAge>
    </Prerequ>
 </Tech>

Look at that & it's gated by PropagationTech
    <Prerequ>
      <Techs>
        <Option>PropagationTech</Option>
      </Techs>
      <TechAge>
        <Option>AgeOfExpansion</Option>
      </TechAge>
   </Prerequ>

PropagationTech only needs TechTree so should be a nonissue.

 

Look those up in YorTechDefsText.xml & you get "Colonization">"Planet Utilization", > "Accelerated Reproduction"/"Enhanced Production"/"Mining Specialization">"Spark of Life".... I don't see any of those, so I did a delete of xml files & told steam to validate integrity before loading up a game 

 

So I load up a new game with stock yor Investigation>Propagation>planetology> Environmental Engineering>extreme colonization>Colonial engineering> colonization focus:Aquatic/Frozen/Barren world Mastery.  I didn't see anything about investigation or before & the word investigation is not in yortechdefstext.xml, neither is planetology or environmental egineering.  Extreme colonization is though, so I backtrack YorExtremeWorldColonization_Name in yortechdefs.xml & find it's gated by TerraformingTech which in turn is gated by PlanetarySpecialization2 /PlanetarySpecialization3/PlanetarySpecialization4... or Accelerated Reproduction &  Mining Specialization, neither of which are in the tech tree I'm seeing to lead back to the original problem.

 

What the bleep? Maybe I should go to bed?

 

I know it's been a while since I did any work on the xml files for galciv, but this feels like there is a bug somewhere  that may or may not involve the xml files themselves.  Possibly related to picking synthetic/inorganic/organic at the race level instead of setting it by  however it used to be?

25,085 views 4 replies
Reply #1 Top

Seems to me that your looking at the wrong files.

try   ../Galactic Civilizations III/DLC/EXP2_Crusade/Game

Reply #2 Top

They made increasing population for everyone else harder by making food global, and requireing food, duranthium to build cities. They removed the population cap on the yor. To balance this they took away the fast assembly.

Reply #3 Top

Quoting admiralWillyWilber, reply 2

They made increasing population for everyone else harder by making food global, and requireing food, duranthium to build cities. They removed the population cap on the yor. To balance this they took away the fast assembly.

problem there is that population does almost nothing and with propaganda/aid x projects there is a real opportunity cost to building pop verses just letting it breed, especially early on during the initial planet grabbing phase

Reply #4 Top

Quoting mortili, reply 1

Seems to me that your looking at the wrong files.

try   ../Galactic Civilizations III/DLC/EXP2_Crusade/Game

 

thanks