Game Hanging While Processing Turns

About 100-150 turns into the game the game freezes while processing "opponent 2" (for example) in the bottom right hand corner. Return to an earlier autosave and play through, same thing happens on the same turn. I have a ticket# JVH-570-63630 that I filed on Saturday. Still haven't head anything.

7,613 views 4 replies
Reply #1 Top

I posted a similar bug report several weeks back and recently asked to run a file checker and report back haven't heard anything since

[#JSV-771-98834]: freeze on AI player 13's turn

Reply #2 Top

Same here, although my last 3 games have run fine. Sadly in response to my ticket support said "Unfortunately if you're using mods, we're unable to support them." Which is fine, I get mods can mess stuff up :)

Andros could you check the debug.err file and see if the last entry has anything to do with combat? Similar to this:-

Debug Message:  CBattleSystem::AddBattle IncrementMovementHoldCount ticket 10 attackerID 22899 defenderID 24096 count 22

Reply #3 Top

Quoting Horemvore, reply 2

Same here, although my last 3 games have run fine. Sadly in response to my ticket support said "Unfortunately if you're using mods, we're unable to support them." Which is fine, I get mods can mess stuff up :)

Andros could you check the debug.err file and see if the last entry has anything to do with combat? Similar to this:-


Debug Message:  CBattleSystem::AddBattle IncrementMovementHoldCount ticket 10 attackerID 22899 defenderID 24096 count 22



End of Horemvore's quote

im on my way to work arm so I can't check till later tonight I thought my message had something to do with fleet creation though

Reply #4 Top

Debug Message: Fleet Created. [PlayerID 24] [FleetID 2146273]
Debug Message: EjectShipsFromStation
Debug Message: PlaceShipOnMap. tileX 212 tileY 105
Debug Message: Fleet Created. [PlayerID 24] [FleetID 2146274]

this was the last lines of the debug.err what i find funny now is that it has actions recorded for player 24 yet the game freezes on player 13 so i went back to see what player 13 did and found this

 

Debug Message: IGC3Player::RequestEndTurn playerID 12
Debug Message: IGC3Player::GetAndClearClickedRequestEndTurn 12
Debug Message: CPlayerSystem::IterateCurrentPlayer to 7
Debug Message: IAIOpponent::UpdateAIMovePhaseJob PlayerID 14

 

while i could be wrong it looks like it says

player 12 end turn 
confirm player 12 end turn
change current player to player 7
start turn player 14

 

in other words player 13 doesnt even get a turn