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Dev Stream (Friday, March 27th) at 3pm EST, Noon Pacific

Dev Stream (Friday, March 27th) at 3pm EST, Noon Pacific

Galactic Civilizaions III - Vertical

The next Galactic Civilizations III livestream is today at 3pm EST. We'll be talking about the recently released Beta 5 and taking your questions.

Come on over to our Stardock Twitch channel and join us for our live broadcast today at 3pm EST!

After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes.

41,029 views 32 replies
Reply #26 Top

Quoting Space, reply 24

There has never been a developer saying that nope. Just un-fans.

The developers have repeatedly said there will be no tactical combat in the game.  Us fans didn't just make that up, you know. ;)

Reply #27 Top

Never heard. May be that I never wanted, but I really don't remember that. I do remember Brad announcing exciting things in battles early on.

 

Though assigning roles to ships etc. does fit the role a player of a strategy game should have much more than giving movement orders.

 

Reply #28 Top

Sure, Start or Auto-resolve

They have said often and in several languages, there will be no tactical combat.

You are setting yourself up for disappointment by continuing to hope for it.

Reply #29 Top

Ship roles are assigned automatically on designing now, space voyager. They have said in no uncertain terms that there will not be player control during combat.

Reply #30 Top

In Space voyagers defense there was some kind of pre-battle setup screen or something mentioned by frogboy at some point.  The question is that particular piece still in development and will be coming as we near release or is that been dropped.

  Link to the frog boy's quote is below.  

http://steamcommunity.com/app/226860/discussions/1/35221031569673689/

 

Reply #32 Top

The pre-battle set up refers to the composition of your fleet. If you engage in a battle with only battleships with high fire power and lots of hit points, you may get beaten by fleets with less fire power because although they fewer capital ships (battleships), their fleet has a better composition of escorts, interceptors and support ships bringing up the rear carrying offensive and defensive modules that accrue benefits to all the fighting ships in the fleet.

It sounds like it will be fun to put together the right combination of ships to win. At this point we don't know how well the AI will use this strategy and/or mine the resources needed to build the support ships. It will definitely add to multi-player.

Fun or not, I doubt this meets the criteria for strategic play. The player will have no control over the ships. You build the ships and put them together in a fleet. You push a button and watch them fight. You might say it is something like building a fast car and watching a pro driver race it. You had everything to do with making it fast and race worthy but nothing to do with driving it. I like that, but some would not be happy if they weren't behind the wheel. I get that