[0.61] After Artifact rushes an Economic Stimulus project, queued improvements never update

Ticket #WAF-808-95594.

0.61, Terran, huge map, 5 godlike.  Fairly early, turns 60-65.  I am still alone in my corner.

I surveyed an Artifact that gave the nanoprobes that finish 1 random planet's current improvement.  It randomly chose Earth, which had only Economic Stimulus (project), with the slider set to 100% military (shipyard).

For ~5 turns thereafter, Earth's social queue appears as "Economic Stimulus - Rushed", in gray.  Hovering over "rush" says "already rushed this turn".  However, each Turn never "advances" this project.

Later, I had Earth upgrade a Research Lab (tier 1) to a Xeno Research Lab (tier 2), set it to 100% social, and set its mp to enough to finish it in 1 turn.  Earth's social queue now looks like this:

  • Xeno Research Lab (1 turn)
  • Economic Stimulus - Rushed

Further end-turns have no effect.  Earth never finishes the upgrade.

If I manually select the "Economic Stimulus - Rushed" and click Destroy, then Earth's social queue resumes normal behavior therafter.

This could be a few different bugs.

  1. The nanoprobes Artifact event can choose a planet whose only social queue item is a project.  This is nonsensical, as "rushing" implies that the project will be finished this turn, but "project" means it is never finished -- a contradiction.
  2. A rushed project is never unrushed (even when it is alone in the social queue).
  3. When the social queue contains a rushed project, the entire social queue is disabled, and makes no progress.
7,290 views 3 replies
Reply #1 Top


an Artifact that gave the nanoprobes that finish 1 random planet's current improvement.  It randomly chose Earth

im pretty sure its not random but closest planet

Reply #2 Top

This happened to me also, and I agree it is a bug that should be fixed.  Thanks for opening a ticket.

A note to anyone else this happens to: As a workaround, if you cancel the rushed project and restart it, everything goes back to normal; newly queued projects can again be started and completed.

 

Reply #3 Top

I'd say it "should" be the closest planet, but I've had precursor builders fire off, with a planet at 54, and had it select a planet at 71, with "Research project" on the go, which then got bugged, and required the above procedure to force building to resume.

Luckily, that game had more planets available than the one before that, which had no planets other than initial colonies, and precursor builders fired off 18 times, on the same planet, without completing a single building.  Research project, over and over.

So annoying.