"Explain" me this DLC please?
So I bought Forbidden Worlds yesterday and played for a little, and now wonder if it added anything to the game.
The new planetary textures are the most visible change. The changes in gameplay and the new planetary types are odd at best.
Frankly, it seems a random +/- number was assigned to the new types and for some reason Barren planets are the best thing that can happen in this universe. This really makes me wonder what the designers were thinking?
Does the new social vs industrial mechanic actually ADD value to the game? For all possible benefits of deeper specialization, it is not possible to see what a planet actually is till you click it and it is rather shoehorning planets into specific roles, only few have viable alternatives to develop in this or that way.
So, what did the DLC add? Less content and less mechanic changes and a lot of awfully beta changes to the game than a PATCH did during Sins 1 times. For 4-5 bucks.
I am a fan of Sins and showed my support through buying every micro-expansion and recommended the game to a lot of friends, some bought it because of my strong recommendation.
I hope some people here can point out what I missed or if this DLC is truly as terrible as I think it is. I am feeling ripped off my money for the first time and was discussing this DLC with friends and so far I am sad to say it's a cash grab for virtually nothing.
TL;DR: I hope you produce better DLCs in future or go back to Micro-Expansions, Forbidden Worlds so far only made me feel angry and ripped off.