Judging Assasins

Ive played through LH games a few times, killing Yithril/Gilden/Tarth a bunch and conquering a dozen wildlands. Very commonly I play Umber and get Lilith Serrata; the lv1 Urxen archer.

I was just recently playing a game and had the option of picking her again and just before I clicked the button I realized a few things.

I have never since the release of FE gotten a bow better than the venomous shortbow, and that only once months ago. Must have gotten close to a thousand items by now and beaten well over a dozen wildlands, very commonly with a lv 12 Lilith Serrata running around with an Igni shortbow, having very little effect on battles. I hear there's a pretty good thunder bow out there but Ive never seen it, only ever found Igni and venomous shortbows.

Beyond AOE for bows and a teleport(assuming no air magic), there's nothing that assassins can do a warrior cannot. Critical damage is a nice mechanic and all but it seems kinds silly for a class to put all their hopes into critical strikes. Ultimately its still just a dps class, just like warriors. Vital strike seems weak and basically just a convoluted Lethal.

Unless I get an Indestructible chestpiece like I have a few times, I never use Plate due to its terrible initiative costs so chainmail is the heaviest armor any of my characters wear. 

Accuracy is not an important stat in any way; there are no units with dodge high enough that accuracy is necessary to murder them, sometimes I build such units but the AI never does. Even if the AI did build such a unit, its pathetically easy to give every unit you build like +30 accuracy from improvements (more with commander, who increases accuracy just as much for entire armies). So an accuracy champion is pointless.

All this adds up too Assassins feeling underdeveloped and unnecessary. But ive heard no complaints from others on the forum so maybe its just me or my playthroughs have been subtly assassin unfriendly.

Anyone use assassins effectively? Do they feel different to warriors? Commonly find any good bows/knives?

 

21,574 views 15 replies
Reply #1 Top

After playing a rather high level assassin (level 12) a few weeks back, I'd agree. I was kind of underwhelmed. Rain of arrows was pretty sweet, but the sheer low DPS really made the hero ho-hum. Seems like a bit more buffing of existing bows and/or new bows would fix that. Instead, if I had specialized as a Mage, I would have been totally destroying my opponents with Fireballs and other dangerous stuff. I had to settle for small amounts of damage (with a bit of luck thrown in). A group of archers/mages could have been just has good/helpful.

Reply #2 Top

yeah i agree, they feel a bit like a weaker version of the warrior. i guess one of the reasons for this is that they have to pick up accuracy tratis before they even get to the real dps traits. maybe excess accuracy should add something to make it valuable beyond the "hit cap". 

i'm specifically thinking of a mechanic that moves the damage variation (the range from min-max damage) closer to the predicted max damage if accuracy is higher than required. say you have 120 accuracy - you don't really need more than 100 to hit a target with no dodge, so the excess 20 accuracy could shift the min damage of the attack roll from 50% of max damage to 70% of max damage.

example:  you hit something with a bow; predicted damage is "10-20"; if you have 20 excess accuracy, it's now 14-20 instead.

 

 

Reply #3 Top

Assassins need Lethal, or a trait/skill that allows them to sacrifice accuracy for crits.

 

Reply #4 Top

Quoting Azunai_, reply 2
i'm specifically thinking of a mechanic that moves the damage variation (the range from min-max damage) closer to the predicted max damage if accuracy is higher than required.

That would be great! Now that champions have a buff to accuracy right from the beginning from the .90 patch:

Increased base champion accuracy from 75 to 80

it's not as beneficial to keep getting a boost when it's already high. If the accuracy bonus were to happen, though, it would have to be specific to assassins or trying to predict damage values for regular units would be very difficult.

Or, just cut out one of the accuracy traits and/or move them to their own line.

Reply #5 Top

Cut all the accuracy traits. They are boring and no one wants to pick them. Possible exception is the warriors accuracy + spell resist per level.

Yes, assassins are horrible. They are functionally the same as warriors, but less predictable, weaker in every way (baring great luck) and with traits that are incredibly anti-synergistic.  

Reply #6 Top

i used to make one of my custom soverigns - Jarlaxle - an assassin and steal the lightning bow and spider mount from one of the fallen champions after recruiting them. Then solo the entire game including all of the wildlands bosses basically ignoring the other players until i wanted to end the game. usually finished at level 40 or so and had dodge of ~75% crit ~25% and initiative 30+. i loved playing this game without ever building a city in my own hardcore mode on ridiculous. last time i can remember having a real legendary hero;)

Reply #7 Top

yeah that lightning longbow is sick, but it's also the only really superpowered bow in the game. an assassin with one of the lesser weapons won't be even close to that level power.

Reply #8 Top

Thanks for the input. Good to know its not just me.

Some great suggestions about accuracy, criticals and damage range. Any of these systems seems like an improvement.

An interesting fix to accuracy, would be too make accuracy (the stat, not the trait) increase critical chance as well. Would make accuracy better and get rid of boring traits for assassins. You'd have to scale back unit bonuses to accuracy but that needs to be done anyway.

Quoting lpisko, reply 6
an assassin and steal the lightning bow and spider mount from one of the fallen champions after recruiting them

Anyone ever just find the lightning bow? Or do you need to steal it from a champion.

 

Reply #9 Top

Maybe there is a need for more (champions only) weapons that have fixed damage + per level damage (not only magical but mundane also)? Or a respective champion skill (only for combat oriented heroes) that give attack bonus per level instead of fixed value.

Reply #10 Top

I learned from getting powned by an AI bowman that Warrior is now the best class for bowman despite Rain of Arrows etc under the Assassin skill tree.  Take a bow with 8 attack + 3 attack (warrior) + 12 attack (lethal 1/2/3) and you have a bowman with 23+ attack.

so I agree the assassin tree needs work. I like the idea of dmg/lvl type skills or more specialized attacks like hit and run, stun, double strike, bleed, traps, etc.

Reply #11 Top

My assassin in my scenario game uses rain of arrows to AoE crit dudes for like 50+... but he has a point in shadow strike for ignoring armor and all the vital strike skills. Plus I found a bow with 22 Attack :) they are out there, I promise: http://screencast.com/t/0vcoEPPE0zit

 

I'm not saying they couldn't use any tweaks or anything, but they are viable

 

also, yea Tarth make the best Assassins cause of double strike

Reply #12 Top

Quoting Kestral2040, reply 11

My assassin in my scenario game uses rain of arrows to AoE crit dudes for like 50+... but he has a point in shadow strike for ignoring armor and all the vital strike skills. Plus I found a bow with 22 Attack they are out there, I promise: http://screencast.com/t/0vcoEPPE0zit

 

I'm not saying they couldn't use any tweaks or anything, but they are viable

 

also, yea Tarth make the best Assassins cause of double strike

toby you just proved my point. tarth heroes are the only ones worth making assassins.

 

maybe thats a clue how to fix it... All assassins should get double strike.

Reply #13 Top

i'm pretty sure double strike was an assassin skill in FE (IIRC, you had to pick true strike first as a prerequisite)

Reply #14 Top

Quoting Kestral2040, reply 11
My assassin in my scenario game uses rain of arrows to AoE crit dudes for like 50+...

So that's one of the primary issues- it's really dependent on getting a good bow.

Would it be possible to have more/better bows for purchase? That would reduce the dependency on random drops.

Even if each Assassin got a special skill right off like Evicerate, that would make them more competitive (or double-strike).

Reply #15 Top

Quoting Kestral2040, reply 11

My assassin in my scenario game uses rain of arrows to AoE crit dudes for like 50+... but he has a point in shadow strike for ignoring armor and all the vital strike skills. Plus I found a bow with 22 Attack they are out there, I promise: http://screencast.com/t/0vcoEPPE0zit

 

I'm not saying they couldn't use any tweaks or anything, but they are viable

 

also, yea Tarth make the best Assassins cause of double strike

 

Double strike is better if you go warrior though.