Please do something about Diplomatic spam

Really loving the game so far,  but am annoyed by the constant pop ups from the other wizards.

 

"You suck we declare war"

 

"Even though we just declared war we should worry about some other person"

 

"We just invented vibrating g strings...  Jealous?"

 

"Lets not fight anymore, okay"

 

"Changed my mind since last turn,  i declare war again"

 

"We should not be fighting each other Yithril is killing me..  "

 

And on and on.   I hope the diplomacy system will be improved for the final.  Since it is kinda game breaking.  

10,771 views 12 replies
Reply #1 Top

Agreed. Its very aggravating when they flip flop each season on war status.

Reply #2 Top

Maybe one should have the cut off the messangers head option... ;) After you do that a couple of times, maybe they will get the point.

Reply #3 Top

Quoting Lunnar, reply 1
Agreed. Its very aggravating when they flip flop each season on war status.
End of Lunnar's quote

This.  k1

Reply #4 Top

I would very much like for the AI to stfu. Talk about getting spam nagged.    :rolleyes:

Reply #6 Top

it shoud be option to disable AI and mob's messaging.

Reply #7 Top

I don't mind it when the AI notifies of certain tech upgrades. I don't mind when the AI declares War, or asks for peace. I only mind because the AI does all 3 of them very close to one another, plus each other AI doing the same.

 

The AI also doesn't have combat objectives (capture city x), or (weaken factions army/military score), or (faction x is getting too big). Nor does it trade in a future directed way. AI won't ask you for crystals/metal/horses for the purpose of building X units and launching an invasion under said (capture city x).

 

AI doesn't realize when it should stop an invasion because future cities could be the downfall of the faction, which happens all too often.

 

The AI needs to perform both diplomacy and warfare with advanced intentions behind the actions. It shouldn't surrender to Player A because it declared war against 4 other players and is losing to Player B. Instead, it should only declare war on Player A when it isn't already in war.

 

Sometimes, the AI will sit around at war with each other, doing nothing. Player A will then declare war against Player C and fully commit, causing Player B to finally send everything against Player A. Player B and Player C will not form a strategic alliance against Player A. Instead, they will declare war on each other because they both think the other "looks weak" at a specific moment in the sequence.

Reply #8 Top

Quoting Lunnar, reply 1

Agreed. Its very aggravating when they flip flop each season on war status.
End of Lunnar's quote

 

Are you kidding, flip flopping is the ultimate realistic political action.   All the modern politicians do it so why not our video game leaders.  ;)

Reply #10 Top

I'd honestly would like to be able to taunt the AI factions.

Reply #11 Top

Quoting Kestral2040, reply 9

we are looking into it, thanks for the report
End of Kestral2040's quote

Sometimes I ask for surrender every turn. Just on principle. Probably doesn't affect the AI one bit, but makes me feel good. Because I am a petty, petty man inside. 

Reply #12 Top

What I can't stand is the diplomacy is one way. If I am fed up with a war suing for peace usually costs upwards of a squillion gold pieces. However, enemy AIs never pays any reparations.

Also if I try to entice other AIs to declare war on their neighbours the cost is exorbitant. However, enemy AIs will often gang up on me even when I know they don't have much gold in the coffers and their relationships are actually warmers towards me than each other.

 

Diplomacy is the number one problem with this game from my point of view.