Suggestions for the next expansion\sins 2

It’s a great game I love it (I wouldn't make my own campaign of 74 mission through the franchise if I didn't )but it can be better

Ascetics changes

1.)-Allow the profile picture for your current race to be individually selected instead of the set of three system that we as players  currently have. As a random player It would be nice to know what ever race I land on I would have my preferred “avatar”

2.) RGB scale like on paint to be able to choose our own colour for our empire (just more colours in general)

3.) for large vessels (titans in particular)  when building to have scaffolds and building process displayed instead of them just being a cup filled animation the currently have. The Vasari could have nano clouds, advent can grow like a crystal, tec have regular building methods…

4.)Different factions shields should reflect different technology used in that they should not all be blue bubbles of health…

5.) Vessels as the take hull damage have (titans in particular) show their damage

6.) explosions in general and ever since 2008 are lack luster in general

Gameplay changes

7.) while each faction has a unique military installation like : weapon jammers shielding or antimatter recharge, they do not have a unique econ building that could further separate the current factions and bolster the gameplay management build orders. (some suggestions are: for the advent have culture\allegiance be converted to credits\other resources via a tithing church like structure, Tec to receive a logistics support building like a large computer to coordinate the economic efforts giving a boost to the planet in exchange for a small tariff, the Vasari could have a building that serves like a hospice and increase planet health and population below via nano tech. )

8.) A dedicated passive defense structure or a structure that could support by other means given certain conditions is seen at the gravity well to add tactical variance to each faction and widening the play style. (some suggestion a building that would increase the chance of restrictions for the advent rebels after a certain amount of their ships has died in that gravity well in a certain amount of time, Vasari loyalist having a device to leach of the planet to give a temporary firing boost, or the tec rebels a milta pirate beacon to call in neutral reinforcements )

9.)An economic class cruiser or place greater abilities onto the diplomacy vessels to give them a grater in pvp.

10.)Ability to flag an area as a no go zone so that when ships calculate their routes the factor out that grav well. 

 Things  I do not want to see

Absolutely underneath no possible circumstances is there to be a playable fourth race. In short we already have problems with the three we have now not to mention imbalance with inside the sub factions…and while the nature of strategy games is always to be updating them as players find new exploits it would detract from the other races. I would rather have the creative resource enriching what we have.

 

This list is provincial and does not list all my wishes and will be edited for grammar 

Edited:title to actually to include what was said

15,323 views 3 replies
Reply #1 Top

And even more suggestions for Sins 2.

Reply #2 Top

Yeah I tend to run off with my ideas once I start I don't stop which is why I deleted about 90% of them before posting because it was to much and I've gotten about 15 more on just special tech alone with inside the past hour. Like scouting tendances on auto sometimes instead of going the next system over that is logical they go through already explored territory with militia making me constantly micro them it would be nice if they assigned already explored gravity well with hostiles as a predesignated "no fly zone" but it's only taking away from my 120 apm so luxury...........sorry went off again

Reply #3 Top

Yes, the scout thing is VERY annoying.