Spawning Titans

I added the ability copied from the fleet beacon and the button appears on the titan factory, I push it and no titan appears.  The Ability seems to be working.  Is there something else I must do to spawn the titan?

9,950 views 19 replies
Reply #1 Top

1. Make sure the titan you're spawning isn't a cosmetic titan and it's a titan that race could naturally build.

2. Make sure you've got enough fleet supply available to summon the titan, and that you've changed the values to reflect the titans' fleet supply value in the ability.

Reply #2 Top

How do I do that?

 

Reply #3 Top

Quoting jhkreiter, reply 2
How do I do that?

 
End of jhkreiter's quote

Change the ability file?

Reply #4 Top

Here is what I got.  What do I change and where?

 

TXT
entityType "Ability"
buffInstantActionType "SpawnShipsAtPlanet"
instantActionTriggerType "AlwaysPerform"
spawnShipsLevelCount 1
spawnShips
    minFleetPoints 150.0000
    maxFleetPoints 151.0000
    requiredShipCount 1
    requiredShip
        type "TITAN_PHASEREBEL"
    minCount 1
    maxCount 1
    randomShipCount 0    
spawnShipsArrivalDelayTime 2.000000
spawnShipsHyperspaceSpawnType "FleetBeacon"
needsToFaceTarget FALSE
canCollideWithTarget TRUE
moveThruTarget FALSE
isUltimateAbility FALSE
maxNumLevels 2
levelSourceType "ResearchWithoutBase"
improveSourceResearchSubject "RESEARCHSUBJECT_ABILITYACCESS_FLEETBEACON"
aiUseTime "Anytime"
aiUseTargetCondition "Any"
isAutoCastAvailable TRUE
isAutoCastOnByDefault FALSE
pickRandomPlanetToExploreForAutoCastTarget FALSE
ignoreNonCombatShipsForAutoCastTarget TRUE
onlyAutoCastWhenDamageTakenExceedsPerc 0.000000
useCostType "Resources"
resourceCost
    credits 2500.000000
    metal 150.000000
    crystal 500.000000
cooldownTime
    Level:0 1.000000
    Level:1 1.000000
    Level:2 0.000000
    Level:3 0.000000
orderAcknowledgementType "ONGENERALORDERISSUED"
researchPrerequisites
    NumResearchPrerequisites 1
    ResearchPrerequisite
        Subject "RESEARCHSUBJECT_ABILITYACCESS_FLEETBEACON"
        Level 1
    RequiredFactionNameID ""
    RequiredCompletedResearchSubjects 0
nameStringID "IDS_ABILITY_FLEETBEACON_NAME"
descStringID "IDS_ABILITY_FLEETBEACON_DESCRIPTION"
hudIcon "HUDICON_ABILITY_FLEETBEACON"
smallHudIcon "HUDICON_ABILITY_FLEETBEACON"
infoCardIcon ""

Reply #5 Top

Did you have 150 available fleet supply when you used the ability? You can make that a requirement if you look at the "DarkFleet" abilities.

Reply #6 Top

The min and max numbers are usage numbers?  In other words if I set a min of 0 then I can use it all of the time?

Reply #7 Top

Quoting jhkreiter, reply 7
The min and max numbers are usage numbers?  In other words if I set a min of 0 then I can use it all of the time?
End of jhkreiter's quote

No, you always need the fleet supply required by the ships you are summoning. If you had only 100 fleet supply for example, this ability would fail to do anything just like you described.

Reply #8 Top

How much fleet supply do I need to summon a Titan and how do I check if I have that amount?

 

Reply #9 Top

Quoting jhkreiter, reply 9
How much fleet supply do I need to summon a Titan and how do I check if I have that amount?

 
End of jhkreiter's quote

I'm not trying to sound rude here, but have you played this game at all? Its exactly like if you were going to build a titan.

Reply #10 Top

I checked I have enough fleet supply but it still does not work.

Reply #11 Top

Dunno, this chunk of code works for me.

    buffInstantActionType "SpawnShipsAtPlanet"
    instantActionTriggerType "AlwaysPerform"
    spawnShipsLevelCount 1
    spawnShips
        minFleetPoints 150.000000
        maxFleetPoints 150.000000
        requiredShipCount 1
        requiredShip
            type "TITAN_TECHREBEL"
            minCount 1
            maxCount 1
        randomShipCount 0
    spawnShipsArrivalDelayTime 7.000000
    spawnShipsHyperspaceSpawnType "FleetBeacon"

Reply #12 Top

My code and yours are identical.  Is there something else I am missing?

Reply #13 Top

Do you have enough Capital Ship Crews?

Correct me if I'm wrong but that could also interfere I believe.

Reply #14 Top

Quoting Joccaren, reply 14
Do you have enough Capital Ship Crews?

Correct me if I'm wrong but that could also interfere I believe.
End of Joccaren's quote

Nope, it will actually let you have negative capitalship slots if you spawn them via abilities lol.

Quoting jhkreiter, reply 13
My code and yours are identical. Is there something else I am missing?
End of jhkreiter's quote

The code looks fine, again the only thing I've found that would cause that is not having 150 fleet supply available or you are not playing as Vasari Rebels. Besides that I have no idea what could be wrong.

Reply #15 Top

Found the problem!

maxNumLevels 2

maxNumLevels has to be 1.

Reply #16 Top

So now that it works how do I get it to spawn at level 10 with my other one?

Reply #17 Top

Quoting jhkreiter, reply 17
So now that it works how do I get it to spawn at level 10 with my other one?
End of jhkreiter's quote

You don't. Spawned titans always start at level 1.

Reply #18 Top

Quoting jhkreiter, reply 17
So now that it works how do I get it to spawn at level 10 with my other one?
End of jhkreiter's quote

This is not possible. You can only spawn a Titan at level 1. There is absolutely no way to circumvent this.