First impressions for .98's balance - a disaster
Every single thing I hate has been strengthened.
Soloing heroes are the most effective strategy - the overwhelming production nerf does not affect them.
Pioneer rush is a must - they're about the only thing a piss poor city can build in less than 10 turns, and with the increased resource development times, you need all the shitty cities you can settle.
Troops are simply out of reach. It takes 10+ turns to build a naked spearman in your starting city.
The research pace has been slowed down at least twice, if not more. The research I used to complete by turn 25 now takes me until 70+.
I have started 3 games so far, and they've been uniformly boring for the same reason - up to turn 70ish they have consisted of playing with my heroes and hitting [Turn] in the hope that something nice happens. Heroes were the one thing I believe needed nerfing, and they are the one thing that has escaped it.
Well, this is what Beta 5 will be about, I guess. Trying to get balance straightened out. I will plod through this mess to get my bearings for a while, and then I'll start a walkthrough that I will use for examples of screwy balance and defunged gameplay.