Expanding the skyboxes?

Earlier, I wrote a thread about whether old skyboxes will return. Ironclad's answer (thx, Yarlen) was sufficient: memory limitations make it unlikely. A mod would probably be sufficient to change that.

However, I do have a question about expanding skyboxes. I tried importing the skyboxes from the original Sins into Rebellion and I got this horrible gap in the background with all of them. My guess is that the old boxes are smaller. Is there a way to expand them on Photoshop such that the gap is gone? And how do I do that?

Thanks in advance! :D

12,111 views 9 replies
Reply #1 Top

I didn't think we changed anything with that...

Reply #2 Top

I'm sorry for the thread necromancy, Yarlen, but this is what I meant by the skybox gaping hole issue when I imported the original SoaSE skyboxes into SoaSE: Rebellion. In the beginning of this video:

 

http://www.youtube.com/watch?v=me3NRxw9i8M

 

you can see a gaping hole in the background. This is exactly the same issue I have, and I assumed that it was because the skyboxes were small. What do you think could fix it?

Reply #3 Top

Hmm, not sure really. I've asked one of the artists to pop in and check with you though.

Reply #4 Top

looks like the texture is not properly UVed to the skybox mesh. But I dont own Reb so not sure what difference between Reb and Trin skyboxes are. 

Reply #5 Top

Quoting Yarlen, reply 3
Hmm, not sure really. I've asked one of the artists to pop in and check with you though.

Thanks, Yarlen.

Reply #6 Top

Hi all!

Because the original UV mapping was pretty inefficient I swapped the skybox model so I could get more bang for my buck on the new skybox textures. If you want to use an old skybox, you'll need to use trinity's skybox meshes or copy any of the old skybox meshes still in rebellion.

 Hope that helps!

Reply #7 Top

Quoting artquest, reply 7
Hi all!

Because the original UV mapping was pretty inefficient I swapped the skybox model so I could get more bang for my buck on the new skybox textures. If you want to use an old skybox, you'll need to use trinity's skybox meshes or copy any of the old skybox meshes still in rebellion.

 Hope that helps!

Thank you for your reply!

So, how exactly do you do that? Do you copy over the texture folder files or the mesh folder files for the skyboxes from trinity into rebellion?

Reply #8 Top

Okay, so I tried copying the meshes from my original Sins copy and the game crashed. I did the same for textures without the meshes and the game ran smoothly although with the huge gaping hole skyboxes as shown in the video I just posted.

However, when I added the skyboxtexture, not the backdrop, files, the game ran even better! I guess the backdrop in the new Sins is of higher quality.

Reply #9 Top

Quoting saracen16, reply 9
Okay, so I tried copying the meshes from my original Sins copy and the game crashed. I did the same for textures without the meshes and the game ran smoothly although with the huge gaping hole skyboxes as shown in the video I just posted.

There was a new line added to mesh files in Rebellion. Its something like the second line and you can just copy and paste it over to get Diplomacy models to work in theory.