What's your minidump record?

So I'm curious, because I think I just broke a record for the most amount of minidumps in the shortest amount of time. I just got off work and sat down to play some Sins, and was confronted with 6 minidumps in a row. Six. Five at the very first loading screen and one at the main menu. I then also had two runtime errors crash the game, and 10 minutes later a seventh minidump when I finally was able to load up my game. It was so ridiculous I couldn't even get mad.

 

So, can anyone beat that?  :grin:

11,190 views 10 replies
Reply #2 Top

well 2...

Reply #3 Top

If you count modding, I've had dozens in a row before.  ;P

Reply #4 Top

Quoting Volt_Cruelerz, reply 3
If you count modding, I've had dozens in a row before. 

Ditto.

Reply #5 Top

8 in dev.exe just this month    , but they got fixed.

4 in Rebellion 1.03 which makes me want to wait a month for the next big patch.

 

Great, now even the digi*cons on the forums are giving me shit.

Reply #6 Top

If it's happening during the initial loading screen before a game is even loaded I would consider testing your memory, especially if it works once after failing six times.

As for in-game minidumps, I've modded tradeships per port/refinery down to 1 and max mines per planet down to 20. After this I can play a 100-planet 5P map with no crashes. Some slowdown in the late game though.

Reply #7 Top

Eilarais, 7DS did the same thing for its refineries, but then we boosted the cargo level.  Another thing that really helps, but requires some work, is to increase the map scale x7 (most are 25000 units, so 175000), and baseHyperspaceSpeed (in Player(race).entity) is x7 also (base for vasari is 29500, so 206500).  This way, planets are more spread out and you don't notice because ships travel there 7x faster -all balances out.  Reduces lag by a lot.

Reply #8 Top

Quoting Volt_Cruelerz, reply 3
If you count modding, I've had dozens in a row before.

Damn space ponies issue alone got me at least 20 or so in a row...poor SD, wonder if they just automatically ignore MD's from modded states...

Reply #9 Top

I am playing daily and had 2 Minidumps since Beta 1 - and that on WIN XP :P

 

Whatever the reasoning was behind dropping official XP support, it was clearly not a stability issue.

 

Reply #10 Top

1 since i got the beta in march