easyMod
While I may be waaaaay late to the game, I'm working on a tool that allows for easy modding of the game (think rapid development for GalCiv2 modding), but there is some info I'm missing.
easyMod will
- Project Support - Each mod is a project and files are kept together
- Concurrent Project Support - Allows you to work on a multiple number of mods at once
- Eventually, every aspect that can be modded via XML, will be available through the tool
- Simplified editing. If that aspect requires 3 XML files to be modded, that's hidden from you and only required to fill out text fields
- Super modding - Mod your favorite mod!
- Project Merging - If you have two projects and you want to combine them, you will have the ability to do so
- Sandbox support - All projects are created in their own directory, so there is no risk or corrupting your game or another mod
- Hints - The tool will provide hints as to the "sane" default values are or make suggestions based on the type of mod you want
- Ability to automatically package your mod for distribution
- Simple image manipulation, palette swaps, etc
- Addition of new assets into the game (planet tiles, custom maps, etc)
easyMod wont
- Do any type of 3D modeling (importing, exporting, etc)
- Modify the in-game user interface
-- Update 7 JUL 2012 --
The EasyMod HintEditor is now complete, just needs to be placed into a proper UI along with the rest. I have a framework in place now, so in theory the rest of the development *should* go faster if I leverage the framework properly.
Here is an unthemed screenshot of the HintEditor:

If anyone is looking for something in particular so they can start using EasyMod, let me know and I'll try and work on that piece next. As is, I am going to try and tackle the Project capabilities next.




