Horrible lag with big fleets using a high end computer, while playing the game as intended!

I'm getting horrible lag when the fleets and infrastructure starts growing, no mods or anything installed. I'm playing the game just as intended.

Is this a known problem? If it is, will it ever be fixed?

 

Processor: Intel Sandy Bridge-E i7

Graphics card: Nvidia Geforce GTX580 in SLI (I've tried switching it off)

Memory: 32 GB

Storage: 120 GB SSD 

 

Connection: 27/8 mBit

62,771 views 36 replies
Reply #1 Top

yeah i get the same thing, mind you i also got the same thing when playing all 3 previous versions.

i realy hope they sort out that lag and all the minidumps

 

Intel i7

4TB Storage

4gb ram

Geforce GTX570

Broadband when playing multiplayer, 75mb down 20mb up, ping 15

Reply #2 Top

In the effects section try turning all of the "Bump" options to "Low".

Reply #3 Top

Quoting Scudhawk, reply 2
In the effects section try turning all of the "Bump" options to "Low".

That has nothing to do with it, believe me I've tried.

Reply #4 Top

Fixed my lag.

 

i-7 2600k

nvidia 560TI

6GB Tri Channel

 

Reply #5 Top

For me, setting Bump to normal seems to prevent the crashes during heated battles, which i was getting with the highest setting more often than not. The game still becomes choppy, when i zoom around huge battles, although somewhat less than with everything at highest. When i put everything to medium, the game is much smoother, even during those battles, but at the same time looks a lot worse. My rig is similar to OP´s:

i7 980x 3,78 GHz

24 GB RAM

nvidia gtx590 3GB

game installed on Intel X25m G2 SSD  

Reply #6 Top

Quoting Scudhawk, reply 4
Fixed my lag.

 

i-7 2600k

nvidia 560TI

6GB Tri Channel

 

 

Not with i7 2600k 

Reply #7 Top

With the bump setting ...

Reply #8 Top

So this deserves more attention as it looks like a pretty wide spread problem. If this occurs at release I will be asking for a refund because I don't want to be wasting my money on a broken game.

Reply #9 Top

I'm getting lots of lag too, none of it appears to be graphics setting related.  It all seems to be bottlenecking on the CPU.

Reply #10 Top

Quoting LogicSequence, reply 9
It all seems to be bottlenecking on the CPU.

It is the bottleneck on this game. The devs are doing what they can but you need to make sure you have a beefy CPU (read GHz not cores) to run the game well on high end.

Reply #11 Top

Oh i know all about it, and i do have one that's not shabby.  I *DO* wish for multithreading, but i know it's not going to happen, i have no delusions. :p

Reply #13 Top

I do think its graphics related issue, as lowering the details seems to improve the situation and prevent the crashes for me. I think, since i put the bump to normal, i have not a single crash in battles like before (it still would C++ error crashed occasionaly, but this seems totally random). It can still become fairly choppy.

What worries me, is that there seem to be people with lesser HW configurations, playing on about the same settings or even better and having their game quite smooth in same situations. This would perhaps pointed at some issue with my rig.

Reply #14 Top

Quoting Ryat, reply 10
It is the bottleneck on this game. The devs are doing what they can but you need to make sure you have a beefy CPU (read GHz not cores) to run the game well on high end.
The strange thing is that the game runs extremely smooth on my MacBook (I hardly encounter any lag at all, not even in late game with ten players in) which is a QuadCore but has only 2.2 Ghz. I expected my older Windows laptop which has a dual core processor of 2.4 Ghz to run the game beter given your assumption, yet it lags tremendously with all graphical settings maxed out (its video card isn't bad at all by the way)...

Reply #15 Top

hey, so I'm clear, I know that multi-threading isn't an option, but does Rebellion support 64-bit windows? For example, the big deal before was that the game would run out of RAM space, and couldn't address more because it was made for 32 bit.

I'm wondering if maybe that or something similar with graphics RAM is the issue...

Reply #16 Top

Quoting SithLordAJ, reply 15
hey, so I'm clear, I know that multi-threading isn't an option, but does Rebellion support 64-bit windows? For example, the big deal before was that the game would run out of RAM space, and couldn't address more because it was made for 32 bit.

No, its still 32 bit. Its an even bigger rework to move up to 64 bit as opposed to multitreading it. That said the devs finally solved that problem 2 gig issue and have made great strides in the lag. Believe me, it was worse than this.

 

Reply #17 Top

No, i know what it was like... but as I posted in another thread a minute ago... I have a feeling that a new RAM problem is cropping up. similar to the 2 gig limit.

I have only rarely had lag issues, so maybe I should stick to the other thread, but I spoke up because of the mention of crashes, which I have been getting

Actually, I do need to look up somewhere. I know that 32 bit o/s can't support more than 4gb of ram (in practice 2gb due to o/s reserves and other things), but when the o/s is 64 bit and the program is 32... and lets say the ram in the system is huge.. 90gb or something... does the 32bit app get anymore ram space than it ordinarily would? (in practice as well as theory)

in other words, since the old problem was not enough ram addresses, now that you have a 64bit o/s, does the o/s insist on using the lower ram addresses for itself? if so, then the 32 bit app does not have access to more addresses. Unless WOW somehow remaps the addresses... and i think it might have to do that anyhow so that the 32 bit app doesn't flip out when it gets a 64 bit address. However, there's quite a few ways to remap the addresses, so I'm not sure how it gets handled...

Reply #18 Top

I mostly play big maps, so battles can get pretty intense. My computer is top of the line and unfortunately, these battles lag as hell (by that, of course, I mean the fps drops a lot). Also, the game reduces all particles so that it goes as smoothly as possible. So, it lags and I can't see what's happening :(

 

Here are my specs:

Intel I7 980 3.33ghz x 6 cores

12 gigs of ram

Nvidia Geforce GTX 580

 

I run The Witcher 2 on highest settings without any frame drops.

 

All that power for nothing...

Reply #19 Top

I'm on an SBE i7 3820, 16 GB RAM, Radeon 7970, and RAID 0 Vertex 3 SSDs. The only time I have encountered a slowdown has been when playing an 8 player map. I believe it's called Whirlwind or Whirlpool. I'm not entirely sure. Mines seem to be the culprit. When I have a battle and mines are in the gravity well it creates issues. The game is generally smooth otherwise. Any time there's a significant number of transparent meshes the game bogs down. This was an issue in the original game too. The Advent guardians could bring gameplay to its knees by using their big shield thing.

I point the blame at single threadedness.

Reply #20 Top

C++ runtime crashes are almost exclusive to nvidia. There's probably a setting in the drivers we haven't found yet that's causing it.

Reply #21 Top


I'm getting horrible lag when the fleets and infrastructure starts growing, no mods or anything installed. I'm playing the game just as intended.

Is this a known problem? If it is, will it ever be fixed?

 

Processor: Intel Sandy Bridge-E i7

Graphics card: Nvidia Geforce GTX580 in SLI (I've tried switching it off)

Memory: 32 GB

Storage: 120 GB SSD 

 

Connection: 27/8 mBit

 

The price for fixing your lag costs 10 karma points which you can pay off with anyone else who uses this technique:

 

Knowledge is power, knowledge has a price: Please pay up for using my advice 

 

Patent : 68877587bi


 

Download Tune Up utilities 2012 and install it. http://www.tune-up.com/download/

  1. Find the turbo mode feature ( easily accessible), configure it on what windows features you want to turn off and apply it to your system. Leave the power options and always set your power options in the power control panel to "balanced"
  2. Effects: Bump: low for ships and structures. For more performance put everything on low :)
  3. Interface: Turn off as many empire tree and cargo ship icons , etc. Most options are off except ship icons and mesh colors but i turn that stuff off too. 
  4. When you start a new game make sure you go to game options and reduce the ships speed option to low ( faster speeds chew up the processor). 
  5. Start off with these tips but turbo mode will speed up your system significantly and the options in-game will make for a much more fluid game. 
  6. If your running on x2 game speed then set 1x during laggy combat situations late game.
Reply #22 Top

SoaSE has always been lagging, overflowing etc.

It is only able to use 2GB of RAM, and only 1 whole core.

Game still lags, though, even if you got an CPU close to 5GHz...
But you know, the developers does not want to make it multithreaded, because it would take them too long! Instead, they keep adding new stuff to the old engine, breaking it even more!

Here's an idea, instead of raping the old engine and use years to produce rebellion (Which ironically makes the game even more laggy and unplayable), what about, I don't know, make a new engine? 

 

And with that mentioned, you can play soase with more than 1 core and 2GB RAM. Set up some servers, and virtualise the game across the servers, Tada! No more lag on the highest settings with thousand of ships zooming around.

Reply #23 Top

Quoting dedjal, reply 22
SoaSE has always been lagging, overflowing etc.

It is only able to use 2GB of RAM, and only 1 whole core.

Game still lags, though, even if you got an CPU close to 5GHz...
But you know, the developers does not want to make it multithreaded, because it would take them too long! Instead, they keep adding new stuff to the old engine, breaking it even more!

Here's an idea, instead of raping the old engine and use years to produce rebellion (Which ironically makes the game even more laggy and unplayable), what about, I don't know, make a new engine? 

 

And with that mentioned, you can play soase with more than 1 core and 2GB RAM. Set up some servers, and virtualise the game across the servers, Tada! No more lag on the highest settings with thousand of ships zooming around.

 

Use my above solution---it will cut the lag by 50% but there will still be lag if your playing at faster or x2 speed.. remember to pay with karma points. 

Reply #24 Top

Try to get the nvidia gforce 295.73.  I downgrade from 260.10 and no crash (with 260.10 I had generalised problems in the computer). I've got a GTX560 ti with an i7 2600K and i haven't noticed horribly lag in very big battles (more than 200 ships). Truly there is lag zooming in at short distances in that battles.

I play with all full (AA ant AF inclusive)

 

Reply #25 Top

Would playing with everything set to low at 2x speed be easier on the CPU than everything on normal or fast?