Idea: Titan Specific Research

Given that Titans are a major feature in Rebellion, I think it would be good to have research dedicated specificaly to improving them.  Like Entrenchment added the Defense research section and Diplomacy added its own section, Rebellion should add a new research section.

The section doesn't have to be just for Titans though.  It might be a good idea to have a faction specific section where all the Rebel/Loyalist technologies are.  The hardest part would be splitting the one section into military and civiliilan areas that display lab count seperately.

Research that improves Titans should all have a high lab count requirement.  The Titan construction techs should be a requirment.  There should be one or two at 5/6 labs with more at 7 and the most at 8 labs.

Ideas:
5 Labs:
Basic Titan Training(1 level): Gives one more ability point to Titans.  Requires level 4 Titan construction research

 


6 Labs:
Titan Fire Control(2 levels): Increases the targets per bank by 1 for secondary weapons. Requires Basic Titan Training research

 


7 Labs:
Advanced Titan Infastructure: Decreases cost( maybe decrease slot cost as well) of the Titan production structure.  Requires:  None


Advanced Titan Training(1 level): Gives one more ability point to Titans.  Requires level 2 Titan Fire Control
Titan Evasion Tactics(2 levels):  Reduces Titan damage to capitals by 5%.

 


8 Labs:
Anti-Titan Weapon Training(4 levels):  Capitals ignore 5% of Titan shield mitigation. Requires level 1 Titan Evasion Tactics.


Advanced Titan Fire Control(2 - 5 levels): Increases the targets per bank by 2 for tertiary weapons and by 1 for flak/ anti-fighter weapons.  Requires Advanced Titan Training research.


Titan Logistics(5 levels): Decreases the fleet cost of Titans by 10.  Requires Advanced Titan Infastructure and Advanced Titan Traning.


Titan Command(1 level): Decreases the capital slots Titans use by 1.  Requires level 5 Titan Logistics research.


Titan Omega Protocol(1 level):  Increases all Titan weapon damage vs frigates and cruisers by 50 to 100%.  Reduces damage to Titans from frigates and cruisers by 25 to 50%.  Requires Titan Command and max level Advanced Titan Fire Control.

 


The general idea I had was that Titans should destroy firgate/cruiser swarms and that capitals should be the best weapon against Titans.

Any thoughts?

9,047 views 4 replies
Reply #1 Top

Given that they're already unstoppable death machines (especially the Ankylon, god damn thing just won't die,) I'm a bit wary of giving them even more stopping power.

Reply #2 Top

Neat ideas. I like the thought you put into the upgrades.

 

I agree with Mr. Haze though. They are pretty amazing as is.

 

Maybe if they got toned down, and then the research brings them up to the godliness that they are now would work . . .

Reply #3 Top

True, Titans right now are powerful for when you get them.  However, I was thinking of a late game situation with massive frigate/cruiser swarms when I came up with my ideas.


Prehaps move all the techs to max military lab level?  Or make the most powerful ones require max labs of both kinds?  Reducing current stats and requiring research to get them back is also a good suggeston. 

Overall, I think Titans need to be able to deal with late game units swarms without being too powerful early game.  Research seemed like the best way to do that.


I think that prehaps anti-Titan research for capital ships would make a good counter to late game Titans.  Tians kill cruiser/frigate swarms which can kill capitals via mass focus fire and capitals in turn can kill Titans.  The best way to do this would be giving Titans more damage and protection vs Frigates/Cruiser along with targeting upgrade to deal with the massive numbers of them.

From reading the forums, I saw the idea of letting anti-Structure ships target Titans.  That does sound like a good idea except for the problem of the Vasari.  My thought for that would be to let the Vasari starbase anti-structure weapons deal damage to Titans as though they were structures.


In my inital post I had 2 anti-Titan upgrades for Capitals.  Having given it more thought, here are some more to make Capitals stronger vs Titans.

4 Labs:
Capital Long Range Scanner: All with gravity wells with enemy Titans within 1 jump of a capital ship you control are marked.

5 Labs:
Battledata Review:  Enemy Titans give double experience when killed.

6 Labs:
Anti-Titan Manuvering(2 levels)(Used to be 7 labs above): Reduces Titan damage to capitals by 5%.

7 Labs:
Anti-Titan Combat Tactics(4 levels)(used to be 8 labs above): Capitals ignore 5% of Titan shield mitigation( or just bonus damage vs Titans).

8 Labs:
Advanced Anti-Titan Manuvering(2 levels): Reduces Titan damage to capitals by 5%.  Requires level 2 Anti-Titan Manuvering.

 Anti-Titan Assault Tactics: Capitals do not increase Titan shield mitigation when attacking.

One last idea: What about giving Titans only one ability point per level and requiring research to get the rest?  This would also help a bit with the problem of waiting until late game to build your first Titan and having a level 1 Titan against large fleets and upgraded starbases.

Reply #4 Top

I feel as though putting a research requirement on all of the Titans passive and active abilities would be a good idea. The way I see it working is that when you research all four titan construction techs, you have to research "Titan ability techs." I see these techs spanning from tier five to tier eight. You research the first ability tech so that the maximum level a titan ability can have is one. After researching the second titan ability tech, the maximum level for titan abilities is two, and so on and so fourth.