Designing ships

Hello all, basically i want to start to learn how to design ships for sins, my biggest issue is i have no knowledge of anything related to design unless you take solid works (engineering 3d design software) and hence i have no idea on what programs i need to download/purchase or where to begin.

would anyone be able to point me in the direction of a list of the programs needed and a really dumbed down tutorial guide on a few simple models/editing current models.

 

Kind regards

Aaron

14,148 views 26 replies
Reply #1 Top

This site has a lot about modeling for Sins, including the necessary needed programs.

Reply #2 Top

ya myfist0 made me aware of it the other day and i completely forgot lol dam uni work, maths maths maths maths electronics electronics electronics etc lol thanks :)

Reply #4 Top

Softimage XSI is the program you should use for all the finishing touches, tangents, hooking up textures, hardpoints etc. I don't think it matter what program you use to actually model the shape, other than it needs to be exported to a format XSI can import (.XSI or perhaps better .obj).

Reply #5 Top

Quoting GoaFan77, reply 4
Softimage XSI is the program you should use for all the finishing touches, tangents, hooking up textures, hardpoints etc. I don't think it matter what program you use to actually model the shape, other than it needs to be exported to a format XSI can import (.XSI or perhaps better .obj).
End of GoaFan77's quote

 

what program would you recommend for actually modelling the ships and which format changing program incase the modelling program saves it in a different format and there is not an option for .XSI.

Reply #6 Top

Quoting AaronLP, reply 2
ya myfist0 made me aware of it the other day and i completely forgot lol dam uni work, maths maths maths maths electronics electronics electronics etc lol thanks
End of AaronLP's quote

EE?

Reply #7 Top

Quoting AaronLP, reply 5
what program would you recommend for actually modelling the ships and which format changing program incase the modelling program saves it in a different format and there is not an option for .XSI.
End of AaronLP's quote

3ds Max and .obj. Softimage will import .obj without issue.

Reply #8 Top

Yes .OBJ is best and I have not seen a 3d program that cant export to object. Does not export nulls (meshpoints though).

Reply #9 Top

Quoting AaronLP, reply 5
what program would you recommend for actually modelling the ships and which format changing program incase the modelling program saves it in a different format and there is not an option for .XSI.
End of AaronLP's quote

There is no right answer to this, it depends largely on personal preference, how familiar you are with the program, and if you don't already have it how much it costs. 3DS is widely used in the industry, XSI was apparently used by the Sins developers, etc.

Reply #10 Top

Quoting AaronLP, reply 5
what program would you recommend for actually modelling the ships...
End of AaronLP's quote

Why limit yourself to one single program... each 3D software have they strong and weak side...

As myself, i use wing3d ( free ) for modeling... meshlab  ( free ) for check the model for potential mistake... UVLayout pro ( not free ) for segment/UV optimization... UVviewer ( free ) for create the map template... Gimp ( free ) for texturing... notepad ( free ) for hardpoint... somebody else make the xsi stage because xsi mod tool hate me...

There is a lot of free software and demo of the non-free software... try a lot of them until you found the one ( or these ) that you like...

Reply #11 Top

Quoting Seleuceia, reply 6

Quoting AaronLP, reply 2ya myfist0 made me aware of it the other day and i completely forgot lol dam uni work, maths maths maths maths electronics electronics electronics etc lol thanks

EE?
End of Seleuceia's quote

if by EE you mean engineering then yes im studying aerospace, astronautics, space and technology degree :P i know its a mouthful lol

 

Quoting Lavo_2, reply 7

Quoting AaronLP, reply 5what program would you recommend for actually modelling the ships and which format changing program incase the modelling program saves it in a different format and there is not an option for .XSI.

3ds Max and .obj. Softimage will import .obj without issue.
End of Lavo_2's quote

ok so use 3ds max is the modeller and can save to .obj type and soft image is the importer. thank you.

 

Quoting GoaFan77, reply 9

Quoting AaronLP, reply 5what program would you recommend for actually modelling the ships and which format changing program incase the modelling program saves it in a different format and there is not an option for .XSI.

There is no right answer to this, it depends largely on personal preference, how familiar you are with the program, and if you don't already have it how much it costs. 3DS is widely used in the industry, XSI was apparently used by the Sins developers, etc.
End of GoaFan77's quote

 

well price and user friendly would be the things for me, as this will be brand new to me.

 

Quoting Thoumsin, reply 10

Quoting AaronLP, reply 5what program would you recommend for actually modelling the ships...

Why limit yourself to one single program... each 3D software have they strong and weak side...

As myself, i use wing3d ( free ) for modeling... meshlab  ( free ) for check the model for potential mistake... UVLayout pro ( not free ) for segment/UV optimization... UVviewer ( free ) for create the map template... Gimp ( free ) for texturing... notepad ( free ) for hardpoint... somebody else make the xsi stage because xsi mod tool hate me...

There is a lot of free software and demo of the non-free software... try a lot of them until you found the one ( or these ) that you like...
End of Thoumsin's quote

 

ok ill give it a go :P

Reply #12 Top

If you can learn Blender right out of the gate, it's free and it will help you in lots of areas aside from Sins but it has a big learning curve of features.  Milkshape (costs) is easy to use but has a lot of quirks and limitations.  Sketchup is free but requires some work and conversion of models to be useful.  Wings 3D is very popular and free and pretty well featured.  A lot of online help is available for it. 

What you first learn will most likely be the thing you tend to stick with.  Choose wisely--it's easier to step down than up in complexity after learning.

Reply #13 Top

Quoting Sinperium, reply 12
If you can learn Blender right out of the gate, it's free and it will help you in lots of areas aside from Sins but it has a big learning curve of features.  Milkshape (costs) is easy to use but has a lot of quirks and limitations.  Sketchup is free but requires some work and conversion of models to be useful.  Wings 3D is very popular and free and pretty well featured.  A lot of online help is available for it. 

What you first learn will most likely be the thing you tend to stick with.  Choose wisely--it's easier to step down than up in complexity after learning.
End of Sinperium's quote

 

gonna go with blender for now and i plan to rape and abuse :- 

http://www.blender.org/education-help/tutorials/

to learn the basics :P but thank you guys for the tips / suggestions

Reply #14 Top

Quoting AaronLP, reply 13
if by EE you mean engineering then yes im studying aerospace, astronautics, space and technology degree i know its a mouthful lol
End of AaronLP's quote

I actually meant electrical engineering (since you mentioned electronics and math)...but aerospace is just as bad if not worse...of course, once you have the degree, it's worth it....

Reply #15 Top

Quoting Seleuceia, reply 14

Quoting AaronLP, reply 13if by EE you mean engineering then yes im studying aerospace, astronautics, space and technology degree i know its a mouthful lol

I actually meant electrical engineering (since you mentioned electronics and math)...but aerospace is just as bad if not worse...of course, once you have the degree, it's worth it....
End of Seleuceia's quote

 

Very true but yea im in my first year so gotta learn all the basics etc, and at the moment most of what ive bin doing is for electronics / mathematics  coursework / exam revision :P loving life right about now. 

Reply #16 Top

Quoting AaronLP, reply 5

what program would you recommend for actually modelling the ships and which format changing program incase the modelling program saves it in a different format and there is not an option for .XSI.
End of AaronLP's quote

Softimage. Much better than 3DS Max in my opinion.

Reply #17 Top

Quoting ManSh00ter, reply 16

Quoting AaronLP, reply 5
what program would you recommend for actually modelling the ships and which format changing program incase the modelling program saves it in a different format and there is not an option for .XSI.

Softimage. Much better than 3DS Max in my opinion.
End of ManSh00ter's quote

 

i have blender at the moment, xsi soft image wouldnt install, and i couldnt find the trial version for 64 bit win 7. and blender is free :D

Reply #18 Top

How do you guys actually start the modelling of spacecraft/structures do you just go and play around till u get a look you like or do you have actually blueprints/plans so to speak, if not any of those 2 do you just go from concept art too give you a reference point?

Reply #19 Top

Quoting ManSh00ter, reply 16
Softimage. Much better than 3DS Max in my opinion.
End of ManSh00ter's quote

I agree  :thumbsup:

 

Blueprint images can work great in XSI with a display option called Rotoscope. If not just get as many images as you can to get all your angled views.

Reply #20 Top

I've used Blender. Steep learning curve, but great and quick results. If you're looking for something free, more user firendly, but probably fewer overall features than Blender, check out TrueSpace. The download is under 'store' and is free.

Reply #21 Top

Quoting AaronLP, reply 17
i have blender at the moment, xsi soft image wouldnt install, and i couldnt find the trial version for 64 bit win 7. and blender is free
End of AaronLP's quote

Softimage is free.

Reply #22 Top

Quoting Lavo_2, reply 21

Quoting AaronLP, reply 17i have blender at the moment, xsi soft image wouldnt install, and i couldnt find the trial version for 64 bit win 7. and blender is free

Softimage is free.
End of Lavo_2's quote

 

doesnt work with windows 7 64 bit, otherwise i had that, tryed downloading it several times and i get an install error. and under file information for that download link it says win 32.exe i have 64, you know i can get a 64 bit version or?

 

Reply #23 Top

Quoting AaronLP, reply 18
How do you guys actually start the modelling of spacecraft/structures do you just go and play around till u get a look you like or do you have actually blueprints/plans so to speak, if not any of those 2 do you just go from concept art too give you a reference point?
End of AaronLP's quote

I started by making a cube, then making a slightly more complicated cube, then I made something unbelievably deformed and just kinda improved from there.

If you want to get decent, expect six months of training before you can competently do most of the basic techniques. Expect to do this for at least a year before you can try more complicated stuff without spending two days on a two hour job.

Reply #24 Top

Btw, concept art is great if you know what you are doing, and most of the 3D packages have some sort of rotoscope option so you can overlay the concepts in your viewports and work directly over them.

For absolute beginners, I recommend just playing with the software and/or freestyling, at least until you get a solid feel for the interface and tools.

Reply #25 Top

Quoting ManSh00ter, reply 24
Btw, concept art is great if you know what you are doing, and most of the 3D packages have some sort of rotoscope option so you can overlay the concepts in your viewports and work directly over them.

For absolute beginners, I recommend just playing with the software and/or freestyling, at least until you get a solid feel for the interface and tools.
End of ManSh00ter's quote

Wise words. I was working on another game with friends and they were doing 3D but didn't have coherent ship concepts. For some things I was able to just throw together concept art and for other things I drew up detailed, measured blueprints. That seemed to work well for them. Again, it's a matter of what you can wrap your head around. Even still, the freestyle play is great for getting to know the tools, learning tricks on the fly, and developing the ability to work without intensive concept art.