I've been away for quite a while; Sins always seemed like a slower paced game. I am very interested in Rebellion however, and I've been checking in every once in a while.
But the other expansions were all $10. Why's this one four times the cost? Unless I'm reading the wrong threads, it seems like it offers just about as much game-play expansion as Entrenchment did.
Do you really think the two expansions were pointless? At the very least, Entrenchment wasn't pointless and added a lot to the game. The single player types might argue that Diplomacy was worthwhile.
End of DirtySanchezz's quote
I seem to remember a statement around the launch of Sins was that frequent patching would bring in features as well as bug fixes - this was quietly dumped in favor of "microexpansions" right alongside the discontinuation of stand-alone patches and Impulse triumphantly launching like this:
Entrenchment wasn't trivial, but "a unit, a unit to counter it, and then a defense structure" is $3.99 DLC for most other games, and Diplomacy as an expansion was kind of ridiculous given how awful of a diplomatic system was in place in base Sins (and how limited and weird it ended up being).
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