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[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

 

 

 Fall of Kobol

Current Version:

 Fall of Kobol Downloads

 

No longer enhanced but available:  

 SotF: Fall of Kobol Diplomacy/Trinity 1.043 

 
Instructions:

 How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.

 How to Activate Sins of the Fallen


Sins of the Fallen: Fall of Kobol

A Battlestar Galactica mod for Sins of the Solar Empire

Release Date: TBD

 NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!

 

* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).

Quick synopsis

This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach. 

 

Colonial Fleet

Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.

 

Colonial Fleet


Colonial Sound Dialogue Script (link)

 

 

  

Cylon Armada

 

 

If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.

Contributions can be emailed to: zombiesrus5 at gmail dot com

Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.

Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice

Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.

Please email me for development SVN access which is different from the playtest SVN noted above.

Members: ZombiesRus5

War-era Centurian: Status is given to those that actively contribute to the mod.

Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy

U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod. 

Members: Stalcore, JonJay

Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.

Members: Unikraken, SpardaSon21, holybeast

Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.

Unknown Members: 2500+ souls or machines

Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost

:cylon:

Modding Contributions Needed

Particle Effects
  • Anyone that wants to contribute effects is more than welcome as I'm not planning on making any myself.
 
! if you see anything you think could use a change shoot me a query and I'll let you know if it's worth pursuing !
 
* remember if you add a new file locally when modding it needs to be added to the entity.manifest!

 

 

8,576,139 views 3,050 replies +1 Loading…
Reply #101 Top

cool. Downloading it now. 1h 33m to go 8(|  

Reply #102 Top

Ya, sorry it's a bit large. It includes all my stuff.

Reply #103 Top

If you don't like using mitigation your welcome to mod it out. I just felt a hull/armor only setup was far too weak against 60%+ damage mitigation. I did scale their mitigation down by half and they do not have shields. I personally think of the mitigation as their PDS systems ranging from Flak shrapnel to decoys which all work to reduce the overall damage from incoming fire. It seems fun enough to me in my playing.

Reply #104 Top

:grin: hehehe. been playing Sin's of the fallen awsome work btw. 

Reply #105 Top

So are the Cylons next?

Reply #106 Top

And is the colonial starbase ragnar anchorage?

 

Reply #107 Top

Quoting Mord_Sith84, reply 105
So are the Cylons next?
End of Mord_Sith84's quote

Not sure.

Quoting Mord_Sith84, reply 106
And is the colonial starbase ragnar anchorage?

 
End of Mord_Sith84's quote

I assume this means you didn't download the mod.

Reply #108 Top

Quoting Stalcore, reply 104
hehehe. been playing Sin's of the fallen awsome work btw. 
End of Stalcore's quote

Thanks man. I'll be honest I'm really fond of the Plague race. I wonder sometimes if people really understand the amount of work that went into to creating those two original races. However, all that investment is why I was able to put this together so quickly. 

I've actually re-sized and re-hardpointed all of the models. Added turrets (where missing) onto all of the battlestars. Enhanced or fixed all of the textures I used from the original mod or located the originals. Completely retextured the cygnus, alberio, berzerk, asgard, nova, and valkyrie. Imported over a dozen new models from coxxon's fleet and completely rebuilt the mod from the ground up.

I'd like to completely redo the research tree and add some additional models, but I think I'll put the colonials in a holding pattern until Rebellion comes out. I might make small tweaks here and there but won't be doing massive changes unless something dramatic pops into my mind.

 

Reply #109 Top

You are the man Z! The Colonials Are Awesome! Great work. I am having a bit of trouble. I am trying to make the The Official map of the Twelve colonies of kobol map but can't get all of the planet types to load into Galaxy forge. X| X-(

Reply #110 Top

I think that is true with some people. When a mod dosn't get updated for awhile. People get upset and don't realise that a lot of work goes into these mods, plus modders have real lives and don't always get the appreciation that they deserve. I just want to say thank you for your hard work and dedication to making Sin's an even that much more of a great and wonderful game. (steps down from the soap box) *_*

Reply #111 Top

Quoting Stalcore, reply 109
You are the man Z! The Colonials Are Awesome! Great work. I am having a bit of trouble. I am trying to make the The Official map of the Twelve colonies of kobol map but can't get all of the planet types to load into Galaxy forge.
End of Stalcore's quote

I see. I'm not much of a galaxy forge person though I understand the mechanics associated with making maps. My original thoughts were to make a planet package specific to the twelve colonies of kobol and build the custom maps from that.

A general start would be to pick out the planet textures we want for the various systems. This can include gas giants as well as any other planetary bodies. Any ideas of which textures you wanted for each planet?

I've then been planning to modify my planet package script to generate each planet individually in the galaxy scenario def so it can be explicitly referenced in the GSD file.

Here's a couple of resources I found that we might use.

 

Reply #113 Top

I hope this can mod's download link can stay up till I get home on Friday! Posting this on my step-dad's old computer.

Reply #115 Top

Quoting ZombiesRus5, reply 107



Quoting Mord_Sith84,
reply 105
So are the Cylons next?


Not sure.




Quoting Mord_Sith84,
reply 106
And is the colonial starbase ragnar anchorage?

 


I assume this means you didn't download the mod.
End of ZombiesRus5's quote

Nah, I'm only interested in playing as the Cylons...

Reply #116 Top

Would just seem a little weird for me playing as the colonials without also being able to play as/against the Cylons... (just my personal opinion!)

Reply #117 Top

Quoting ZombiesRus5, reply 107



Quoting Mord_Sith84,
reply 105
So are the Cylons next?


Not sure.

End of ZombiesRus5's quote

Oh wow... so does  that mean that you are considering not doing the Cylons? I was kinda holding out for that too...

Reply #118 Top

Quoting Cylon_Luvr, reply 117
Oh wow... so does  that mean that you are considering not doing the Cylons? I was kinda holding out for that too...
End of Cylon_Luvr's quote

Haha, well mainly I was jazz'n mord sith. After all the posts about ragnar and he doesn't even download the frak'n mod, lol.

Quoting Mord_Sith84, reply 65
They all look sooooo awesome!!! You've done such a great job.

What will you work on next? Ragnar Anchorage?  
End of Mord_Sith84's quote

Quoting Mord_Sith84, reply 78
So in this weekends release, what will the Colonial starbase be? have you finished Ragnar Anchorage???
End of Mord_Sith84's quote

Quoting Mord_Sith84, reply 106
And is the colonial starbase ragnar anchorage?

 
End of Mord_Sith84's quote

 

 

 

 

Reply #119 Top

oh ok.. haha

+1 Loading…
Reply #120 Top

Well man I wouldn't have asked so many times if you had just answered the question! You woudn't tell me, which I didn't understand because you had released info on everything else.

Reply #121 Top

Where do I download the Colonials? I wanna play as them :D.

Reply #122 Top

Quoting SpardaSon21, reply 98
NBC Universal shutting down BSG fan works is an issue.  I hope they don't send a C&D order to Diaspora.
End of SpardaSon21's quote

Diaspora has been destroyed :-(

Oh, and I did make a map for BSG, based upon the official galaxy map. I made it for Distant Stars.

http://www.moddb.com/mods/distant-stars/addons/yanxa

Reply #123 Top

Quoting Yanxa, reply 122
Diaspora has been destroyed
End of Yanxa's quote

You scared me, until I checked out where Diaspora is hosted.  They're fine, and it looks like NBC are just being dicks to stuff on ModDB.

Reply #124 Top

Yep... been blown out of proportion I think. I doubt that NBC are going to go on a rampage and kill all BSG mods on the net...