What is Mesh format Vertex color integer value used for?
I require the attention of intelligent people.
Vertex
Position [ -16.901461 -48.502602 16.521444 ]
Normal [ -0.561768 -0.826948 0.023941 ]
Tangent [ 0.005568 -0.032717 -0.999449 ]
Color 0 <---- THIS BIT
U0 0.852034
V0 0.371555
U1 0.852034
V1 0.371555
I've been hardcoding it to 0 since I wrote my exporter because I couldn't find any other example than 0. What is it for? Is it used by sins at all? Does anyone even know?
AND I WANT TO PUT A U IN IT SO BADLY! COLOUR!
