Max Fleet size/ cap ship allotment

I'm making a capital ship multiplayer mod for between my buddies and I. I'm just making sure, could I upgrade fleet size and cap ship amounts to say, support 80 capital ships. Plus however much extra with Varsari Phasic Transmissions research?

4,900 views 5 replies
Reply #1 Top

the phasic transmissions only add 7.5% to the fleet points, hope this info helps

harpo

 

Reply #2 Top

I thought it was 15% or is that just when it's upgraded twice I think. So it would be

80 Caps= 4000 ship slots
Vasari

Phasic Transmission, 15% + 4000 = 4600 means 92 cap ships.

Reply #3 Top

I had missed seeing the TWO levels in it, so yes it will offer 15% increase of fleet points, but not cap ship slots as it ONLY adjsts the fleet points and not the cap ship slots.

 to get the phasic research to bump the cap ship slots you would have to add the following lines into the entity

researchModifier
    modifierType "CapitalShipMaxSlots"
    baseValue 0.000000
    perLevelValue 3.000000
researchModifier
    modifierType "CapitalShipMaxSlotLevel"
    baseValue 0.000000
    perLevelValue 1.000000

and change the

researchFloatModifiers 1 from 1 to 3

hope this helps

harpo

 

Reply #4 Top

Cool, thanks for the help on that. One last question, is "PlanetSlotsShipsAdjustment" the same as "ShipMaxSlots" except that the modifier shipmaxslot adds an amount to the max while "PlanetSlotsShipsAdjustment" adds a percentage. But it says planet so I'm wondering does that mean it adds depending on planets or the actual fleet points.

Reply #5 Top

I think that the adjustment just adds a percentage of fleet points from reading the entity's, but I do not know

harpo