My Recommendations to save Demigod

Demigod was definitely one of the most underrated rts games ever to be released but I think it can make a comeback. Right now the community is relatively small and it isn't getting any larger but all hope is not lost. Here are my recommendations to help boost the status of Demigod:

 

1. Take 1-2 years (let's say 2010 and 2011) to develop a standalone expansion which includes:

a. 8-10 demigods

b. Single player mode which follows the lore of the demigods. Include cinematic cutscenes and storytelling.

c. More Multiplayer modes and maps

2. Allow mod makers to make and publish maps

3. Release the game on Steam! Include Demigod + Expansion package deal (Original Demigods are locked in the expansion). I suggest a retail price of around $20 for the original. 

4. Do NOT compare the game with DOTA! (Many gamers expected Demigod to be a DOTA clone like Heroes of Newerth or League of Legends)

5. Use standard copy protection on the games (but not extreme like Spore)

6. Ensure there are no Multiplayer connectivity issues before launch!

 

PS: I don't actually know what are the plans for Demigod because I haven't been on the forums since around launch. These are just my suggestions so Stardock can take it or leave it. If they don't do something along these lines, Demigod will fade away by the end of the year. 

18,277 views 33 replies
Reply #1 Top

6. Ensure there are no Multiplayer connectivity issues before launch!
End of quote

There will always be issues no matter what they do but better connectivity sure.

Use standard copy protection on the games (but not extreme like Spore)
End of quote

Violates the gamer's bill of rights (I think) which Stardock created and signed

standalone expansion which includes:
End of quote

What you described would be DG2...

Other than that Yes.

Edit: :ninja:

Reply #2 Top

As unlikely as I think most of this is, I think it is mostly a pretty good plan.

However, I don't think it needs to be released on Steam. Make a package deal on Impulse, that's fine. Otherwise it would be like HL2 or L4D2 being released on impulse.

I think this is what you meant, but for clarification, would the expansion be standalone like DoW expansions? You can play as the chars from the expansion, but not the original? I think that would be cool.

Don't use copy protection. That's against the Gamer's Bill of Rights. Not necessary.

I think that is the only thing I would change from the above list.

 

EDIT: Ninja'd!

Reply #3 Top

:rofl:

I am right in assuming this is meant to be a joke? Though it would be great to see the above...it simply will never happen.

GPG are done with this.

3. Release the game on Steam!
End of quote

I lol'd hard. A Stardock published game on Steam...whats next, HL2 on Impulse?!

Edit - note to self, type quicker.

 

Reply #4 Top




2. Allow mod makers to make and publish maps


End of quote

This won't be possible lpeople don't seem to understand what goes into making 3-d objects and implementing them into games. Creating a 3-d image map is beyond basic modding sadly. At best moders can only try to edit and change the current maps that are already there.

Reply #5 Top

They would do a whole lot better if they placed a couple of DG web-ads at strategic locations. Other than that, a little balancing and bugfixes and voila, a popular strategy game.

Reply #6 Top

We could make a Rogue Video game for Demigod. It constantly pops up telling you to buy it, locking everything in your system down in the process!

It obviously makes a LOT of money or their wouldn't be so many of those damn rogue Anti-viruses.

Reply #7 Top

Quoting Teseer, reply 6
We could make a Rogue Video game for Demigod. It constantly pops up telling you to buy it, locking everything in your system down in the process!

It obviously makes a LOT of money or their wouldn't be so many of those damn rogue Anti-viruses.
End of Teseer's quote
tHERE ARE ALSO LAWSUITS

 

Reply #8 Top

Doesn't matter to Rogue A/Vs :(

It was a joke, I'm just sick of working on people's systems who get infected.

Look, if you catch one of these 3 times in 2 weeks, I'm not helping anymore. *rantrantrantrant*

Reply #9 Top

Quoting Teseer, reply 8
Doesn't matter to Rogue A/Vs

It was a joke, I'm just sick of working on people's systems who get infected.

Look, if you catch one of these 3 times in 2 weeks, I'm not helping anymore. *rantrantrantrant*
End of Teseer's quote
Wow also I have replay of me just messing around in a game...on this epachi... XD

Reply #10 Top

How do people have so many virus issues. Just open task manager, track down a weird looking process, go to the location on your hard drive and delete the files. And if you're unsure, you can look up what the process does so you don't screw up your computer.

Reply #11 Top

You have no idea.

I had someone today have an infection attempt to start. Our program blocked it.

...

...

...

THEY CLOSED IT AND OPENED IT ON THEIR OWN!

That should void their subscription.

It's like having someone that wants to kill you outside, so you undo the deadbolt.

 

Why do you need an A/V anyway? I've NEVER had one and have never been infected.

Edit: You know, its just an excuse for people to be reckless. God I hate people.

Reply #12 Top

Here's what I would most want to see in a DG expansion:

  1. Automated team matchmaking with a forced map rotation
  2. Solo and random team matchmaking
  3. Removal of rankings from custom games
  4. No automatch fortress games on any map but Zikurat unless the game type is revamped
  5. More DGs, else the game won't sell
  6. Rebuilding the entire map system so that the maps are 2d elements superimposed on 3d objects

I think GPG is unlikely to continue development of this franchise though, which is frustrating.

 

Lemme be completely honest here, I think that ultimately Starcraft 2 is going to come out and replace HoN/LoL/Demigod. The genre started with Blizzard and it'll swing back to Blizzard. The thing is they're releasing an 'app' store, which means there's going to be a monetary incentive to make a great MOBA and I'm certain someone will do it. Hell, I might even give it a shot myself if I can get enough of my friends psyched about it.

Reply #13 Top

Viruses are an important part of technological development.

Swords -> Crossbows -> guns -> nuclear weapons -> particle physics and nearly infinite energy

Viruses -> Learning and better programs -> ??? -> The future!

Reply #14 Top

Quoting Splitshadow, reply 13
Viruses are an important part of technological development.

Swords -> Crossbows -> guns -> nuclear weapons -> particle physics and nearly infinite energy

Viruses -> Learning and better programs -> ??? -> The future!
End of Splitshadow's quote

What about people virus?

Reply #15 Top

Implying that people are a virus to planet Earth or are you asking about viruses that attack people?

I think you mean the disease variety, so I'll address that. Viruses had a hand in forcing scientific development in order to stop plagues from wiping humankind out centuries ago. 

Reply #16 Top

Quoting Splitshadow, reply 15
Implying that people are a virus to planet Earth or are you asking about viruses that attack people?

I think you mean the disease variety, so I'll address that. Viruses had a hand in forcing scientific development in order to stop plagues from wiping humankind out centuries ago. 
End of Splitshadow's quote
tick tock tick tock tick tock... I'll leave you wondering.

Reply #17 Top

5. Use standard copy protection on the games (but not extreme like Spore)
End of quote
Err, why?

Reply #18 Top

I think he uses 5 to lead into 6. Piracy breaks expectations for maximum server stress loads.

Reply #19 Top

Ok let me just clear up a few things.

Firstly, this idea won't be a sequel since it runs on the same engine and retains connectivity with the original demigod. So those with the original with have the original demigods and those with the expansion will have the new demigods (if you have both then you have all- and yes, it works like warhammer 40k and its expansions). 

And secondly, Steam is far more popular than impulse. It has considerable media attention because of games like left4dead and team fortress 2. This isn't a case of whether valve will put games on impulse. Steam will increase sales and keep them at a satisfactory rate. 

One last thing- a sdk is necessary for the community to make mod maps. It works fine in most games- remember that dota is a warcraft 3 mod map. 

Reply #20 Top

Quoting RiskbreakerRiot, reply 19
Ok let me just clear up a few things.

Firstly, this idea won't be a sequel since it runs on the same engine and retains connectivity with the original demigod. So those with the original with have the original demigods and those with the expansion will have the new demigods (if you have both then you have all- and yes, it works like warhammer 40k and its expansions). 

And secondly, Steam is far more popular than impulse. It has considerable media attention because of games like left4dead and team fortress 2. This isn't a case of whether valve will put games on impulse. Steam will increase sales and keep them at a satisfactory rate. 

One last thing- a sdk is necessary for the community to make mod maps. It works fine in most games- remember that dota is a warcraft 3 mod map. 
End of RiskbreakerRiot's quote
If I had to be on steam to play demigod I believe I'd quit but whatever.

Reply #21 Top

Quoting RiskbreakerRiot, reply 19

One last thing- a sdk is necessary for the community to make mod maps. It works fine in most games- remember that dota is a warcraft 3 mod map. 
End of RiskbreakerRiot's quote

No matter how I ty to explain it people just don't get it; these aren't the same type of maps. Those maps are not actual 3-D objects. Demigods maps are the same as the demigods themselves; they are 3-D meshes You have to treat these as 3-D objects and you don't just place these and that here or their. I don't know any easier way to get people to understand unless you sit them down and see first hand that these aren't maps that can just be created by a modding community.

Reply #22 Top

Quoting synnworld, reply 21

Quoting RiskbreakerRiot, reply 19
One last thing- a sdk is necessary for the community to make mod maps. It works fine in most games- remember that dota is a warcraft 3 mod map. 
No matter how I ty to explain it people just don't get it; these aren't the same type of maps. Those maps are not actual 3-D objects. Demigods maps are the same as the demigods themselves; they are 3-D meshes You have to treat these as 3-D objects and you don't just place these and that here or their. I don't know any easier way to get people to understand unless you sit them down and see first hand that these aren't maps that can just be created by a modding community.
End of synnworld's quote

As said above already, somsone suggested changing it so that it doesn't have to be that way. Coding something (the game) that requires maps to be rediculously time consuoming to make was a mistake from the get-go.

And I think there's more people out there that are knowledgable in working with 3D meshes and implemnting them. The probblem usually lies in the export method and how the game reads the files. Regardles, community mod'able games far outlast non-modifyable games and a change of a methods would be nice. I doubt it'll ever happen in this game though (as far as mapping goes).

Steam has way more foundation then Impulse, and honestly steam is free and works great. A lot of people don't like Steam because they cause them hassle with pirated games (big surprise).

And lastly, might as well just make a new game from the ground up and change things up. Sequels only work so well, and you'll never please everyone :) (or the majority)

Reply #23 Top

Steam is a huge hassle because of the intense and unreasonable DRM. It is also very invasive and obnoxious. I don't want to run a program that "allows" me to run programs that I have purchased.

Reply #24 Top

Quoting Splitshadow, reply 18
I think he uses 5 to lead into 6. Piracy breaks expectations for maximum server stress loads.
End of Splitshadow's quote
The problem at launch was, that pirated copies flooded their login server with requests, which brought the server down. They couldn't actually log in to online multiplayer though.

And a copy protection will not prevent piracy, Stardock knows that.

Reply #25 Top

For some reason I can't quote. 

Anyway it is not difficult to make a software package that allows users to manipulate the maps. Many games do it to great effect. This way you will have a large selection of maps in multiplayer. Even if you are required to make 3d models from scratch, the mod community will be capable (take examples from other games). 

I suggested Steam as a means of download and advertising but not necessarily to play the game. I am sure Stardock can have the Multiplayer work normally even if the game is acquired via Steam.