Once Again, I guy who has lost, goes around with a cap for 2hrs, and ruin the game.

Some abosulty c*ck faced t**t in a 5v5 called GreekGeek, made us chase his cap for another 2hrs, after his team had died.

 

We spend ages in the game, which we deserved to win, and then after we killed his cap, he went Afk. Stardock forum overseers dont see this in our games, and dont allow us to have blacklists, where can we go? ICO dont care, Stardock dont care. If people ask why sins failed online, is becuase of this bullshit.

 

Ill upload a replay later, frankly I am sooo annoyed with this shit. we could have quit, but why should we? we win the game fair and square.

6,184 views 6 replies
Reply #1 Top

It sucks. but its not against the rules to do that

Reply #2 Top

Er... chase... for two hours... explanation please!  Maybe I'm just too tired, but I can't see this being a reasonable result as capital ships are slow, and there are numerous abilities to interrupt or slow phase jumps...  Worst case scenario, it's an Antorak and you one round him with a fleet of bombers because he can't be run down the easy way.

Reply #3 Top

Yeah I don't understand how it takes 2 hours to kill a cap. 

But he is alluding to another problem online.  The game won't end if 1 person on a team remains online AND there is one computer is  still alive. In a 5v5 if one guys dies completely but doesn't leave your team has to go fight out those 2-3 entrenched AI's that you bypassed after the people left.

GreekGeek is just a smurf as far as I remember, so odds are you won't be seeing "him" ever again.  I'll make sure to get him booted from every game I play in until he creates a new nick.

Reply #4 Top

 

I'm pretty sure you don't have to kill the enemies' caps or even the enemies' fleet to end a game.  Just bomb out all of the enemy planets and colonize them and the game will end.

I do agree that the game needs a way for the winning team to forcibly declare victory (and give whoever is left on the other team a Loss) and end the game once the outcome has been decided.  Certain conditions would need to be met, such as if, in a 5v5, the winning team has 4 or 5 players still in the game and the other four players on the losing side have disconnected and the losing team only has a couple planets left.

Reply #5 Top

I'm pretty sure you don't have to kill the enemies' caps or even the enemies' fleet to end a game.  Just bomb out all of the enemy planets and colonize them and the game will end.

End of quote

This is correct, though there are obvious complications if it happens to be a colony cap...

 

Certain conditions would need to be met, such as if, in a 5v5, the winning team has 4 or 5 players still in the game and the other four players on the losing side have disconnected and the losing team only has a couple planets left.
End of quote

I don't think making it based on player counts is the right way to do things.  That said, if a new victory condition is to be added into diplomacy it should be something that helps multiplayer gamers end things when it's a forgone conclusion.