How to add units to TEC?

I been wondering,how do you make it so you can add units to be built by the TEC frigate factory

 

                                                               Thanks(if someone helps atleast)

 

 

7,313 views 10 replies
Reply #1 Top

If you open up the PlayerTech.entity file four blocks down are these lines:

    frigateInfo
        Page:0
            count 6
            entityDefName "FrigateTechScout"
            entityDefName "FrigateTechLight"
            entityDefName "FrigateTechLongRange"
            entityDefName "FrigateTechSiege"
            entityDefName "FrigateTechAntiFighter"
            entityDefName "FrigateTechColony"

This is the list of ships the frigate factory can build. If you add anything to that list dont forget to update the count, and also any ships need to be added in to the entity.manifest if you're using the Entrenchment/Diplomacy expansions.

Reply #2 Top

I tryed doing this (i dont have expansion) but when i try load game it crashes talking about a minidump

Reply #3 Top

I've also tried, and came up with the same minidump as Vassari.  Any thoughts on this?

Reply #4 Top

vasari & ronmcd, did you add the extra entity files into the entity.manifest for entrenchment/diplomacy?

harpo

 

Reply #5 Top

As i stated i "Dont" have any of the expansions...

 

Quoting Vassari_commander, reply 2
I tryed doing this (i dont have expansion) but when i try load game it crashes talking about a minidump
End of Vassari_commander's quote

 

 

    frigateInfo
        Page:0
            count 11
            entityDefName "FrigateTechScout"
            entityDefName "FrigateTechLight"
            entityDefName "FrigateTechLongRange"
            entityDefName "FrigateTechSiege"
            entityDefName "FrigateTechAntiFighter"
            entityDefName "FrigateTechColony"
            entityDefName "FrigatePirateMedium"
            entityDefName "FrigatePirateSiege"
            entityDefName "FrigatePirateScout"
            entityDefName "FrigatePirateAntiFighter"
            entityDefName "FrigatePirateHeavy"

 

What i've been trying to do if your intrested in knowing.

Reply #6 Top

That should work perfectly fine. However thinking on your problem a little more I have just realised what your problem probably is.

Are you using the referencedata provided with the ForgeTools? if so these files are out of date and will cause an immediate minidump. There are some pre-converted (working) files floating around in other topics but I can't find the link atm.

Reply #7 Top

Quoting Nacey, reply 6
That should work perfectly fine. However thinking on your problem a little more I have just realised what your problem probably is.

Are you using the referencedata provided with the ForgeTools? if so these files are out of date and will cause an immediate minidump. There are some pre-converted (working) files floating around in other topics but I can't find the link atm.
End of Nacey's quote

 

Ok,thanks i'll check it out.

 

 

Reply #8 Top

V_c your problem is that you have a frigate factory making 11 ships when it only has the capacity for 9 blueprints.:D

Aslo you might want to change the pirate ship entity files and add strings.

Reply #9 Top

Ya split it up so that you are having 9 on one page only

you should probably look at a list like this

frigateInfo
        Page:0
            count 6
            entityDefName "FrigateTechScout"
            entityDefName "FrigateTechLight"
            entityDefName "FrigateTechLongRange"
            entityDefName "FrigateTechSiege"
            entityDefName "FrigateTechAntiFighter"
            entityDefName "FrigateTechColony"
        Page:1
            count 6
            entityDefName "FrigateTechCarrier"
            entityDefName "FrigateTechUtility1"
            entityDefName "FrigateTechUtility0"
            entityDefName "FrigateTechHeavy"
            entityDefName "FrigateTechStarbaseConstructor"
            entityDefName "FrigateTechAntiModule"

so move it around...