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Assassins can't win Genenal

Assassins can't win Genenal

Assassins (none minions) can't win Genenal (have minions)!! :annoyed:

Because Genaral have very strong and minions.


I've thought General's Side unbalanced.

P.S. (Has not been resolved) Fix for TorchBearer being unable to fire while moving.


However Assassins can't win Genenal.It've no chance !!


Thx for all comment.

15,119 views 29 replies
Reply #26 Top

@Ender4g63 It is obvious you haven't played queen of thorns if you can bluntly say something like that. Why the hell would you want her cooldowns increased, or sedna heals which can easly be out damaged increased?

 

@Techubus sounded like you were agreeing with Busdude who was saying vlehs ham needed a nerf.

Reply #27 Top

Quoting Techubus, reply 23
The first option makes the priest citadel upgrade pointless.  The second option is unreliable and easy to neutralize.  Creep priests are total pushovers with 450hp.  Being unable to control them makes using them situational.  These changes also do nothing for the game after rank 3.  If portal priests were enough to equalize assassins they would already do so when bought.  Instead, you're feeding the opponents more xp right out the gate.  This still leaves the late game health stacking unresolved.

  A General with 5k HP and bishops w/ 1300hp healing for 15% (or 22% w/ Sedna) is far better than an Assassin with 5k HP using priests w/ 450 HP healing for 10%.  The assassins version is inferior in every way.  It has no staying power, it feeds XP,  you can't bring it with you.
End of Techubus's quote
It's not about making the same, the assassins tend to have much greater DPS than generals to help balance it out.

Reply #28 Top

I really think HP items are the root of most of the evil. When you have utility spells to keep yourself alive, having a lot of health is a much bigger bonus then it would be for someone who just had health.

Plus, how is it fun when an Oak has 2900 health at lvl 1? Abilities do so little damage at that point that it's just...not fun.

Then when abilities catch up at lvl 7, he has 4,800.

I'll tell you, with less hps the game is a lot more fun. Creeps matter that much more.

Edit: Hit submit too quick, lol.

Plus when hp items are that good, then wtf is the point of any other items? Mana helms yeah, but thats close to it. I changed multiple other items and its working out great so far.

For example: I changed the gauntlets of dispair to a 25% chance for 350 mana. It's fun to pick that over Unbreakables. It's a fun new way to get manaz and has me microing my ass off against creeps (so I dont waste shots that don't make it before he dies).

Reply #29 Top

Quoting Teseer, reply 28
I really think HP items are the root of most of the evil. When you have utility spells to keep yourself alive, having a lot of health is a much bigger bonus then it would be for someone who just had health.

Plus, how is it fun when an Oak has 2900 health at lvl 1? Abilities do so little damage at that point that it's just...not fun.

Then when abilities catch up at lvl 7, he has 4,800.

I'll tell you, with less hps the game is a lot more fun. Creeps matter that much more.
End of Teseer's quote

How do you think I feel, as a qot I c an easly have over 2k of hp at level 1, but my damage never catches up; unless O'm attacking buildings. And minions bug makes focusing on minions hp pointless because they will die faster.