The problem with Sins

The problem with this game, from the day it was released, is that while the devs (arguably, heh) made an attempt to balance units somewhat, they never balanced strategies.  Now, it would be virtually impossible to foresee every exotic strat someone might come up with, and balance for it - that's what patches are for.  But no brainers?  Come on!  I mean, their own AI was spamming uber-siege frigs of doom when the game was released, so you mean to tell me they didn't know about that strat?

What I mean by "balancing strategies" is, a simple obvious mindless strategy should not be any harder to counter than the strategy itself.  But here's the kicker - it should be DIFFERENT than the strategy itself.  Countering uber-siege frigs of doom was more difficult, unless you just spammed siege frigs back at your opponent.  Countering lrm spam was more difficult, unless you just spammed lrm back at your opponent.  Countering carrier spam was more difficult, unless you just spammed carriers back at your opponent.  Countering illums STILL IS more difficult (certainly for vasari, anyway) unless you just spam illums back at your opponent, which is in fact what illum spammers do to each other.  In all of these cases, the counter strategy is more difficult (meaning more expensive, more risky, more micro-intensive, whatever) to pull off than the strategy itself, which means the only way to "even the score" and counter him in a way that is just as easy, mindless, etc. is to do the same thing back at him.  In other words, rock vs. rock, scissors vs. scissors, paper vs. paper.  That has always sucked, and continues to suck.

Which brings us to the latest, most fashionable hated spam.  Advent illum spam used to win my 3 awards for "most hated spam," "most mindless spam," and "most difficult to counter spam," but Advent seeker/disciple spam is now taking over all 3 number 1 spots.  It really is getting ridiculous.  And vasari really are hosed on this one, because the brainless counter spam would mean you have to build skirmishers and navigators - the worst units in the game for combat in their respective classes.

Devs, I don't expect you to be uber-geniuses.  I don't expect you to be able to foresee every exotic strat out there and build a good counter strat for it in the game.  But you should be able to see OBVIOUS NO-BRAINER strats, and provide acceptable counters ("acceptable counter" meaning "doing something different than your opponent is doing to you").  If there is a unit in the game, it is a no-brainer to understand that it can and will be spammed - this is not something exotic or hard to foresee.  It is (or was) your job to balance for that.

So what to do about seeker/disciple spam?  RagingAmish will correctly say "just counter with all LF, you dummy" (which will work for everyone except the red-headed stepchild of the game - the vasari).  But again, I DON'T WANT TO COUNTER A ROCK WITH A ROCK, and while I agree that "all lf" is slightly different than "lf + scouts" it is close enough to "rock vs. rock" in my book that it offends me.

"Counter with HC" is what one enterprising young seeker/disciple spammer told me in game a while back.  I had to thank him for that laugh, because it really was the funniest thing I had heard in a long time.  I mean, you can't counter tier 1 with tier 5.  By the time you roll your first HC out, you are already dead.

Some people will say SB, but it isn't a real solution, it is just a delaying tactic.  You can only SB so many worlds, while his fleet of scouts/LF continues to grow and he continues to take over the rest of the map.  At some point his scout/LF fleet will actually be able to kill your SBs, or, if you've sank all your money into one or two heavily-fortified ones, he'll just come back late game with bombers.

The correct solution, devs, is TO PROVIDE A PAPER TO KILL THE ROCK, not leave my only viable alternative as a rock to smash his rock, and here's the kicker - THE PAPER MUST BE JUST AS EASY TO PULL OFF AS THE ROCK.  And with this, I solicit you, the community, on ideas as to what this paper might be.

ONE IDEA:  Capital ships.

Capital ships already have many counters in lrm, bombers, and HC.  They don't need another one in seeker/disciple spam.  I say nerf the damage that scout/lf can do to capships to almost nothing, and possibly either buff the damage that capships can do to them in return, or provide some "area of affect" or splash damage for the capship which is deadly to scout/lf.  Marza already has radiation bomb, but really it is useless in its current form against scout/lf spam.  MB would be great against it, but you have to wait until level 6 right now, which means you are already dead.  At any rate, I think that capital ships could be made to be just as mindless and easy of a strat to pull off as spamming scout/lf.  All you do is bring out 2nd, 3rd capship (and more if the idiot keeps on spamming scout/LF).

Scout/LF damage against structures may also have to be nerfed in this scenario, so that the scout/LF spammer doesn't just ignore your capships and kill all your structures on all your worlds.

ALTERNATE (BAD) IDEA: The "charged missle" type upgrades for vasari and TEC LRF.

It already provides area of affect.  Make it provide more of an area of affect, and make it even more deadly to LF/scout.  Thing is, I'm actually very leery about this idea, because scouts are actually needed to counter LRF, so we don't need LRF countering scouts in return, and furthermore we don't need to be buffing LFR at all!

Anybody else agree with the overall gist of this post?  Anybody have any better ideas than these?  Someone will probably say "just nerf scouts" but I don't like that because it will just mean the return of rank lrm/illum spam - we need something to counter lrm/illum.

18,276 views 17 replies
Reply #1 Top

I think the main problem with the game isn't Scout/LF or LRF spam. It seems more that Advent itself is incredibly unbalanced. I've never understood why Advent has all the best comat ships in the game.  Seekers are the best scout, Disciples are the best LF, Illums are Illums, and then Defense Vessels are by far the best flak. Especially with Illums and Defense, because they completely outclass TEC and Vasari ships (Illums are bugged, and Defense Vessels are just completely overpowered; TEC Gardas have 14 dps, Vasari Junsuraks have 15 dps, and Defense has 18).

I've been able to counter TEC scout/LF spams with a combination of flak/LF. But with Advent, their ships are just too powerful. And Vasari is particularly screwed in this regard, since all their ships are miserable with the exception of their carriers, which are countered by LF! Currently, there seems to be little ways to counter Advent scout/LF unless you're Advent as well. TEC has a small chance, but their scouts and LFs are still killed off too easily by Advent.

I'd agree with buffing capital ships. The problem with that though, is that sometimes a player has no option but to use the tier 1 ship. I was actually in a situtation recently where I didn't have enough worlds to make LRFs viable, so I had to go pure LF. But still, perhaps increasing the damage captial ships deal against scouts and LFs would help curb this a bit.

And Vasari just needs buffs all-around. Their capital ships are all very viable, but their regular ships are just miserable. They need a durability and DPS boost if a Vasari player is to stand a chance in direct combat against Advent early-on. I know Vasari has the Orkulus, but the Orky-rush is extremely expensive and risky to pull off. Though I've had fun with a experimental Antorak-Orky rush. ^_^

EDIT: Also, pure flak is one of the most effective ways to deal with LRF spam. Flak counters LRF very effectively if all their guns are put to use. So hopefully, scouts shouldn't be used as much as they are now if more people turn to flak.

Reply #2 Top

I think the main problem with the game isn't Scout/LF or LRF spam.
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Just to clarify the point of my post, the main problem is that the game has unbalanced strategies where a counter to a particular strat is way harder to pull off than the strat, so your only recourse is to do the same strat back at him (rock vs. rock).  Examples are: spamming siege frigs, spamming lrf, spamming carriers, spamming scouts/lf.  I think we'd all agree that we wouldn't rather counter zerglings with zerglings - there's just something about that which offends us. We'd rather counter zerglings with a psionic storm.

Assuming all scout/lf between the factions was perfectly balanced unit-to-unit (we agree it isn't - Advent's is the best), then you could counter scout/lf with your own scout/lf, and the strat is balanced because it is just as easy for you to spam the same units back at him rock vs. rock.  And this is essentially the type thing which has plagued the game from day one.  But wouldn't we rather have an alternative strat to "rock vs. rock" which is also just as easy to pull off?  1) It is an imbalance if the counter to a particular strat is harder to pull off than the strat, and 2) it's just plain asinine to counter rocks with rocks, zerglings with zerglings, etc.  Give us a psionic storm, dammit!

I've been able to counter TEC scout/LF spams with a combination of flak/LF.
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Off the top of my head, it would seem better to go pure lf, because I wouldn't want to spam flak at someone who has lf, but I guess you are worried about a retailatory lrm spam back at you?  If what you say is true above, then it is evidently more difficult for his lf to kill your flak than it is your lf to kill his lf.

I'd agree with buffing capital ships. The problem with that though, is that sometimes a player has no option but to use the tier 1 ship. I was actually in a situtation recently where I didn't have enough worlds to make LRFs viable, so I had to go pure LF.
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I don't really consider this a problem.  If you don't have the correct tier unit to counter another unit, you just lose.  However, you forgot that you could always bring out your own cap (which is tier 1) to counter someone's cap, instead of relying on lf.

Reply #3 Top

I wasnt around when Seige Frig spam was a problem, but lets think about it

the first 5/6 ships usually available are Scouts/LF/LRF/Siege/Flak and Carrier for Advent and Vas (for TEC its kinda ineffective due to cost)

So, its seems unreasonable to buff Flak against larger ships (i.e. LF and larger), but what about Siege frigs?

i mean, as it stands i think one of the problems are too few units and units are too specialised. early game we have scouts and LF, then LRF to counter LF, then Carriers that do nothing but field SC which are a whole can of soup for many reasons.

then we have Flak just to kill SC, and Seige Frigs obviously to kill planets.

so, out of those 6 ships 2 and a half are actual direct combat ships (scouts are half IMO) everything else is support...

so, wha if we completely rework seige frigs? reduce armor by HEAPS, but increase speed greatly and give them more effective weapons against someone, either scouts/lf, or be effective vs all (up to carriers) but be suceptible to all as well.

that... or just bring in a new ship... its about damn time =P

i do like that cap ship idea... honestly, something that big, powerful and expereinced (let alone expensive) should be able to shred through Scouts/LF like butter... well, reasonably so...

EDIT: also... i just thought about it... why shouldnt all scouts/LF for all factions do the same damage and have the same stats until research is done? that way, a player can go numbers or can go research and then throw it up to whoever happened to get one more level of research or 5 more ships or whatever.

and then, to maintain the fact that each race is different, research would end at different levels, so Advent LF would end up more powerful (weapons, shields/armor etc) when fully researched than TEC and Vasari (btw, why is vasari so weak? these guys were supposed to be the ultimate rulers of their domain, and some upstart girl scouts can whoop them in technology?)

Reply #4 Top

One thing I've never quite been able to figure out is that tier in this game seems sort of meaningless.  For instance, a carrier is tier 2 for advent, tier 3 for the others.  Yet tier 1 light frigs for all factions counter tier 2/3 carriers, tier 2/3 carriers counter tier 5 HC, tier 1 scouts counter tier 2/3 lrf, etc.  This seems sort of strange to me - lower tier units countering higher tier ones.  Usually you'd want higher tier units countering lower tier ones, that way you have incentive to tech up.

Another thing, a tier 3 carrier for vasari or tec is no better than a tier 2 carrier for advent (in fact, if anything the advent carrier is better), so you can't really compare tier across factions.  Tier seems almost arbitrary.

Reply #5 Top

Tier seems almost arbitrary.
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thats the thing. i think their rationale was: well, Advent excel in SC, so their carrier should be rolled out sooner. which makes sense, its why Apple generally releases next gen stuff before MS or Nokia etc etc

but you are right, ship placement is all out of whack. why build a HC when a bunch of bombers can wipe the floor with it?

on the other hand, if the highest ship on the research tree was the best, no one would build other ships, everyone would spam HC's and maybe some utility frigs for flavour with cap shisp for abilities.

so in that sense, a swarm of LF should be able to take down a HC just because of numbers etc (thats usually the case, a big Abrams tank or an Apache attack helicopter is a force be reckoned with, high tech, well armed and armored, yet some villiage idiot with a 20 year old Soviet RPG-7 can take down both targets with relative ease and impunity assuming terrain is to their favour of course.

ive heard of a mod that is aimed at giving ships new weapons with research. so like, a TEC LF has lasers as its standard weaponry, but then later in the game is upgraded with a rocket launcher or something else just to give it some extra kick. balance issues aside, this idea could be good for simplifying combat, insofar as teeny tiny ships firing peashooters at dam walls no longer do catostrophic damage (i.e. fighters being effective vs seige frigs and LRF, which is just unreasonable) and strategy is enhanced where a juggernaught of HC's can be destroyed or crippled with guerilla tactics from a strikeforce of LF and LRF

just an idea

Reply #6 Top

thats the thing. i think their rationale was: well, Advent excel in SC, so their carrier should be rolled out sooner.
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That's fine - nothing wrong with giving a particular faction an advantage in a particular area.  Thing is though, it's still screwed - tier 1 lf counter the tier 2 (and 3) carrier.  Tier 1 lf counter tier 2 flak.  On and on.  Normally you'd want counters to a unit being on the same tier or higher, not lower.  There are exceptions I can think of, but this isn't one of them.

but you are right, ship placement is all out of whack. why build a HC when a bunch of bombers can wipe the floor with it?
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Right.

on the other hand, if the highest ship on the research tree was the best, no one would build other ships, everyone would spam HC's and maybe some utility frigs for flavour with cap shisp for abilities.
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Wrong, because it takes time, money, planets for logisics slots, etc. to tech up to the later units.  You need something in the meantime to deal with your opponent who hasn't waited to tech to tier 5 before producing units.  In fact, if what you say above is true, there would be no problem with the current scout/lf spam, the answer would be to roll out hc, which scouts and lf can't dent.  But you can't do that becaue you are drowning in a sea of scout/lf before you can get your first hc out.

Other games work the way I said it normally works, but people in those games don't just wait forever and a day to tech up to the highest units - there is a necessary progression from producing low units first, then teching up and producing higher ones.

Besided, if you wait to tech up before producing any units, what are you going to take planets with in the meantime?  Air?  How you gonna build any eco?

so in that sense, a swarm of LF should be able to take down a HC just because of numbers etc
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Sure, but it shouldn't be able to do it efficiently, and as far as I know, it doesn't.

Reply #7 Top

RagingAmish will correctly say "just counter with all LF, you dummy" (which will work for everyone except the red-headed stepchild of the game - the vasari).
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I did say to add in a carrier cap too (Sova is best, Halcyon is great, Skirantra aint too shabby either against this strategy)

Reply #8 Top

I did say to add in a carrier cap too
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Already tried last night - failed.  The reason?  Bitchslap of doom.  In the chatroom after, the seeker/disciple spammer said he considered the halcyon to be OP.

Reply #9 Top

Quoting Agent, reply 8

I did say to add in a carrier cap too


Already tried last night - failed.  The reason?  Bitchslap of doom.  In the chatroom after, the seeker/disciple spammer said he considered the halcyon to be OP.
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say what? were you the spammer or the one with the Halcyon?

i didnt think the bitchslap affected larger ships? and if it does, how did that make you lose?

Reply #10 Top

Already tried last night - failed.  The reason?  Bitchslap of doom.  In the chatroom after, the seeker/disciple spammer said he considered the halcyon to be OP.
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Perhaps you should try Kols/Kortuls, they'll eat carrier caps alive and are tough as nails against lfs/scouts. A new popular advent strategy these days is the double Halo. I usually answer with double carrier caps of my own, (though im wondering how two Kols would fair) but against the Halos, you have to use your SC defensively, ie set them to local area only and have em stay near the fleet. That will make the Halcyons have to come to you to use bitchslap, and remember carrier caps aren't very tough in the Hp/armor department. Also, if you start out with a couple of flak in the fleet (yeah even if you're up against lfs) you can widdle down some of those extra squads so your SC aren't completely outnumbered and can keep those anima under control.

Reply #11 Top

Halos
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wait, you have a halo? why are you fighting then? just press that button and everyone dies =)

Reply #12 Top

Perhaps you should try Kols/Kortuls
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Already beat you to this idea:  https://forums.sinsofasolarempire.com/371683

Reply #13 Top

Already tried last night - failed. The reason? Bitchslap of doom. In the chatroom after, the seeker/disciple spammer said he considered the halcyon to be OP.
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I'm sorry, but I'd really like to see your replay. I've never lost in a 1v1 to a light frig/scout rush...provided my opponent wasn't fed out the wazoo. Once I see it coming I get a second frig factory, churn out a second cap as soon as possible, and start pumping out light frigs. Sure I may have to back off from my frontline world where he hits first, but a Halcyon is beyond awful at seiging. I bring the light frigs and provided he hasn't been fed to get Illums, he will fall back.

The Halcyon is not OP. That title belongs to the Illum. It's not too hard to spot the light frig/scout rusher, but once you do, you have to match production in ships (light frigs are best early game option, mix of caps work too, hell even turrets aren't a bad option if you really want to play defensively around some repair bays).

Also, if it's not a map where the rush is too damn quick, I will use lrms mixed with flak, an Akkan, and a Sova. If he let's the halcyon wander too far (and he almost always will), I just Ion bolt the Halcyon constantly, kill it with my lrms before he can kill the lrms with scouts (scouts don't kill too quickly, they rely on their toughness to be successful), and keep the flak around my fleet (set on close proxity) so they kill off his strikecraft (most likely a mix of bombers and fighters.

The strategy is more effective if the guy is fed, yes, but then any strat is. In a non-fed 1v1, I still haven't felt threated by this tactic.

Reply #14 Top

I guess I could show you the replay, but since you are one of the top players in the game (I hear), I hesitate to do it as you will no doubt find flaws in my game everywhere (my game is at a level below yours).

At any rate, I guess the point is, look at all the stuff you had to write, and all the pro techniques you have to pull off, in order to beat this thing.  Sure, I have zero doubt that you can do it.  But what about everybody else?  It's an imbalanced strat, meaning he has to put a whole hell of a lot less of risk, money, micro, energy, whatever - into what he's doing, than you have to put in to counter it.  A strat like this shouldn't be harder to counter than the strat itself is to pull off... do we agree?

say what? were you the spammer or the one with the Halcyon?
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Neither.  He was both the spammer and the dude with the halcyons.

Reply #15 Top

The main problem is that once again Advent ios overpowered. Personaly I don't have problemw ith Seeker/dissiple spam.

Whats the real problem and still works is Lum/flak spam. LUMS are still as OPed as ever even mroe so no sinc ethey seem to deal double damage. And advent flak continues to obliterate enemy SC 2x fater the Vasari and TEC. So how do you counter an advent LUMS/Flak spammer?

Build scouts? Nope the flak will obliterate them to.
Build LFs? Nope they get obliterated by OPed LUMS.
Build Carriers? Nope flak will obliterate their fighters in no time and the OPed LUMS will Obliterate the carriers.

You have to build HC! Yay rush to tier 5 to get HC to survive Advent spam. That's the problem.

Lums have to much HP and/or don't cost enought to produce. THIS WAS SCREAM OUT AT THE DEVS AND THEY DID NONE OF THE TWO THINGS NEEDED. Result is predictable we back her bitching about LUMS especialy sinc etheir bugged now and their killing stuff 2x faster now then before.

Secondsly I also imform the DEVs that the Advent defence vessel was out killing the otehr flak frigates in a major way and that the way to fix thsi was to slow down it's refire rate by 1 second. Thsi was also not done. Result advent flak remmains largely supperior to otehr flaks and it very cheap.

RESULT: Advent can still spam flak and Lums and kill everything. And since we were lucky enought that repulse was fixed you can now use HC to counter it but it will cost ya. You also got to pray you got enought time to build HCs.

BUTTOM LINE: The devs ignored the MAIN focus of teh complaining COMPLETE they kept their OPed advent jsut the way the like it. OPED.

Reply #16 Top

do we agree?
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Yes. I will say at least with this strat (and several others in the game), the only real answer is experience. The in-game info cards lie to you (scouts are strong against none? really?) and in-game practice will show how ineffective some of the counters are.

Personally, I do my best to help people who are lookin for it. I try to save them the pain I went through of being the newb. Hence my advice for countering the light frig/scout rush.

Reply #17 Top

Thanks for advice from you and everyone.  All is helpful.