Teleports swirl should always be visible

If you are zoomed out, some things aren't shown anymore, which is a good thing for performance, but I think the teleport swirl should ALWAYS be visible, even when fully zoomed out. I was playing a game with rook, where i was smashing away at a tower. I zoomed out to make sure nothing dangerous was coming. Apparently everything clear, then BAM! Two enemy Demigods just appear out of nowhere. No warning, nothing. I died, real angry.

All that, just because I was zoomed out. And I'm on max config, so it's not like I can do any better graphically...

I know it's not much, and I don't want to seem to whine, but it is also probably not much to change. I'm sure we've all been had by this at least once. Coming from supcom, I'm more used to checking out the entire field from afar while looking at important info. teleport swirls are extremely important, yet they don't show!

9,253 views 21 replies
Reply #1 Top

I concur. It's even worse at low settings, where you may not see it even when zoomed in.

Reply #2 Top

Yep, this is, IMO, almost game breaking and should be fixed asap.

Reply #3 Top

It's fine just keep your eye on the map and zoom in every now and again. I play zoomed out most the time and I see it now an than.

Reply #4 Top

Quoting Spooky__, reply 1
I concur. It's even worse at low settings, where you may not see it even when zoomed in.

 

This is a real problem for those of us who are forced to play on low settings.  The graphical difference for the teleport swirl on high and low settings is massive.  It's almost impossible to miss on higher settings, but on low settings, it just shows as a dark blue bruise on the ground.  This isn't so bad if there is nothing else around the teleport area, but if there are creeps on top of it and/or the yellow swirl from capturing a flag and/or other effect (like tb aoe attacks) it can be very hard, or even impossible to see.  The only time I get "tele ganked" is when I don't see the swirl because there is stuff blocking the "dark bruise".  

 

Graphic settings should result in a prettier game, but they should not offer tactial advantages.  Fix this.

 

Koz

Reply #5 Top

This reminds me of my friend playing SupCom with us. He could only play if he was on Cartiographic mode where you cant even see projectiles.

It was SOOOOOOOO funny watching him play.

Reply #6 Top

Quoting Koz1120, reply 4

Graphic settings should result in a prettier game, but they should not offer tactial advantages.  Fix this.
Koz

Yeah... Maybe we should have a big  flashing neon Text saying "TELEPORT IMCOMING WATCH OUT" /Sarcasm

The tactical advantage was gained by teleporting with objects there, happens on high settings too.

When i first played DemiGod i had problems seeing things like these, now i know to look out and predict them.

Its like saying Demon Assassins Shadow swap is OP because it has really big range, well..... you should know its coming and stay out of range.

I remember People saying Reg's snipe was OP, But... Now it has been spammed to death, people know it is coming and back off out of combat before health reaches a critcal level (well, people with good experiance do).

Experiance is everything and im glad its like that. makes the game more deep.

Reply #7 Top

Quoting AmaZinG_HerO, reply 6



Yeah... Maybe we should have a big  flashing neon Text saying "TELEPORT IMCOMING WATCH OUT" /Sarcasm

The tactical advantage was gained by teleporting with objects there, happens on high settings too.

When i first played DemiGod i had problems seeing things like these, now i know to look out and predict them.

Its like saying Demon Assassins Shadow swap is OP because it has really big range, well..... you should know its coming and stay out of range.

I remember People saying Reg's snipe was OP, But... Now it has been spammed to death, people know it is coming and back off out of combat before health reaches a critcal level (well, people with good experiance do).

Experiance is everything and im glad its like that. makes the game more deep.

Apparently you do not know what you are talking about.  Let me show you.  Here is an image of low grapic teleport swirl:

 

 

Hmm, can you actually see anything?  Not really, just a slight discoloration infront of UB.  And that is with very little going on, try seeing anything at all when there are two or more DG's fighting, there's the yellow swirl from flag capture, and creeps fighting.  

 

Here is what it looks like at high settings for comparison:

 

 

Pretty noticiable here wouldn't you say?  So, your comparisons to things like Snipe and Shadow Swap make no sense whatsoever since this is not an "OP" issue, it's a graphic issue.  But apparently we're just supposed to "look out and predict them".  As if we don't.  This isn't an issue of "paying attention" or "predicting" your opponent, it's an issue of tele graphics being almost invisible in many situations when your settings are on low.  And, as I said, graphic settings should just make your game prettier, not give you tactical advantages/disadvantages.  I can't believe that even is up for debate.  

 

So, either you have no idea what you are talking about, or you're the type of person that needs extra advantages to make up for a skill difficiency in your game.  Based on the fact that you don't want this changed, I can guess which of the two categories you fall into.

 

Koz

 

Reply #8 Top

Yes, that is clearly a problem. I couldn't even make out the teleport swirl on the low-settings pic. I agree with both changes.

Reply #9 Top

Thats pictures of beast teleporting out, and not in.

To fix not knowing wether you are teleporting out, maybe when you click to teleport, that might give you a hint... lol.

 

 

Reply #10 Top

 

 

Almost impossible to see wouldnt you say, but just incase i have made a pretty green outline for you  /sarcasm

Reply #11 Top

The tactical advantage was gained by teleporting with objects there, happens on high settings too.
The issue we are talking about here has nothing to do with objects. We aren't talking about teleport swirls that are obscured by other things.

 

When i first played DemiGod i had problems seeing things like these, now i know to look out
You can't look out for something you can't see.

 

Its like saying Demon Assassins Shadow swap is OP because it has really big range, well..... you should know its coming and stay out of range.

I remember People saying Reg's snipe was OP, But... Now it has been spammed to death, people know it is coming and back off out of combat before health reaches a critcal level (well, people with good experiance do).
These things have nothing to do with the graphical issue we are talking about here.

 

Thats pictures of beast teleporting out, and not in.
No, he is showing you a picture of a TB teleporting to the UB.

Reply #12 Top

Quoting Spooky__, reply 11

We aren't talking about teleport swirls that are obscured by other things.

Well that wasn't what I was talking about either... As a matter of fact, it was kind of exactly not what I was talking about :D (though both issues deserve attention)

I'm talking about the case when the swirl is perfectly 100% visible, with nothing obstructing it, and in perfect clear view. And if you zoom out a bit, it just vanishes, but you still expect to see it.

Reply #13 Top

Quoting Spooky__, reply 11

"The tactical advantage was gained by teleporting with objects there, happens on high settings too."

The issue we are talking about here has nothing to do with objects. We aren't talking about teleport swirls that are obscured by other things.

It is to do with my comparsions on predicting things will happen, that is why i siad those things. in answer to this quote below by koz.

"The only time I get "tele ganked" is when I don't see the swirl because there is stuff blocking the "dark bruise"."

Quoting Spooky__, reply 11

You can't look out for something you can't see..

Have you seen the picture i have posted ?

I was wrong about the UB teleporting, sorry about that, but even in the high settings pic, the only teleport swirl i can see is the beast's because objects are blocking TB's swirl, correct me if i am wrong.

I never zoom out during game, it allows what the OP is talking about.

The best way to check danger around you is to use the "q" and "e" keys to rotate (holding space bar and moving the mouse can acheive the same results)

Reply #14 Top

but even in the high settings pic, the only teleport swirl i can see is the beast's because objects are blocking TB's swirl, correct me if i am wrong.
In that picture only the TB is teleporting again. The UB is not teleporting. His point was that in high settings the swirl is clearly visible when zoomed in, while on low settings it's not.

The best way to check danger around you is to use the "q" and "e" keys to rotate (holding space bar and moving the mouse can acheive the same results)
This won't help you if the swirl is not rendered at all.

Reply #15 Top

the beast is in a teleport animation pose, the swirl is to big to be TB's, it is however big enough to be beasts teleporting out swirl.

Using Q and E is a different option to zooming out to check for non teleporting demigod's that are in close proximity.

Reply #16 Top

the beast is in a teleport animation pose
The beast is in attacking pose.

the swirl is to big to be TB's
The swirls are the same size for all Demigods.

Plus, the beast is standing on the flag, while the swirl is beside the flag.

Reply #17 Top

Just done some testing, and you are correct about the size of swirls Spooky.  :blush:

The pose does still look like he is teleporting, as the beast looks like he is standing up.

Anyway to disprove that and i will eat humble pie and give you karma !

Reply #18 Top
Lets Get Hammered

Kill 10 Demigods with Hammer Slam in a single game.

 

Who have this success ? How ?

Reply #19 Top

Quoting AmaZinG_HerO, reply 17
Just done some testing, and you are correct about the size of swirls Spooky. 

The pose does still look like he is teleporting, as the beast looks like he is standing up.

Anyway to disprove that and i will eat humble pie and give you karma !

 

Finally, you see the light.  This isn't an issue of some noob bitching about not knowing how to watch out for tele ganks, it's clearly a graphical issue.  Thanks to spooky for stepping in to continue the debate while I was away.

 

Now lets get this fixed.  Of course in about two weeks I will have a new computer and this will no longer be an issue for me personally, but it still needs to be fixed for those that will be forced to continue to play on low settings.  Of course, we will probably never see a fix for this.  

 

Koz 

Reply #20 Top

Quoting Koz1120, reply 19

Now lets get this fixed.  Of course in about two weeks I will have a new computer and this will no longer be an issue for me personally, but it still needs to be fixed for those that will be forced to continue to play on low settings.  Of course, we will probably never see a fix for this. 

Koz 

It also happens on the highest settings, but you can zoom out a bit more before it disappears.

Reply #21 Top

Quoting monarch_dodra, reply 20
It also happens on the highest settings, but you can zoom out a bit more before it disappears.
This probably depends on the LoD setting.