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So far Occulus is the new QoT

So far Occulus is the new QoT

It would seem that oculus is the new QoT. Fragile, mana dependant, minions even less worth getting. But almost worse than her due to the fact that he has no survivability. It's just like Open QoT except you have no choice in what build. His minion's are far too weak. His base stats far too low for a passive build. So you are forced into a chain lightning and blast off build. While these 2 skills are useful if he is out of mana he becomes useless and normally dead.

 

16,469 views 31 replies
Reply #26 Top

Mana Surge is awesome, It means Oculus can focus on getting really good mana regen items which he needs anyway, and if he evers reaches full mana he can load some of that over to an ally, also in battle you often see your team UB out of mana as the enemy runs away, one more Spit would kill him so you  manasurge the UB which allows him to get the kill.

Reply #27 Top

I think the major problems outlining Occulus are this:

He is mana dependant, much like our DA (Whos biggest problem is his only creep killer is a bitch to your mana)
He is relatively fragile
He has no killer end move. He has chain lightning and blast off but combined at the higest level thats what, 1200 damage?
Ball Lightning Is Pretty Damn Awful. Its on par with the new Entourage in its nerfness

Reply #28 Top

Quoting Fuzzy, reply 14
With the right tactics, an early game UB can frag Oculus without taking any damage. Looks to be a very weak DG to me.
End of Fuzzy's quote

This should never happen

Quoting lifekatana, reply 25
mana surge needs something extra. Mana isnt enough. Maybe add the CD to lower levels?
End of lifekatana's quote

Completely agreed.

Quoting jongalt26, reply 22
Yea, the mana surge works on yourself, i think you get a +200 mana benefit when casting it on yourself for mana surge I.  I would recommend spamming that on yourself as much as possible haha.

I found that Vlemish + Plenor + Unbreakable will keep mana up for most fights, hungarlings is a great benefit when it can be afforded.

The build that ive been messing with is chain, blast off, minotaur and mana surge.  it seems ok.  I have thrown a point of two into his balls just so i could throw those at towers from a distance.  They werent too effective at the low level though.

His biggest issue is definitely getting away from other demi's.  He needs a shield Blast off's range is too low, getting swift anklet over BoTF sux but that seems to be the only way to get a speed edge.

It'll be interesting to see what GPG does with the final builds and see what we come up with for him.

j
End of jongalt26's quote

These are the problems I've been stating. Blast off is usefull but it's only real use is either a lucky nuke kill or as a creep killer. Running away he just doesn't have the health nor abilities to get away.

 

And DDD888 you can't focus on HP til you have spent over 4.5k gold into mana items and get your at least tier 1 minions. So thats around 6k being generous before you even get HP. While UB and people are mana stacking from the start. I've never heard of a UB even starting with a damage item.

 

Reply #29 Top

Well he's different than QoT at least in that his level 15 abilities are good. Electrocution is really quite good.

Reply #30 Top

Quoting obscenitor, reply 29
Well he's different than QoT at least in that his level 15 abilities are good. Electrocution is really quite good.
End of obscenitor's quote

Thats to make up for the fact that the most amount of damage he can do with his abilities is around 1200.

Quoting _Golgoth_, reply 27
I think the major problems outlining Occulus are this:

He is mana dependant, much like our DA (Whos biggest problem is his only creep killer is a bitch to your mana)
He is relatively fragile
He has no killer end move. He has chain lightning and blast off but combined at the higest level thats what, 1200 damage?
Ball Lightning Is Pretty Damn Awful. Its on par with the new Entourage in its nerfness
End of _Golgoth_'s quote

Nailed them all. The problem is your mana mostly. If you get a health item you may be able to fight someone longer but that just means you use more mana which makes you run out of mana which for oculus is JUST as bad as running out of health. Because he has to run or die.

No killer end move is a problem. While he does have blast off and chain lightning it isn't enough damage once you hit level 15. Occulus i can say at level 1-7 or so DEMOLISHES any enemies form what i've seen. You get bishops with velmish and plenor and you slaughter everything in sight. Level 10 he practically is maxed in all ways.

Reply #31 Top

Thats to make up for the fact that the most amount of damage he can do with his abilities is around 1200.
End of quote

You do know that you can hit an enermy demigod in mele range twice with blast off dealing 1300 damage by its self and though its only for 650 damage to most it has best best area of an aoe move in the game. And for a long range move the Electrocution also has the best aoe in the game, 2050 damage to all enermys is pretty resonable if not rather good, that simiar to rooks but lacking the stun, though in half the cast time and can be repeated quicker.

Though i think we were the more skilled team and there were no teir 1 demigods, XaviorsFist, i can post a game (if anyone cares) where i was able to dominate the enermy occulas, almost ingore the DA late game and make the sedna think tiwice before engaging (though sedna not engaguing me was probably due to ignorance). I had over tripple anyone elses damage and 400 creep kills by the end, as far as im concerend occulas is one of better demigods untill its compared to ub or le.

You can farm your self into a large gold advantage with occulas (you are pretty much forced to get +4 mana tele favor item). You can in the very least get scaled and banded amour to protect your self with before you get velimish and plenor helms this will give ok survibility for being ranged. Double tele as long as your are running directly away is pretty much needs batswarm to catch up (use the unteruptible one first) then only oak can stop the second, and you can tele again in less than 10 secs on cata.

Does anyone know what kind of regeneration the last level of Electrocution blocks? the differnet wording implies it could be more than just health and mana per second.