Torchbearer renewed

Here are 4 suggestions I have that would make the Torchbearer more competitive.

1) Enable AA while moving
2) Form switching delay reduced to 0.5 - 1s
3) Formbonus length 20s -> 30s (constant switching is supersilly)
4) I also suggest some minor boost to Cold Spells...

 

COMBO DAMAGES

Level 2 max damage: 200+100 = 300
Level 4 max damage: 400+175 = 575
Level 7 max damage: 600+500 = 1100
Level 10 max damage: 800+650 = 1400
Level 15 max damage: 800+1275+1350 = 3425

These damages are a joke. You have to consider, these are combo moves involving 2 or 3 skills, assuming no interuption and the enemy not running away, getting shielded and more. Also you have to put in all skills points to get this (at Level 15 this mean no Frost Aura, and Frost Nova I only) to get this, because you need 4 points in Fire Ball aswell. Level 15 is half way reasonable because of fire ball, which you'd cast first I guess or after, or both if you are very very lucky. I consider these changes minor.

- Deep Freeze I, 18->20yd range, 100->200 damage per effect consumed (the combos need alot more rewarding)
- Deep Freeze II,
18->20yd range, 175->275 damage per effect consumed
- Deep Freeze III,
250->350 damage per effect consumed
- Deep Freeze IV,
325->425 damage per effect consumed
- Fire and Ice,
100->175 damage to deep freeze

These are the same I've been suggesting for a while now.

 

NEW COMBO DAMAGES

Level 2 max damage: 200+200 = 400
Level 4 max damage: 400+275 = 675
Level 7 max damage: 600+700 = 1300
Level 10 max damage: 800+850 = 1650
Level 15 max damage: 800+1800+1350 = 3950

These have been called "overpowered" in my balance thread. Why is beyond me though.

 

Please discuss...

10,728 views 22 replies
Reply #1 Top

I have to agree that form switching is silly now, so increasing the duration of the buffs and switch time can help a lot. I also agree that deep freeze is not worth its mana cost now cuz the damage is so low, increasing its damage seems to be a good idea.

concerning the AA bug while in fire mode, I just can't wait for it be fixed.

I would also like to see the buffs from fire/ice aura stay for like 10sec when u switch froms, i think it would make TB pretty powerfull.

Reply #2 Top

I like the concept of form switching. It really makes Torch Bearer a different type of Demigod and it really raises the roof for what a good Demigod player can do with Torch Bearer. In my opinion, Torch Bearer is fine right now. Maybe some AA buffs to offset the overall uselessness of most spells overall in the late game, but that is about it.

Reply #3 Top

ur suggestion is not OP.

for a squishy character, he should be able to dish out a lot of dmg also considering the amount of mana it coststo combo up his skills. The figures up top seem very reasonable.

ive had an issue with circle of fire's dmg output also. it should do 1800 dmg over the 10 seconds.

Reply #4 Top

it has already been said that fire tb's aa is not a bug, it is working as intended. read the forums.

Reply #5 Top

i think we have all read it, but their intention holds TB back...

just coz they intended it ... doesnt mean they cant change it...

Reply #6 Top

Quoting Phirochu, reply 4
it has already been said that fire tb's aa is not a bug, it is working as intended. read the forums.

 

Frogboy said that but later Sorian said he worked on a new animation to fix TBs AA and hopefully it would be implemented sometime soon.

Reply #7 Top

ive only just started to play him, but he seems mostly fine to me. certainly way better than gkrit's rook is :p

Reply #8 Top

TB is very powerfull in the right hands.

Just like any demigod.

Reply #9 Top

Quoting -RAISTLIN-, reply 7
ive only just started to play him, but he seems mostly fine to me. certainly way better than gkrit's rook is

lol ... u did very well, but u were lucky u had sedna to heal u. i woulda had 5 kills on u lol. dont forget, i had a newbie on my team and we still won

:P

Reply #10 Top

I think the ideas are great

People have been going on and on about buffing QoT but QoT just needs new moves. TB needs a buff in my opinion

I think the above changes and gkrits ideas and changing the radius and damage of Circle of Fire would be useful. However I think Fire Nova could do with a buff as well 2bh

Reply #11 Top

Quoting AmaZinG_HerO, reply 8
TB is very powerfull in the right hands.

Just like any demigod.

Yes he is powerfull in the right hands, but actually the 2 weakest demigods are qot and tb.

This upgrades are not too good, so nice idea.. ^^

 

 

Reply #12 Top

Fire ball > switch form > rain of ice > switch form > fireball > auto attack untill FB cooldown finish  then start combo again = extreme damage           

no demigod can take that kind of attack if they are at similar levels.

no demigod can dish that amount of damage out from a long range.

Think of TB as a artilery unit, weak but can pound away at things from a safe distance. kiting for the win B) .

Reply #13 Top

Increasing ice TBs dmg output is ridiculous.

The reason w he doesnt do much dmg as ice is becuz he cripples instead of kills

FIRE TB= DAMAGE

ICE TB= CRIPPLES ( LOWERS MOVMENT, DMG, REGEN, ATK SPD)

ice is a supporting character for the most part, especially since he can freeze any building for 6-10 seconds

hes better than reg at destroying buildings

increasing dmg of ice spells makes fire spells redundant.

Reply #16 Top

 a little is ok: fix autoattack in fire mode :P

well, maybe some other slight nicreases, range or something like that.

Reply #17 Top

There's no way you can afford doing 2s form switches in close battles, also gives the enemy 2s run away. The time you lose doing this, a UB will hurt you that much easily with AA+ooze. If they stun right after your form switch you are absolutly toast. Also Regulus and Torchbearer are known to be the weakest 2 dgs.

The ice damage boost I am suggesting is very small. Nova and Freeze do no damage by themselfes, you only get that for shatter combos, which should be rewarded more.

Fire Aura is far superior to Ice.

1) You and all allies get speed and movement bonus from Fire Aura.

2) Slowing is capped at 25%, so your relative speed to an already slowed enemy is far greater with Fire Aura, because Ice Aura wont slow over the cap.

 

Reply #18 Top

ntropy, you are right and inf act all ahve said the same. the switching time is to high. same for qot. increasing a bit the combo dmg (not the dmg of each spell itself) maybe something to think about it.

regarding the aura, well yes fire aura is a bit better, but this is ok so because on frost you have the utilities fire lacks.

your point 2 is not quite correct as slowing is capped to 25% of base speed (or do i remember wrong?). hence as everybody usually takes something to speed up you never will get to the cap anyway.

 

btw. if i would change something, then beside the shorter switching time i would not increase his dmg at all but increase some of its spells range, and maybe the range of AA with a talent additional property.

Reply #19 Top

Quoting AmaZinG_HerO, reply 12
Fire ball > switch form > rain of ice > switch form > fireball > auto attack untill FB cooldown finish  then start combo again = extreme damage           

no demigod can take that kind of attack if they are at similar levels.

no demigod can dish that amount of damage out from a long range.

Think of TB as a artilery unit, weak but can pound away at things from a safe distance. kiting for the win .

An artilley unit that uses up almost all his mana doing said combo and to keep up said combo needs a ton of mana items which prevents from health stacking which makes him squishy which makes him weak especially as switching forms takes time ^^

Reply #20 Top

The reason y ice aura is on par if not a little bit better is because it boosts mana regen.

I DO agree, however, on decreasing form switch times, and maybe buffing deep freeze's cooldown handicapwould b good.  maybe longer than 7 secs????

^not very long

Reply #21 Top

An artilley unit that uses up almost all his mana doing said combo and to keep up said combo needs a ton of mana items which prevents from health stacking which makes him squishy which makes him weak especially as switching forms takes time ^^

omg he has a weakness which stops him from being OP.

He does the most ranged damage and you want him to be a tank as well?

TB is all about damage support and crowd control, not tanking, he has ranged attacks so he doesnt have to trade off with anyone, kite and combo, let your rook or UB tank, let a tower tank, just stay in spell range and out off melee range = they take damage and you dont.

 

Reply #22 Top

Quoting gkrit, reply 9

lol ... u did very well, but u were lucky u had sedna to heal u. i woulda had 5 kills on u lol. dont forget, i had a newbie on my team and we still won

was a good game! my noob sucked more than your noob tho. ive never seen sedna get killed 7 times lol. look forward to our next engagement! :)