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Getting killed durring first contact is no big deal

Getting killed durring first contact is no big deal

OK it seems many people get really pissed if someone dies in the first min or two of the game.  I understand getting killed is a bad thing, but seriously. 

You get like 200 gold for that kill.  To me if your gonna die once i would rather it be in the very begininig rather than the middle of the game.  It just seems that there is more rage than is warrented for an early death. If anyhting it is easier to overcome an ealy death than a later one. (IMO).

7,103 views 34 replies
Reply #26 Top

Quoting Guderian77, reply 25

Quoting Sarmis, reply 24

Anyone left completely alone in a lane will have the first tower down in under 2:30.  I know I've done it in under two minutes from time to time.  Of course, this never happens in games where it would matter.

Agreed, almost any decent demigod build with someone who knows what they are doing can take out an enemy tower low level if the other team leaves you alone for 2-1/2 minutes. But if that happens you already know you are going to win

End of Guderian77's quote

I think the 2:30 was the time mark, not the time it takes to take down the tower.  A level 3-4 oak with spirits and monks can take down the tower in probably under 30 sec if left alone.

If you die, you might not be back in time.

Reply #27 Top

A spit UB or a Oak with spirits will have a tower down in 2-3 waves of creeps at levels 1-4.  I think the lowest I actually did it was at the 1:42 mark.

Reply #28 Top

Oh, certainly, if they leave you alone, a Rook can easily take down a tower. I was assuming that both teams have equal skill, but one player made a mistake and died early. In this scenario, it isn't likely that a tower would fall early game. However, if all 3 Demigods are in the lane, the tower is toast.

Reply #29 Top

600 + probable assist(s) + gold you don't earn while dying = large gold differential

Even if no experience was involved, that's very significant.  They stay in the lane because they have monks and don't suck.  They also hold more flags (warscore) until you're back in action (respawn + travel time).

Reply #30 Top

Could someone please post a replay of a game where someone did not die first.

Reply #31 Top

Quoting Wogrim, reply 29
600 + probable assist(s) + gold you don't earn while dying = large gold differential
End of Wogrim's quote

 

Not a big differential. It's one that can be (and against equal skill, is) made up later. Gold earned during your first encounter death is nothing to speak of. The respawn time is much shorter.

Reply #32 Top

It's not even that. it's that it so easy to level up early, that if you die at one, you come back out to the field at 1, and the enemy is at 3 approaching 4. Once they hit 4 its bite 2, spit 2, penitence 2, etc. Then you really get messed up if you try to hold a lane. Since you can't hold, you fall back, and lose more warscore.

Reply #34 Top

Honestly, in my experience, the opposite is true. Maybe it is because I play n00b games, or maybe it is because I'm bad, but dying early is much better than dying late. If you die early, yes your opponent who knows how to play might have the tower down before you respawn. However, as you grow in level, you are going to take longer to respawn. If your opponent might have your lane's tower down before you respawn in the early game, he is definitely going to have that tower down in the mid to late game. Also, with no creep reinforcements in play, your opponent is going to amass XP much less in the early game than the late game. Since you are respawning (relatively) sooner, you are going to be (relatively) less behind on your experience.

An early death is not necessarily the mark of death, and I too am annoyed when someone leaves within the first minute.