Getting killed durring first contact is no big deal

OK it seems many people get really pissed if someone dies in the first min or two of the game.  I understand getting killed is a bad thing, but seriously. 

You get like 200 gold for that kill.  To me if your gonna die once i would rather it be in the very begininig rather than the middle of the game.  It just seems that there is more rage than is warrented for an early death. If anyhting it is easier to overcome an ealy death than a later one. (IMO).

7,102 views 34 replies
Reply #1 Top

Your opponent gets 600g.
You lose 1-2 levels through loss of creep experience.
Your opponents will be able to control more flags and reach war score 3 faster, and buy currency I faster.
They will have an easy time ganking whatever team-mates you have left on the map using superior numbers.
They can easily take out a vital tower in an undefended lane.

So yes, dying early game IS a big deal, especially because there is no way you should let it happen when they only have low level abilities.

Reply #2 Top

Alright, I agree that dying early is a bad thing.

I am saying, how often would you die in the first two minutes, without getting a kill on the other person, no character is OP enough early so that if they kill you, they should atleast be fairly close to death, so that person will most likely have to run back to base to heal up, or otherwise die for staying too long with too little health...IMO

 

(First post) ^_^

Reply #3 Top

If you take blood of the fallen, banded armor and scaled helm at the start, which is the standard build for a  lot of demigods, you will have +10 hp regen and +5 mana regen per second so can stay in a lane after a kill quite easily, and be ready for when they respawn.

Reply #4 Top

Point taken

Sorry, I assume that anyone without the proper build will try and stay away from people who stacked health, I guess that some people like erebus and oak, could chase down a regulus who stacked damage, yet didnt get speed yet...

Reply #5 Top

and I always make sure there is at least 1 general on my team, and get them to send a monk my way if I need a heal ^^

Reply #6 Top

Often I find an early death on my side is accompanied by an early death on their side either just before or just after. The difference really does end up being 600 gold, which can come out in the wash easily enough. I've lost games when I've had the early kill, I've won games when dying early.

Early deaths are no biggie unless you're already overmatched or very unlucky.

Reply #7 Top

Quoting grimunk, reply 6
Early deaths are no biggie unless you're already overmatched or very unlucky.
End of grimunk's quote

I agree.  Actually, an early kill usually gets everyone's attention and makes many players more cautious.  I have had many allies immediately apologize for giving up a first kill and then play pretty well afterward.  Thus, in my experience, the first kill hardly determines who will win a team match--unless your just-killed ally decides to drop and leave you with AI.

Reply #8 Top

Cataract:

 

If you lose someone off of the start... A competent opponent will destroy one of your two main defensive towers.

 

Either you fight 2v2 at HP flag..... mana flag tower is gone because no one is there to protect it.

Or you split up. 1 guy at each flag. that guy is gonna have to fight 2v1, and depending on heros, thats a tower either way.

If enemy has a rook, he can drop a tower by himself while taking 0 damage.

If enemy has a sedna. He can tank / heal ally and destroy your tower.

If enemy has both......... and rook has tp favor (he should)........... you just lost both towers in 1 instant.

 

example: sedna / beast destroy HP flag tower

rook tp's to mana flag, destroys mana flag tower.... captures gold mine afterwards. Rook creates a tower, next to your tower, your tower focus fires that tower, no dmg is done to rook. He just wrecked your defensive structure.

 

If you can't kill the tower, you are at least stuck playing the defensive, and spending money on fortified structure a bit too early if you want to survive. once those 2 towers are gone,,, and if gone early,,,, its a rough road ahead

 

In an average pug game? it prob wont make a difference, guy who got the kill will prob use the money to buy a health pot or something equally as ridiculous instead of pressing the advantage or turning that kill money into a fast currency 1 upgrade.

 

Reply #9 Top

I'm sorry, but any DG can save a tower in a 2v1 the first few levels.  No one at that stage can sit in against a DG and the tower damage - not even with a 2v1 advantage.  They fire on you, you run back into the protection of the other towers.  They fire at the tower, you whack them at the same time.  It's just not doable unless the defender is stupid.

Reply #10 Top

Quoting Sarmis, reply 9
It's just not doable unless the defender is stupid.
End of Sarmis's quote

We're talking about Demigod right? :)

 

If you play vs a team where someone dies off the start, the whole team is most likely weak for the following reasons:

1. obviously they are not a pre. Nothing wrong with that, but pre's tend to have more serious / experienced players on them (whether or not they decide to call themselves a pre :) )

2. If you joined a random pug and didnt stats your allies to make sure no one is 2-40 (aka the guy who died off the start), you probably didnt know about the stats function, which means you're new to the game, which means you're probably not that great.

3. If the other team killed a guy off the start, that means all 3 where in the same spot at once, or at least 2 guys, and a well timed snipe. This means they have at least the basic sense of teamwork and if they have any experience, you're losing a tower quickly.

Otherwise, yes, you're 100% correct and I agree with you. But from my experience, there's more bad players than good online (not talking shit, or making fun of anyone, it's just how I see it - otherwise you wouldn't have so many guys who don't play pre vs pug AND still maintain very high win/loss ratio's

Reply #11 Top

Quoting playgroundlegend, reply 10



Quoting Sarmis,
reply 9
It's just not doable unless the defender is stupid.


We're talking about Demigod right?

 

If you play vs a team where someone dies off the start, the whole team is most likely weak for the following reasons:

1. obviously they are not a pre. Nothing wrong with that, but pre's tend to have more serious / experienced players on them (whether or not they decide to call themselves a pre )

2. If you joined a random pug and didnt stats your allies to make sure no one is 2-40 (aka the guy who died off the start), you probably didnt know about the stats function, which means you're new to the game, which means you're probably not that great.

3. If the other team killed a guy off the start, that means all 3 where in the same spot at once, or at least 2 guys, and a well timed snipe. This means they have at least the basic sense of teamwork and if they have any experience, you're losing a tower quickly.

Otherwise, yes, you're 100% correct and I agree with you. But from my experience, there's more bad players than good online (not talking shit, or making fun of anyone, it's just how I see it - otherwise you wouldn't have so many guys who don't play pre vs pug AND still maintain very high win/loss ratio's
End of playgroundlegend's quote

I actually agree that 1 demigod in the first few minutes can defend a tower 2v1 without loosing it. The other team has to either have you down half hp or less for them to take that tower out. Otherwise you can just chill next to the tower and beat the shit out of whoever is in melee with the tower. If its a reg or TB with a tower rook you might have a problem though...

Reply #12 Top

Your opponent gets 600g.
End of quote

That's worth structural transfer 1. Nothing to write home about.


You lose 1-2 levels through loss of creep experience.
End of quote

You lose 462 XP if you miss 2 creep waves. You would have to be out of the game an entire minute to lose this much XP. At level 7 it takes 875 XP to level up. That's just over half a level. It's not that bad as long as your teammates farm the XP.

 

Your opponents will be able to control more flags and reach war score 3 faster, and buy currency I faster.

End of quote

You're dead for what, 10 seconds? That's nothing special. It takes you longer to walk back to spawn, shop, and return than it does to die and walk back.

 


They will have an easy time ganking whatever team-mates you have left on the map using superior numbers.
End of quote

Not in the very early game when there are still plenty of towers.


They can easily take out a vital tower in an undefended lane.
End of quote

This only works in the very early game if all 3 Demigods are in one lane, and your teammates do not respond. Towers hurt a ton early game.

So yes, dying early game IS a big deal, especially because there is no way you should let it happen when they only have low level abilities.
End of quote

Dying early is often an inidication of how bad a player is if you have not played with them before. If you know your teammate made only a careless error and is still a decent player, there is no reason why this mistake should cost you the game. Many mistakes occur every game.

Reply #13 Top

i dont think that dying on first contact must be a big deal BUT playgroundlegen is quite correct: in most cases it indicates less experienced players (not nescasarily the one who dyed). But the advantage is not so big that must make a big difference.

 

so my answer is: theoretically it is no BIG deal but in practice most time it is.

Reply #14 Top

To rage cause ya got killed at lvl 1,2 or 3 is just wrong.
There are so many more elements in the game the determine the outcome.
Like all other post, i'm not saying it's good to die but definatly not worth to rage.

The biggest advantage the other team has is not the gold or the XP but , the time it
has been given to further develop them selfs.

The only way i see tht it does matter is when your whole team  gets killed in a massive rape.
If that's the case there is something seriously wrong with the team. <_<

Reply #15 Top

I usually die the first 10 sec of the fight... on purpose >_>; to get the pressure off that first kill you know? Seriously though, it's only a problem if your entire team sucks but then you would have lost anyway.

Reply #16 Top

Its a game

Rage Quitting once someone dies is lame and defeats purpose of stated game

Dont do it

Of course dying is bad. It always is but I think Ive only played 2 games online where Ive never died

Reply #17 Top

Quoting AKillerWhale, reply 15
I usually die the first 10 sec of the fight... on purpose ; to get the pressure off that first kill you know? Seriously though, it's only a problem if your entire team sucks but then you would have lost anyway.
End of AKillerWhale's quote

Know what you mean :D

Reply #18 Top

Quoting Epiphenomenon, reply 12



They can easily take out a vital tower in an undefended lane.
This only works in the very early game if all 3 Demigods are in one lane, and your teammates do not respond. Towers hurt a ton early game.


End of Epiphenomenon's quote

 

You've obviously never played as the rook.

 

Kill a tower at low level without armor as follows:

 

1. kill enemy grunts

2. let allied grunts push to tower to take damage

3. create a tower of light on one of side of the enemy tower

4. move to the opposite side of the tower

5. kill tower

 

When the grunts are dead, the tower will auto attack the tower of light the rook placed, if the rook is not standing near it he can hit the enemy tower without taking any damage.... rinse and repeat... tower dead.

Reply #19 Top

OK it seems many people get really pissed if someone dies in the first min or two of the game.  I understand getting killed is a bad thing, but seriously. 

You get like 200 gold for that kill.  To me if your gonna die once i would rather it be in the very begininig rather than the middle of the game.  It just seems that there is more rage than is warrented for an early death. If anyhting it is easier to overcome an ealy death than a later one. (IMO).
End of quote

its not that big a deal in terms of gold and you can get that xp back easily. however, it will make your team rage.

Reply #20 Top


OK it seems many people get really pissed if someone dies in the first min or two of the game.  I understand getting killed is a bad thing, but seriously. 

You get like 200 gold for that kill.  To me if your gonna die once i would rather it be in the very begininig rather than the middle of the game.  It just seems that there is more rage than is warrented for an early death. If anyhting it is easier to overcome an ealy death than a later one. (IMO).

End of quote

I've been watching this thread for a while but have never said anything.

That first death speeds up the time the other team would normally need to get Vlemish. That's a big deal.

Reply #21 Top

What people have to realise is...

That people die

Tough luck really

Reply #22 Top

Honestly, an early death sucks, but it really isn't the end of the world. In fact, very few single incidents cause a lost match that early (late game events like a portal lock, team whipe, etc are so much bigger). Ultimately you lose a bit of xp and the opponents gain some.  This is not good, but not game losing.

What is more important though is what actions caused the death.  A lot of people play too conservatively in the first few levels because they want to level up.  This is not always the best way to go. Getting a 'clean' kill early on can have more psychological effects than numeric ones. (Ever had a sedna/Erebus combo kill you halfway to your crystal, at level 2, because they both had two sets of monks?  Rather demoralizing).

Reply #23 Top

You've obviously never played as the rook.
End of quote

Bah, I've played Rook a ton. I stand by what I say. Rook can't take down a tower at level 1-4.

Reply #24 Top

Anyone left completely alone in a lane will have the first tower down in under 2:30.  I know I've done it in under two minutes from time to time.  Of course, this never happens in games where it would matter.

Reply #25 Top

Quoting Sarmis, reply 24
Anyone left completely alone in a lane will have the first tower down in under 2:30.  I know I've done it in under two minutes from time to time.  Of course, this never happens in games where it would matter.
End of Sarmis's quote

Agreed, almost any decent demigod build with someone who knows what they are doing can take out an enemy tower low level if the other team leaves you alone for 2-1/2 minutes. But if that happens you already know you are going to win B)