you get more favor points for losing.

just won a game where we got less favor points than people who lost.

o_O

18,617 views 27 replies
Reply #1 Top

more awards = more favor points.

he got kills, deaths, damage, reinforcements, buildings and kill streak

Reply #2 Top

Yeah, i think it's ok. No matter if You win or loose, if You make a good game and lost only cuz of your not so good teammates or somethink like that, i dont think it's a reason to give You less favor points.

Reply #3 Top

then how does bookshelfkeeper still get more favor than 2 of my team mates?

i mean, his stats dont reflect the favor he should have gotten...

Reply #4 Top

Looks like aussiedoc completely outplayed you. He deserves more favor for that.

Reply #5 Top

Happens alot, nothing wrong with it.

Reply #6 Top

Quoting StAcK3D_ActR, reply 3
then how does bookshelfkeeper still get more favor than 2 of my team mates?

i mean, his stats dont reflect the favor he should have gotten...
End of StAcK3D_ActR's quote
Maybe Citadel upgrades, Kills, maybe Assists, maybe Kill Streak.

Btw. you should always make a screenshot of the Award tab too, if you want to discuss favor points ;). People always forget that...

Reply #7 Top

Quoting StAcK3D_ActR, reply 3
then how does bookshelfkeeper still get more favor than 2 of my team mates?

i mean, his stats dont reflect the favor he should have gotten...
End of StAcK3D_ActR's quote

no idea. maybe kills + assist

Reply #9 Top

Quoting Spooky, reply 8

Quoting Auro5on1c, reply 7no idea. maybe kills + assistMaybe Citadel upgrades, Kills, maybe Assists, maybe Kill Streak.
End of Spooky's quote

Kills and kill streak.  aren't maybes for this I'm thinking :p

Reply #10 Top

=) Well anyway , only developers knows the truth for sure)

Reply #11 Top

I didn't write "maybe" in front of "Kills" ;). I wrote maybe in front of Assists, because he does not have the most assists. But as you probably know, the Awards aren't just assigned to the person with the most points in that category, but generally to the group of people within a certain margin of points. How this margin is determined is not completely clear, as far as I know.

Reply #12 Top

Quoting Spooky, reply 11
I didn't write "maybe" in front of "Kills" . I wrote maybe in front of Assists, because he does not have the most assists. But as you probably know, the Awards aren't just assigned to the person with the most points in that category, but generally to the group of people within a certain margin of points. How this margin is determined is not completely clear, as far as I know.
End of Spooky's quote

I don't believe there is any margin at all for the awards.  If you have the same number as someone else does and you are the highest in that category.  You both get favor for that award. You also receive the same amount of favor for it.

Typically as a result there is only one award for damage(this is the one category I can't ever recall seeing more than one award for but it May be possibel).  You'll see the largest number of multiples on reinforcements, cit upgrades and kills. 

 

 

 

 

 

Reply #13 Top

Quoting Lugh, reply 12
I don't believe there is any margin at all for the awards.  If you have the same number as someone else does and you are the highest in that category.  You both get favor for that award. You also receive the same amount of favor for it.

Typically as a result there is only one award for damage(this is the one category I can't ever recall seeing more than one award for but it May be possibel).  You'll see the largest number of multiples on reinforcements, cit upgrades and kills.
End of Lugh's quote
No, there is definitely some sort of margin... or maybe some bug, but I have seen Kill and Assist Awards for people, that didn't have the highest number, but were just one below the player with the highst number, who also got the Award of course.

Reply #14 Top

There is no margin.

Only if 2 people have the same amount of kills or whatever for the award they get it both.

The reason why sometimes 2 people get the same award and have different amout of "kills" for example is that in the seconds after the enemy citadel is destroyed you can still get kills and they show up on the score, but they dont count for the award.

Reply #15 Top

never saw something like that and i saw it several times that the difference in kills or assists was only 1. only the one with the top score got the award. but if there are two with the most kills both get the award.

 

sorry, but i do not believe you that. show a ss having two players the kills award but not both the same kill score.

 

edit: shobbo is correct. he explained this. it's funny that i never observed that. seems that everytime i look at the kill score after the mage thus not counted kills are made by dgs not influencing the award anyway.

Reply #16 Top

It's possible that you saw that Spooky because the person with the highest number got a few extra kills or assists at the very end of the game aftet the Citadel had been destroyed. I have heard that those do not count towards favor points.

Reply #17 Top

Looks like aussiedoc completely outplayed you. He deserves more favor for that.
End of quote

flag capping at the right time wins :)

Reply #18 Top

@kills after win: ah, that makes sense.

Reply #19 Top

aww ... i cant believe i wasnt in that game ... :(

Reply #20 Top

Is that why there is so much lag in some games? Windowed Mode FTL

Reply #21 Top

Looks like they had you pretty good but got lazy with their portals. Not surprised the favor turned out that way. 

Reply #22 Top

Quoting CallTheVoid, reply 20
Is that why there is so much lag in some games? Windowed Mode FTL
End of CallTheVoid's quote
... why would windowed mode cause lag? :| Also windowed mode is quite superior. Especially Demigod's implementation.

Reply #23 Top

Quoting CallTheVoid, reply 20
Is that why there is so much lag in some games? Windowed Mode FTL
End of CallTheVoid's quote

 

I always use windowed mode and almost never have lag.

Reply #24 Top

I use it too. It's much more convenient.

Reply #25 Top

... why would windowed mode cause lag? :| Also windowed mode is quite superior. Especially Demigod's implementation.
End of quote

Because fullscreen mode makes windows stop rendering...