The next generation of Space Strategy Games 4x style
http://www.spacesector.com/blogI'm running a blog to discuss what should be like in the next generation of Space Strategy Games 4x style (eXplore, eXpand, eXploit and eXterminate): http://www.spacesector.com/blog
So the question we now face is: Which of the following features would we like to see explored in future ubiquitous space gaming experience or which elements do we favor more and in which order? Or basically what do we want to see next?
- Human-Computer VS Human-Human experience
- Thin Client Browser based approach vs Normal Client based
- Free content with paid extensions VS Paid to use
- Reward system importance
- Eye candy factor importance
- In-game movies?
- Technology tree depth
- Spaceship customization depth
- Races number and customization level
- Story depth
- Universe depth
- Overall customization
- Others …
http://www.spacesector.com/blog
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