Wish list ------ Critical for me

This is my wish for future updates? if not may be in galciv3? 1. to 3.

1.  will there be any queue option like solar sins have?    

I kinda hate it when your mouse/screen will focus on going on even which solar sins never has that.    

I personally thinks this feature are very important because you can queue a lot of things I mean ship movement mainly.

 

2.  Can I have an option to make no mouse focusing on unit when they performing attacks or just moving to some location?

I mean I hate it when mouse view are "Auto-Focus'ed" over unit that moving to a location or a planet (attacking ships     Orbiting planet), or whether it is just a particular ship that has "auto- (survey,explore,retreat,attack)" are on decided to     rest or more like a pause and then your mouse (which is the screen) will be moving to that particular unit.

 

I mean like can we have an option to on or off

to not to make the screen or mouse to focus on enemy attacks on an unit or when they moving or somehow?

 

3.  will there be a starbase editor like the shipyard?

     and whether or not will there be a not in-game shipyard?

 

 

 

4.  any chance  I can know a list of constraint like the solar sins game.

     (I mean updated constraint not the one in the basic      modding guide.  Which I have go through.)

     I mean like an updated list of (ability) of planet improvement.

     Can someone please help me with 4?

Thanks for taking your time to read this.

 

5,427 views 2 replies
Reply #1 Top

I recall the devs saying that ver 2.0 was going to be the last update with any major feature changes. You might be out of luck on those grounds. I'll take a quick look over your list and give you my thoughts.

1. You mean like queing a list of movement and attack command for your ships to follow? That would be useful, but that might be a new major feature that the devs may skip over.

I would also like queing for ship construction. With the existance of Atlas modules and Warp Bubbles, taking some effort to control which unit are in a fleet is handy, and queing some units would help to get the desired balance.

2. I think there is an option to do just that. I'm not sure though as I haven't bothered to try to turn it off. It might not exist in earlier versions of this game like DL, so you should go any check to see what you got.

3. Editing starbases? Are you asking to change their appearances, or change what they can be equiped with? I don't think we will be so lucky either way. Starbases have been unbalanced in terms of the rest of the game for like ever, and this has only got worse for each expansion. Ships have got more powerful, while starbases remained about the same.

They have got a repair kit upgrade, and a module upgrade queing system since first release. Some civs have extra (or unique modules for them) in TA, but that stuff isn't a whole lot.

4. Could you rephrase this one? I don't quite follow you. Are you asking for a known list of what works, what doesn't, and how to use the ones that do work in modding?

Reply #2 Top

Interesting- I have the opposite opinion to the OP.  I wish that Sins was much more like GalCiv2...